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LF Pathfinder DM for group of 4

1405912741

Edited 1406449947
So we need a DM for our little group. We would like to play on Friday at 7:30 PM EDT, but that is negotiable. Our characters are an half-demon/half-orc paladin of Shelyn (Yeah, I know) with a thing for cats and music, an elven magus whose backstory reads like a tragic checklist, an elven rogue with weird eyes and an affinity for getting himself ousted by entire races, and a elven ranger/falconer whose player is paranoid about the other players knowing his backstory. We have a lot of elves for some reasons. The adventures of the three elves and the giant demon with a violin! Something I would like to point out due to a PM I received, is that these players and characters have been vetted to a certain point. We have gone over each other characters, and though through the backstory/personality more than is actually shown on the character sheets. As for what we would like as a game in general, we agree that we would like a mildly serious game focused on story and character development. We like combat, and it wouldn't be pathfinder with some combat, but a ratio of around 70:30 RP to combat would be nice. As for the openness of the game, we would like it if it was around the openness of Mass Effect. That is to say, a game with a definitive goal and objective, but still having openness and sandbox elements on dealing with said goals and objectives. The general statements that I would like the campaign to be based on is ""At the pinnacles of know civilization lie the ruins of other civilizations. Forest, islands, even entire continents of ruin and death, filled with forgotten technology, forgotten people, and the occasional monster beyond compare. While most adventurers stick to the relatively safe position of acting as mercenaries and problem solvers, the truly heroic (Or simply crazy) venture out into worlds lost and paradises unknown, to find and reclaim what was once theirs.". That statement kinda came out of an injoke, and its not really bound to that. I would LIKE to run it to see what a GM would make out of it, but it is not binding, as some GMs might find it too restricting or have their own ideas on what to run. Anyways, that my spcheal. I will leave you with a closing thought too vulgar to post in image form. Can we please find a Gm?
Bump
Bump
All the bamps.
bumped up
Alright, I read the document. What do you mean by "paragraqh on where I want to go"? I didn't see that in the attached document. The only night I have open is Tuesday evening. I am tentatively considering this, but I definitely need more information on what you mean.
Calaway R. said: Alright, I read the document. What do you mean by "paragraqh on where I want to go"? I didn't see that in the attached document. The only night I have open is Tuesday evening. I am tentatively considering this, but I definitely need more information on what you mean. "At the pinnacles of know civilization lie the ruins of other civilizations. Forest, islands, even entire continents of ruin and death, filled with forgotten technology, forgotten people, and the occasional monster beyond compare. While most adventurers stick to the relatively safe position of acting as mercenaries and problem solvers, the truly heroic (Or simply crazy) venture out into worlds lost and paradises unknown, to find and reclaim what was once theirs." That paragraph kinda started as an in-joke, but it developed into a campaign idea. A bit like Numenera. If you don't think you can make an interesting campaign out of it, you can not use it, but I would like to see someones interpretation of that.
Effectively, there was a fall of a past, more advanced, civilization. The ruins of it lie everywhere, and much of it is still untouched and there for those desperate enough to seek it out ( if I read it correctly )
Pretty much, except that the idea is that there were hundreds of civilizations before the one that we are currently living in. And that sounds too much like Mass Effect. Crud. Either way, take it as you wish. It was just supposed to be a general idea for the campaign. Interpretation is the king of creativity.
Bamps
Alfred P. said: Bamps Question: what, honest, feedback from potential GMs have you actually gotten on the setting you guys have written, or the characters? I'm genuinely curious. Looking through it, I found a lot that I did not like - but still perused because of curiosity. I'm interested to know if other GMs have felt similarly through discussion you've had with them?
Honestly, none. If any potential DMs have looked over it, they have not given me any feedback on it.
Buampz.
I'm in europe, so the time is not the best for me. I'd be able and willing to GM, but I don't want to start in the middle of the night so if we can find a different time that works for everyone I'd deliver you guys some narrative.
whats the age group of everyone? How much experince do you want your DM to have? are you okay with story trumping rules?