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Ch. 79: The Dragon Barrow is Explored and the Dragon Slayer Sword is Found!

Roqar: Morning   Sirus: Ey. First time I got here before anyone else lol   Roqar: HAHAI'm a bit later than usual   Sirus: ye   Dungeon Master (GM): Howdy Hello Fellows!   Sirus: Heya   Roqar: Hi   Elizabeth K.: Hey guys!   Roqar: Hey   Dungeon Master (GM): Hello Elizabeth!   Sirus: ey   Dungeon Master (GM): Hello Buddy!   Juan : howdy yall   Roqar: Hey   Dungeon Master (GM): wow, you logged in fast today! everyone on the Dragon Barrow map?   Roqar: Yes   Dungeon Master (GM): ok   Sirus: Yeah. At least Marcy can damage the wisps sufficiently now. Although apparently we're going to be lacking room for melee attacks that aren't thrusts? In which case I would say, what about overhead swings   Dungeon Master (GM): pretty much, just picture what you can do in a 5ft wide hallway   Sirus: Ah there's rolo   ROLO: morning   Dungeon Master (GM): There's Rolo now! Howdy! the ceilings inside the barrow are 8 ft high by the way and it's all made of solid packed earth.   ROLO: sorry for lateness   Dungeon Master (GM): ok, go ahead and discuss what you are going to do here!   Sirus: About how big is a battleaxe? Height-wise   Dungeon Master (GM): 4 ft long   Elizabeth K.: If the hallways are narrow, a fireball would spread really far. Maybe throw one of those in first, to damage all of them?   Sirus: That's not really a great idea, considering there's a staircase between us and the main tunnels.   Sirus: Welp The staircase is probably high enough to eat up the coverage of a fireball. Also the wisps are resistant to fire.   ROLO: dam   Sirus: So it's quite wasteful.   Juan : yeah   Sirus: Yeah, Magic Missiles or nothing, really. Well I mean unless you're okay with doing very little damage with a firebolt.   Sirus: Ok. Marcy's height is....   Dungeon Master (GM): looking over that macro for you   Sirus: 4 feet.   Elizabeth K.: mmm They also have a great dex stat, so they'd probably all save, for quarter damage. No fireball then . . .   Sirus: DM, if Marcy was holding the battleaxe in front of her, with the blade at face height, she might still be able to do it? Or maybe it would just be better to actually take them on at night.   Sirus: Okay, Rolo, idea Or actually...   Sirus: Yeah rolo Could you switch out shield for Protection From Good And Evil? I am fairly certain that could be configured to give us an edge on the wisps, let me check   ROLO: cool   Dungeon Master (GM): alright so what's the plan?   Sirus: ...Ah shit. Wait, he doesn't have the materials does he We're working on one Oooh wait Marshall can use Turn Undead. And wisps are undead   Dungeon Master (GM): yes you all whisphering to each other?   Sirus: Not where I am concerned :x Hm. Don't see many other changes that could be made. Except for Dia maybe swapping out Web for Blur. Okay, so I am starting to consider the possibility of just trying to take them on at night after all Thoughts? It's either that or Juan+Marshall leading the way forwards.   Roqar: I think that would be better for us, perhaps we don’t spread out?   Elizabeth K.: Yeah, night so we at least have hopes of running away if it gets bad.   Dungeon Master (GM): ok, so 3 votes for waiting until nighttime it appears to be   Sirus: Which is a majority vote, atm. Unless someone has a convincing argument for going down into the Barrows.   ROLO: night is ok with me   Juan : waiting   Dungeon Master (GM): ok, so let's move to night time then   Elizabeth K.: Mage Armor Abjuration 1 Casting Time:  1 action Range:  Touch Target:  A willing creature who isn't wearing armor Components:  V, S, M (A piece of cured leather) Duration:  8 hours Dia Xiloscient casts the spell upon Dia Xiloscient, who isn’t wearing armor, and a protective magical force surrounds the recipient until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. SPELL SAVE DC : 15
