Game: D&D 5e Wildemount (Pay to Play $15 per session) Experience Level: All Levels Please note that Roll20 is
not responsible for any payment transactions and cannot enforce any private
arrangements.
Game Link: Dave's
Tuesday Wildemount LFG | Roll20: Online virtual tabletop Location/Timezone: Eastern Standard Time Day and Time: Tuesday 7:00 PM EST Starting: 7/20/21 DM Contact info: mysticvhedd#6266 Each night for months now, you have had the same dream. You
are walking down an unfamiliar forest path at night. Above, the full moon
shines through the branches of the trees that reach over the path. Often, you
hear something moving through the darkness on either side of the road, but you
cannot see what is making the noise. You come to a bend in the path and
suddenly you hear a flute being played. The tune is beautiful and filled with a
longing for a time or place you sense is now forever lost. As you round the
bend, a beautiful woman stands in the path, clad entirely in white, she plays a
silver flute. Her eyes are closed as she plays and gently sways in time to the
music. You stand still, afraid to even breath lest it interrupt her playing. The tune repeats a phrase and then ends. The woman’s eyes
open, they are crystal blue, almost colorless. She smiles and says, “Come to me
in the Swavain Islands. Find the sign of the Shield of Stars. The need is great
– come to me, hero, and prove your destiny.” And again, you awaken suddenly, almost positive that those
last words were heard after you already awoke. Welcome to Wildemount, Hero! You have been summoned by
mysterious forces to the Swavain Islands. It has been said by many that
everything lost in the ocean eventually washes up on the shores of the Swavain
Islands. Fugitives, pirates, criminals, victims, and opportunists flock to the
islands, which welcome those who do not wish to discuss their past. Adventure
awaits! This adventure will have a balance of role play and combat
play. It will begin at level 3 and the
first “section” will take the characters to level 7, with additional adventures
possible. Characters may be created on D&D and Beyond (the DM will share
resources with players). Play will take place on Roll20. All core options and
Critical Role content is allowed. Otherwise, if you have an idea, let’s talk.
You may wish to consider that pirates and the ocean in general will be playing
a role in this adventure. Or not. The sea always can use a good meal. Characters should be able to play well in a team – as this
will be an adventure that will require party cooperation to survive combat,
discover clues to mysteries, and generally cause havoc across the seas. The DM, David, has been playing and DMing various roleplaying
games since at least that time he was elected Vice President of his
middle-school D&D Club What you can expect from me: -
I like to keep this short and sweet: I am DM David, I have been playing and
DMing various role-playing games since the time was elected Vice President of
his middle-school D&D Club, this was back in the 1980’s. Since then, I have
discovered the passion for storytelling and derive enjoyment from leading
others through fantastic and memorable adventures. I am here to have as much
fun and provide you an escape from reality and through you I took escape! I
really do want to put you in that world, in that moment and help you bring out
that inner bad ass that is your character!! Conversely, actions do have
consequences, so things can go sideways if you go around murdering and
stealing! I love providing an immersive experience, I try to give each NPC
their own remarkable, but I am not a voice actor! This will of course vary with
each group, but I am for a 30% RP, 10-15% exploration and the rest combat. I
will by no means will ever make you RP if you do not want to, but I do reward good
RP and inventive thinking more than combat XP. I run a mix of XP and milestone
type system, that account for attendance, so if you miss a whole bunch of
games, you might be a level or two behind the rest of the party, which is
totally fine! Life happens, it is what it is. May the Dice every fall in your
favor!!
-I have an expectation for players new and old to be
respectful to the lowest common denominator; this game has always been a
collaborative tabletop game, if you cannot be inclusive, kind, and patient in
the gaming experience of others, you may be playing the wrong game. You are an
adventuring “Party” and in my table that means if player characters have
differences, it is highly encouraged to put them aside in order for players to
solve things together. From my experience, PVP has always been a game killer,
breaking the trust of character and party alike. I discourage it at my table
and hope that you respect the actions of each party member. If you have to
cheat and metagame to enjoy the game, I don’t recommend being in one of my
campaigns. Let’s work together to have an amazing time.