
NOTE: This is fantasy Rifts campaign that is completely Homebrewed other then combat, skills, saving throws, and has been in the works for over 20 years. (Players over that time have helped mold it.) So, this is for those willing to learn a new system with homebrewed classes and races in a homebrewed world. DATE: Every Thursday TIME: 7PM EASTERN (Canada, Ontario) START: As soon as roster is full, with a session being a tutorial. (Full rules in the Roll20 journal once in.) PLAYERS: Require 4-6 (Currently have 2.) CAMPAIGN SETTING: The end of the world has happened. Sent back in time before these events to correct the future. FORMAT: Roll20 and Discord (For chat) My name is Nexsis47. Over the past 20 years I have developed a homebrew world/worlds using the Rifts (Palatium Books) battle system with a homebrew overhaul. Players that I have had a pleasure of playing with have helped me a bit in molding certain aspects of it. This game has 30 total classes to choose from, all homebrewed using sources of Rifts on the internet and books I currently have. There are 10 homebrew races, most your traditional types like Dwarf and Orc. I have ran 5 long campaigns in many years of playing this game. All were excellent, below with examples: Cultist Rising - Campaign where cultists were causing trouble over the land and the heroes needed to infiltrate the ranks to figure out how to get to the one responsible for evil. Ninja Rebirth - A campaign that was strictly Ninjas and Samurai classes that had to work together to overthrow a corrupt king. Ismel's Directive - A two part campaign where a female mage went mad with rage and became a powerful enemy of the land. The heroes would need to discover her secrets to defeat her. The second campaign to this was years later with followers of Ismel trying to bring her back. Anyway..............the campaign here will be a shortened and changed version of the Ismel one that is connected to the original one. The heroes have lost against her and had to be sent back in time to correct this mistake. You all will awaken in a past land you once knew. That is where it will begin. The world or worlds I have created are a shared universe with events over campaigns that pop up here and there. Currently the first initial campaign for this game will be a "Tutorial" type to make new players learn the game. Then after that is a larger campaign which I am working on. It is called MAXIMUM EFFORT. The battle system in Rifts uses traditional D20 for attacks, defensive rolls, and saving throws. There is lots of percentile rolls for other things in Rifts. (Uses 2D10 normally in a social setting, or 1D100 in Roll20.) This game has been described as tactical Warhammer which I suppose is true. The players that have been in it love the multiple options in combat when fighting. The 3-tier damage system they also enjoyed. Anyway, I am looking for a group of 6 players. Currently have 2 now and need at least 3-4 more to fill the roster of player characters. Message me if interested and I will set you up.