Payment: $10/session via paypal. First session is free. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Example Session: &nbsp; <a href="https://youtu.be/Ye-Sd9OKPmA" rel="nofollow">https://youtu.be/Ye-Sd9OKPmA</a> Podcast: &nbsp; <a href="https://www.spreaker.com/episode/45588724" rel="nofollow">https://www.spreaker.com/episode/45588724</a> Setting: “In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood that hums with the Great Rhythm of nature. It has been ruled for generations by the birdfolk who inhabit the Great Tree City of Alderheart. Humblewood has endured for centuries thanks to the industry and compassion of its people but now the fires have come, and the Woods have been thrown into chaos. Flames ravage the land and destroy the homes of the humblefolk, stoking a growing resentment against the birdfolk, whose cities have managed to avoid the worst of the fires so far. Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. The disaffected turn their gaze on Alderheart, and threaten to reduce an age of peace to ashes. Yet there is still hope. Even in these dark times, brave heroes can be found within the Wood. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm.” -from the Deck of Many Session Time: 10am PST (6pm GMT) 3 of 5 spots filled 6pm PST (2am GMT) 4 of 5 spots filled Social Contract: "D&amp;D is first and foremost meant to be a fun-for-all experience. If one or more participants aren’t having fun, the game won’t last long. Session zero is the perfect time for you and the players to discuss the experience they’re hoping for, as well as topics, themes, and behavior they deem inappropriate. Out of this discussion, a social contract begins to form. Sometimes a social contract takes shape organically, but it’s good practice to have a direct conversation during session zero to establish boundaries and expectations. A typical social contract in a D&amp;D group includes implicit or explicit commitments to the following points: You will respect the players by running a game that is fun, fair, and tailored for them. You will allow every player to contribute to the ongoing story and give every character moments to shine. When a player is talking, you are listening. The players will respect you and the effort it takes to create a fun game for everyone. The players will allow you to direct the campaign, arbitrate the rules, and settle arguments. When you are talking, the players are listening. The players will respect one another, listen to one another, support one another, and do their utmost to preserve the cohesion of the adventuring party. Should you or a player disrespect each other or violate the social contract in some other way, the group may dismiss that person from the table.” -from TASHA’S CAULDRON OF EVERYTHING