Dungeon Master (GM): after the sun sets you see the 3 wisps come up out of the barrow and hover around it   Elizabeth K.: Blur Illusion 2 Casting Time:  1 action Range:  Self Target:  Self Components:  V Duration:  Concentration Up to 1 minute Dia Xiloscient's body becomes blurred, shifting and wavering to all who can see her. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight. SPELL SAVE DC : 15 Longstrider Transmutation 1 Casting Time:  1 action Range:  Touch Target:  A creature Components:  V, S, M (A pinch of dirt) Duration:  1 hour Dia Xiloscient, casts the spell upon Marcuria. The target’s speed increases by 10 feet until the spell ends. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. Longstrider Transmutation 1 Casting Time:  1 action Range:  Touch Target:  A creature Components:  V, S, M (A pinch of dirt) Duration:  1 hour Dia Xiloscient, casts the spell upon Marshall . The target’s speed increases by 10 feet until the spell ends. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.   Juan : Shield of Faith Abjuration 1 Casting Time:  1 bonus action Range:  60 feet Target:  A creature of your choice within range Components:  V, S, M (A small parchment with a bit of holy text written on it) Duration:  Concentration Up to 10 minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. SPELL SAVE DC : 13   Dungeon Master (GM): ok, Dia cast her mage armor and blur on herself and longstrider upon Marcuria and Marshall   Elizabeth K.: Yep   Juan : casted shield of faith on marcy   Sirus: Best. : D   Dungeon Master (GM): Juan casts the shield of faith upon himself?   Elizabeth K.: . . . huh. Character sheet didn't update spell slots. I'll do that manually . . .   Sirus: Ahhh there he is   Dungeon Master (GM): oh ok on Marcuria Hello Mr. Chiller!   ROLO: mage armor for rolo too   Sirus: So ah, you have potential to do a big good, Mr Chiller Because we are fighting the wisps again And I would like to remind you that wisps are undead cough   ROLO: would lightning hurt them   Dungeon Master (GM): it's magical so yes unless they are immune   Mr Chiller: hiya   Sirus: No they resist elemental magic I am pretty sure   ROLO: dam   Sirus: Force damage works fine tho   ROLO: magic missle   Elizabeth K.: They resist thunder damage, but that's still half.   Sirus: actually they are immune to lightning I am wrong! IMMUNE To lightning and poison   Dungeon Master (GM): yea   Sirus: and they resist fire, cold, necrotic, acid and thunder Anyways, Avery. Avery is going to use up all 4 bardic inspiration charges.   Dungeon Master (GM): ok, so you all approach the barrow now?   Juan : yes   Sirus: And give an Inspiration dice(d8) to Marcy, Juan, Marshall and Roqar   Dungeon Master (GM): alright   Sirus: So when the dice get bad they can roll a d8 and add result   Dungeon Master (GM): ok   Sirus: And also do a Bravery on Marcy and Marshall.   Dungeon Master (GM): alright   Sirus: .....And Juan too, tbph Hang on, lemme...   Dungeon Master (GM): whom are the ones with a light source?   Avery: Heroism Enchantment 3 Casting Time:  1 action Range:  Touch Target:  A willing creature you touch Components:  V, S Duration:  Concentration Up to 1 minute Avery, lays a hand upon Marcuria, whom is then imbued with bravery. Until the spell ends, Marcuria is immune to being frightened and gains temporary hit points equal to her spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Sirus: +4 temp HP to Marcy, Juan and Marshall   Dungeon Master (GM): ok   Elizabeth K.: Dia casts light on a small rock and gives it to Marcy   Dungeon Master (GM): ok   Sirus: yee. So that will give light to fight by.   Roqar: May or May not help :D Prayer to Tymora Fortune favors the Bold, favor us, Please   Dungeon Master (GM): place your tokens how you wish to approach the barrow   Marcuria the Human Barbarian Says: "Juan, Marshall...you two lead the charge. We'll be right behind you. Destroy these damn things."   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Will-o'-Wisp #03! Range: 80ft / 320ft Strike Hits an AC of  15  |  15 For  6  Hit Points of Piercing Damage!   Dungeon Master (GM): that one disappears back into the barrow!   ROLO: Mage Armor Abjuration 1 Casting Time:  1 action Range:  Touch Target:  A willing creature who isn't wearing armor Components:  V, S, M (A piece of cured Leather) Duration:  8 hours Rolo, touches Rolo, who isn’t wearing armor, and a protective magical force surrounds the recipient until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. SPELL SAVE DC : 14   Dungeon Master (GM): ok rolo   Sirus: Erm, Is it time for init?   