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Nested/Embedded Sheets (Read for Possible Advantages)

1626637368

Edited 1626749065
While Diana P's  D&D 3.5 sheet is pretty great, one of the sticking points on attack macros was that every time I wished to make an attack (with the macro) I had to fill out a questionnaire with one popup window after another. I thought to myself there must be a better way of doing this. At first, I thought the macro system could be improved, but this was pointed out to be an, unnecessarily complicated, bad idea. After more pondering, I hit upon the idea of embedding sheets within other sheets. Turns out doing this could have all sorts of advantages. One great advantage is that the embedded sheet can be put in and taken out of a character sheet. The most obvious advantage would be in familiars, companions, and hirelings. These things are suddenly containers. Items you have could be contained within this other sub-sheet. Much of your equipment might be on your pack-animal or in the saddlebags on your horse.  How would it work? An embedded sheet could be activated (used) or opened to modify. With a weapon, for instance, activating it would run whatever associated macro or macros it has. e.g. a dagger could have one macro when used as a thrown weapon and another for use as a melee weapon. This would be a simple way to use a thing with the same settings as the last time you used it. You would open an embedded sheet to change the settings e.g. you are flanking, making a surprise attack, power attack, etc.  Other Things Here is another possible use, magic items. The easiest one to imagine this working well with would be something like a bag of holding. Sub-sheets could have weight passed to the parent sheet. That weight could be fixed or variable.  Another possibility is the use of the same concept of sheets as containers to create body containers. That is to say head, neck, hands, feet, etc.  Still, another is spells. As a sub-sheet, these could be imported to a spell-level container within the sheet. A PC might have a container for 1 st level spells known and 1 st  Level spells prepared. These things as sheets could be collected together like characters and given to players or handled like any other game asset.  One advantage for GMs is that they could prepare magic items ahead of time and then grant those items to a specific player. Let's look at a simple example of a mundane item and how it would work. Torch:   Does not have vision, Emits light 20' bright +20' dim, weight 1lbs. weapon one-handed 1D3+1 (fire). These properties get passed to the player when the item is activated. Summary Easy moving of items with properties (I hand the torch to Boramar) Remove unnecessary clutter from the character sheet Companion creatures Magic Items Items with GM defined options (torches, lanterns, etc) Containers (Rikard drops his pack and now is only lightly encumbered) Spells
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