This, too, is caused by the same limitation to the programming which requires the elaborate work-around known as "Buttons", as described above. I'm not an expert on the matter, but this is my take on what's going on: The system stores 'repeating fields', ie the various weapons or feats, in a different manner than it stores regular attributes. In addition, because of this, certain things in the repeating fields section are treated inherently differently than things stored elsehwere. In particular, a few of the fields in the repeating section are calculated by pulling other values together. The greyed-out value shown as 'attack',for example, is the sum of the various other fields in the section, as well as some other stats like the strength bonus and the like. This particular field, due to those limitations, cannot be used (functionally) outside the repeating section itself; it simply doesn't exist as far as the external system is concerned. So, for Attacks, INSIDE the field it's a simple matter to calculate: This, plus That, plus The Other, plus Strength Bonus, = total attack bonus. OUTSIDE the field it's a little more complicated: This, plus That, plus The Other, plus (X+(Y-Z)/A) or whatever the bonus calculation is. This has to be re-calculated in the external roll, and therefore looks a lot more complicated even though it's using the same functions as found elsewhere. Now, the nice thing about this whole setup is that it's actually really easy to customize... if you look closely, you'll see a version of the code that's 'inside' the buttons. It's not going to work if you simply copy-and-paste it into an "Ability" on the journal entry, because the various called properties have to be re-named (in the macro) to work properly. The set-of-26 buttons are exactly that: the same basic macro, but renamed to work outside the field. So, if you want a different macro, or a change, you can do so in three different ways: One, you can modify the 'Macro Text' field, and that'll be what you get when you use the 'internal' button only. (Does not carry over to any other buttons, including Token Actions.) Two, you can build your own macro from scratch, entirely in the "Abilities" section, as a token action. This is somewhat more difficult, but you have complete access to the whole sheet (if you know what you're looking for). Third, you can (presumably) go all the way down into the character sheet HTML itself, and rebuild your macros right there on the buttons themselves. This isn't easy, and I don't recommend it., but it's possible. Fortunately, once you get used to what the sheet has to offer, you'll find that it's already quite well designed for whatever you want it to do. It just has a bit of a learning curve! -Phnord