Dungeon Master (GM): ok, yea go ahead and do that     Juan : Juan Denero, the Human Cleric, gets ready to make an attack move! INITIATIVE ROLL: 5.15  Only 1 Initiative Roll shown to save space! Dia Xiloscient: . . . nat 1 on init . . . For 3 of us?!?   Sirus: This is why the Alert feat exists.   ROLO: not good lol : ROUND 1 Will-o'-Wisp , it's now your turn!   Dungeon Master (GM): The will o wisp simply sinks back into the barrow on your approach! : Will-o'-Wisp 's turn is done. Marshall  , it's now your turn!   Mr Chiller: we in combat 30ft movement limit   Dungeon Master (GM): yes   ROLO: do they move fast   Sirus: ...Oh you gotta be kidding me. They're only going to attack inside the barrow....   Mr Chiller: thats about all i can do atm   Dungeon Master (GM): yes, they move faster than you do even with the longstrider spell upon you   Sirus: Rapidly starting to wonder if this is even worth the bother, ngl.   Juan : im up for a challange   Sirus: So we pretty much have to go down into the barrow to kill them. No alternatives.   Roqar: Yeah   Dungeon Master (GM): Marshall are you done with your move?   Mr Chiller: yessir : Marshall  's turn is done. Will-o'-Wisp #03 , it's now your turn!   ROLO: are they hard to kill i never fought one out of game   Mr Chiller: they retreat when low on health   Dungeon Master (GM): that one sinks back down into the barrow :
Will-o'-Wisp #03 's turn is done. Marcuria , it's now your turn!   Juan : there pretty tough for being small   Mr Chiller: 9d4 hitpoints or something   Sirus: Official thing says 22 HP. It's less that they're tough and more that they resist almost everything.   Marcuria the Human Barbarian Says: "...Damnit....alright, let's not waste this! No choice! We're going down in there! Remember, it's going to be cramped in there...."   ROLO: magic missle time   Sirus: full movement, eot. : Marcuria 's turn is done. Will-o'-Wisp #02 , it's now your turn!   Dungeon Master (GM): that one also sinks down into the barrow now!   Sirus: Nah. We have to go down into the barrow. As much as i'd rather not : Will-o'-Wisp #02 's turn is done. Dia Xiloscient , it's now your turn!   Dia Xiloscient: Dashing eot : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Sirus: dash, eot. : Avery 's turn is done. Rolo’s turn has begun!   ROLO: eot : Rolo’s turn is done. Juan Denero , it's now your turn!   Sirus: nothing he can do really.   ROLO: brb   Dungeon Master (GM): aside of going down in Juan what are you going to do?!   Juan : hummm \i go down the hole   Dungeon Master (GM): ok   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Will-o'-Wisp #03! Range: 80ft / 320ft Strike Hits an AC of  21  |  26 For  9  Hit Points of Piercing Damage!   Dungeon Master (GM): you see some light down at the bottom   Juan : rolling d8( 5 ) = 5 26 to hit   Sirus: That was a crit. 7 damage I think Halved because resist   Dungeon Master (GM): that has physical damage resistance so only 7 half damage from the crit! Their bodies have a sort of physicality to it.   Juan : dayum : Juan Denero 's turn is done. Roqar , it's now your turn!   Roqar: Follows the others down into the barrow     Sirus: So Juan's only choice is to use lightbringer. Or magic   Dungeon Master (GM): ok   Dungeon Master (GM): any bonus moves here?   : Round 2 Roqar 's turn is done. Will-o'-Wisp , it's now your turn!   Dungeon Master (GM): you currently do not see that wisp, but i i will move it : Will-o'-Wisp 's turn is done. Marshall  , it's now your turn!   Dungeon Master (GM): Is Marshall going to follow Juan down into the barrow...the spiral stairwell is 30 ft down   Mr Chiller: yep do i have a chance to attack the wisp   Dungeon Master (GM): you would be at the bottom of the stairs and yes   Mr Chiller: sweet 21 | 19 Greatsword +1  (+6) Marshall 14 Slashing   Dungeon Master (GM): that hits!   Sirus: Hits for 14, nice. : Marshall  's turn is done. Will-o'-Wisp #03 , it's now your turn!   Sirus: Here comes the attack tho.   Mr Chiller: ez money   Dungeon Master (GM): Wisp #03 winked out after Marshall jabbed at it!
