Having started to use Dynamic Lighting, I'm finding that I really wished I could use the concept of obstructed vision even in daylight maps for things such as trees, cliffs, houses, etc. Things that, even if on a bright sunny day, would obstruct vision, not allowing people to see behind/over something. It would be additionally nice if there could be a Dynamic Day Lighting where GM's could mark items/tokens that would be out of sight until players come within a certain range to mimic the concept of "cresting a hill you see ___". This would allow a GM on telling the story and continuing the adventure without having to navigate through the whole mess of "is this token visible?" and "what layer am I in right now?" and "wait a minute, just need to do something."