
So I had this "brilliant" idea to take the Classic Deadlands 20th Anniversary sheet and try to adapt it for Hell on Earth/Lost Colony. I thought it would be simple to add a few aptitudes and archetype tabs, but I seem to be missing something critical. For instance, when I added the blastin' Aptitude, I duplicated the Demolition aptitude for syntax: <div class="sheet-item sheet-item-traits">
<h4 data-i18n="blastin">Blastin'</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_blastinlvl" value="0" />
+
<input type="text" name="attr_blastinmod" value="0" />
</div>
<button type="roll" name="roll_Blastin" value="@{gmtoggle}&{template:simple} {{rollname=@{blastinMacro}}} {{aptitude=[[@{blastinlvl}@{knodtype}!!k1+(@{blastinmod}+@{wound_mod})]]}} {{level=[[@{blastinlvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div>
<div class="sheet-item sheet-item-traits">
<h4 data-i18n="demolition">Demolition</h4>
<div class="sheet-grid-1m1">
<input type="text" name="attr_demolitionlvl" value="0" />
+
<input type="text" name="attr_demolitionmod" value="0" />
</div>
<button type="roll" name="roll_Demolition" value="@{gmtoggle}&{template:simple} {{rollname=@{demolitionMacro}}} {{aptitude=[[@{demolitionlvl}@{knodtype}!!k1+(@{demolitionmod}+@{wound_mod})]]}} {{level=[[@{demolitionlvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
</div> But the display when I try it in my sandbox comes out like this: I'm not sure what I'm missing, but it seems like it should be something pretty simple. Any advice would be appreciated!