Cool, why re-invent the wheel :) I gave it a whirl, the only issue I have is that using the Rfind on spells seems to take a lot of time, I noticed this in another spell script by Will M I think. It can take around 10-12 seconds to load for someone with spells, 3-5 seconds if no spells. Is this how long it should take? I have a decent high end PC with a fast internet connection. I haven't noticed a slow down to this extent with other macros or scripts(powercards) etc. I'm using a few styles to alter the appearance, but they dont seem to effect other macros/scripts. Any thoughts EDIT I created a fresh game, the only api loaded is scriptcards and there is one macro to run it, I loaded two tokens and tested. It dropped down to 2 seconds for a player with spells and less than a second for a goblin. So possibly a conflict, or simply to many other things running or listening? Nothing in the logs to indicate that. I will starting added more api scripts and see if there is a particular culprit, or a slow degredation. Then start again by adding a large map with lots of tokens and go from there Will keep you posted Ok, Loaded in all of the meta toolbox scripts, no change Loaded ChatSetAttr - no change Loaded Tokenmod - adds about 1 second, no idea why, tokenmod doesn't listen? Took it out, re-tested, got the second back, added it back, lost the second. Actually Token mod does listen, for on graphic changes? EDIT - inconclusive - Token-Mod after adding many more scripts doesnt seem to effect the time Loaded GroupInit, GroupCheck, Tokenlock, DoorKnocker(add 3 math dependants), Powercards, Token Action Maker, Bump, Pathsplitter, DynamicLighting Recorder, DLEllipseDrawer, Experience Tracker, Hourglass, 5e Resting in Style, Recursive Table, Torch, Supernotes No Change with all of the one-click installs, now for modified scripts Loaded all remaining modified scripts, alterbars, HitDice, OnMYTurn and many others, no change. Now to test a bloated module, loading MadMage Ok Sadly its linked to module size, a bare bones Mad Mage, with no added maps or anything else, went straight to 10 seconds up from 2 seconds to load the character with spells. It doesnt improve over time, same result +/- a second. If you only had to bring that chat menu up once, and had a way to bring it back to the end of the current chat..... Kurt J. said: 5E Character Action Menu version 1.6 is available on the GITHUB and on the GIST . Now supports prepared spells, including the differences in ritual casting between wizards and everyone else. If you are a sorcerer (at all) there is no filtering for prepared spells (since Sorcs don't have to prepare). If you are a Wizard, ritual spells will appear even if not prepped (as they can cast them from the spellbook). Other casters will only see rituals they have prepared. Any of your multi-classes can count as a Sorc or Wizard. Also, spells that can be cast as rituals will be tagged with [R] in the button name.