We're playtesting a new system, with dice that vary based on levels and skills. For a character, I have a token action for each of their classes that determines for the player which dice to roll, based on skills from the drop-down menu. I'm using in-line rolls, and have the html equivilent thing figured out. The player is also prompted for a difficulty before resolving the action, so that the margin is the output in chat. Everything works perfectly for one player's input. What I want to know is: as GM, can I establish the difficulty as needed beforehand, so that the player doesn't know it before they decide to act? I believe a macro loses variables upon completion. I'm not sure if a macro can query me and then the player. I can create a dummy character and reference an attribute that I change based on difficulty so that their ability can reference that, but it requires I have the sheet open for every player action, which is a pain. I have Pro, but wouldn't know where to begin in making an api that does this. Thanks.