Will-o'-Wisp #03 's turn is done. Marcuria , it's now your turn!   Sirus: down marcy goes, 30 feet+10 feet from longstrider   Dungeon Master (GM): ok : Marcuria 's turn is done. Will-o'-Wisp #02 , it's now your turn!   Dungeon Master (GM): Marshall sees one come floating down from the north passage : Will-o'-Wisp #02 's turn is done. Dia Xiloscient , it's now your turn!   Dia Xiloscient: Dia runs as far down the stairs as she can.   Dungeon Master (GM): ok   Dia Xiloscient: Guessing that doesn't put her in sight of any wisps?   Dia Xiloscient: She dashes to make it to the bottom with Juan (Not going to clog the stairwell and hold others up) eot : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Dungeon Master (GM): she's pretty much right behind Dia ok Sirus?   Sirus: Avery hurries down as well. : Avery 's turn is done. Rolo’s turn has begun!   ROLO: im behind avery : Rolo’s turn is done. Juan Denero , it's now your turn!   Sirus: Juan should head over to back Marshall and Marcy up. I hope   Dungeon Master (GM): juan can pretty much try to swing around and bop the one wisp   Juan Denero the Cleric, Attacks with the magical glowing +1 LIGHTBRINGER MACE (2.5ft) at Will-o'-Wisp #02! Strike Hits an AC of  18  |  21 For  9  Hit Points of Bludgeoning +  6  Radiant Damage!   Dungeon Master (GM): You just missed it! : Juan Denero 's turn is done. Roqar , it's now your turn!   Roqar: Follows the others down trying to move to an open space with boots of striding   Sirus: hang on Juan has bardic inspiration He could use that Roll d8, add to the attack roll   Mr Chiller: oh yeah on my attack to   Sirus: your attack hit tho lol not much point   Mr Chiller: oh yeah   Dungeon Master (GM): yea it would hit so i will give it to him then   Mr Chiller: sorry   Sirus: Nice. 15 damage   Dungeon Master (GM): ok, any bonus actions here?   Sirus: Not from me.   Roqar: bonus to move away from the crowd : Round 3 Roqar 's turn is done. Will-o'-Wisp , it's now your turn!   Shock Will-o'-Wisp Attack :   24  |  16   Sirus: .....FUCK   Dungeon Master (GM): it shocks him for:   Mr Chiller: nat bro gg   Dungeon Master (GM): 4  electrical damage!   Sirus: Erm, extra dice : Will-o'-Wisp 's turn is done. Marshall  , it's now your turn!   Sirus: critical DM, hate to say it, but it should be 3d8 That was a critical hit   Dungeon Master (GM): oops ok, so  3  more   Sirus: phew. Low damage.   Mr Chiller: 3 total?   Sirus: 7 total You had temp HP   Mr Chiller: gotcha   Dungeon Master (GM): so he's down to 37 hp   Sirus: Should be 33 actually... Had 40 HP from temp.   Dungeon Master (GM): oops   Mr Chiller: all good
Sirus: Ok so marshall could attack or he could try Turn Undead.   Mr Chiller: i have an extra attack as a 5th level paladin as well lol   Dungeon Master (GM): you can try to turn or attack here   Mr Chiller: im not sure these wisps are undead   Dungeon Master (GM): well you can find out! if you haven't encountered them before you shouldn't know!   ROLO: dont remember it   Mr Chiller: yeah ill go ahead and use channel divinity: turn undead i honestly dont know, ive literally never encountered wisps ever   Sirus: Well I mean Juan shot an arrow and it went through it. We can presume it's not a solid entity. And ghosts are usually not solid. Ghosts are undead.   Mr Chiller: but it can be hit by swords   Sirus: I think people would know what a ghost is Only magic sword   Sirus: It's safe enough to presume these wisps could be recoiled by Turn Undead I think   Dungeon Master (GM): Turn Undead: Marshall present his holy sym ⁠ bol of Helm and speaks a prayer censuring the Undead. Each Undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. Starting at 5th level, When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is 1/2 or below.   Wisdom Will-o'-Wisp Ability:  6  |  14   Wisdom Will-o'-Wisp Ability:  13  |  22   Sirus: DC 12 One resists, one is turned!   Dungeon Master (GM): yep   Sirus: actually   Dungeon Master (GM): the one next to him is the turned one   Sirus: any others within 30 feet? #3 is   Dungeon Master (GM): it's not within line of sight though   Sirus: can it hear?   