So I had this "brilliant" idea to take the Classic Deadlands 20th Anniversary sheet and try to adapt it for Hell on Earth/Lost Colony. I thought it would be simple to add a few aptitudes and archetype tabs, but I seem to be missing something critical. For instance, when I added the blastin' Aptitude, I duplicated the Demolition aptitude for syntax:          <div class="sheet-item sheet-item-traits">
        <h4 data-i18n="blastin">Blastin'</h4>
        <div class="sheet-grid-1m1">
          <input type="text" name="attr_blastinlvl" value="0" />
          +
          <input type="text" name="attr_blastinmod" value="0" />
        </div>
        <button type="roll" name="roll_Blastin" value="@{gmtoggle}&{template:simple} {{rollname=@{blastinMacro}}} {{aptitude=[[@{blastinlvl}@{knodtype}!!k1+(@{blastinmod}+@{wound_mod})]]}} {{level=[[@{blastinlvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
      </div>
      <div class="sheet-item sheet-item-traits">
        <h4 data-i18n="demolition">Demolition</h4>
        <div class="sheet-grid-1m1">
          <input type="text" name="attr_demolitionlvl" value="0" />
          +
          <input type="text" name="attr_demolitionmod" value="0" />
        </div>
        <button type="roll" name="roll_Demolition" value="@{gmtoggle}&{template:simple} {{rollname=@{demolitionMacro}}} {{aptitude=[[@{demolitionlvl}@{knodtype}!!k1+(@{demolitionmod}+@{wound_mod})]]}} {{level=[[@{demolitionlvl}]]}} {{unskilled=[[1@{knodtype}!!k1+(-4 + @{wound_mod})]]}}"></button>
      </div>  But the display when I try it in my sandbox comes out like this:     I'm not sure what I'm missing, but it seems like it should be something pretty simple. Any advice would be appreciated!