Mr Chiller: dw it isnt affected   Sirus: Description says that it works on targets that could hear you within 30 ft as well   Dungeon Master (GM): ah but it can hear you so ok 5E let's this happen   Mr Chiller: i cannot hear that one   Sirus: It can hear you   Mr Chiller: or can i hehe : Marshall  's turn is done. Will-o'-Wisp #03 , it's now your turn!   Marcuria the Human Barbarian Says: "Hah...nice one, Marshall. You got him good."   Mr Chiller: extra attack right   Sirus: Extra attacks are queued up for the end of the round   Dungeon Master (GM): that one just keeps moving away for now   Mr Chiller: roger   Dungeon Master (GM): Yes but wait until you see the 2nd Attacks come up   Mr Chiller: yep : Will-o'-Wisp #03 's turn is done. Marcuria , it's now your turn!   Sirus: Marcy has to stop Marshall from blundering into big trouble.   ROLO: brb   Marcuria the Human Barbarian Says: "Alright. Good job, Marshall. Let's not go running off, though."   Says: "Actually...we could circle around, give Juan a hand."   Sirus: Marcy is going to set the lantern down here, so there's still light And then she will follow Marshall around this narrow passage. Perception check in case of traps...   Dungeon Master (GM): ok   Marcuria Violezi: 14 | 5 PERCEPTION  (3) Marcuria Violezi   Dungeon Master (GM): nothing was spotted to indicate a trap there   Sirus: guud Can't be too careful. ok eot : Marcuria 's turn is done. Will-o'-Wisp #02 , it's now your turn!   Dungeon Master (GM): that one simply disappeared! : Will-o'-Wisp #02 's turn is done. Dia Xiloscient , it's now your turn!   Sirus: did it go through or a wall, or turn invisible?   Dungeon Master (GM): just blinked out   Dia Xiloscient: Following the party
25 | 20 INVESTIGATION  (7) Dia Xiloscient Investigation to try and figure out where that wisp went   Dungeon Master (GM): ok, for all you can tell it either went down the passage or through the walls : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Sirus: That'll be all. eot   Dungeon Master (GM): ok, she just moved off the stairwell then : Avery 's turn is done. Rolo’s turn has begun!   Sirus: Avery catches up with the others yeah   Dungeon Master (GM): Mr. Rolo just staying back for now? ok, just have him stay back : Rolo’s turn is done. Juan Denero , it's now your turn!   ROLO: sorry bathroom   Dungeon Master (GM): You there Juan?   Dia Xiloscient: Onward?   ROLO: yep   Sirus: Buddyyyy   Dungeon Master (GM): ok, someone can move for him   Juan : i am moving He wasnt moving now he is thats max mov   Dungeon Master (GM): ok : Juan Denero 's turn is done. Roqar , it's now your turn!   Roqar: 17 | 3 PERCEPTION  (2) Roqar   Any traps?   Dungeon Master (GM): looking for a trap? where at? ok, none to be found   Roqar: following after Juan   Sirus: Alright, so Marshall gets his temp HP back for next back   Dungeon Master (GM): ok, any bonus actions here for Round #02? go in turn order if so   Sirus: none for me   Dungeon Master (GM): ok   ROLO: none   Marshall : ill use that sacred weapon on my greatsword   Mr Chiller: Marshall can imbue one weapon that he is holding with positive energy, using his Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.   Dungeon Master (GM): alright   Marshall : thats max   Roqar the Elf Rogue Says: "Hey Juan, Wait, there might be traps ahead of you"   Dia Xiloscient: . . . Normally I'd be against splitting the party, but with the narrow hallways, it's not like we can help each other fight anyways . . .   : Round 4 Roqar 's turn is done. Will-o'-Wisp , it's now your turn!   Marshall the Human Paladin Says: "its alright so far, ive found another wisp"   Dungeon Master (GM): it moves away from Marshall it went south : Will-o'-Wisp 's turn is done. Marshall  , it's now your turn!   Marshall : 20ft so far   Sirus: Roqar and Juan cannot see right now. Someone needs to take the lantern to them.   Marshall : oh its 20ft of bright light as well, sorry thats from the sacred flame   Dia Xiloscient: Roqar has dark vision   Marshall : weapon*   Sirus: Juan doesn't. : x So someone needs to take the latnern   ROLO: I have 120 ft dark vision   Dungeon Master (GM): ok rolo   Sirus: Great. But still. Marcy is going to follow after Marshall. Dia could take the lantern and back up Juan+Roq?   Dungeon Master (GM): anything more Marshall?   Dia Xiloscient: Yep.
Marshall : yeah can i see the full 20ft down the tunnels? ah sweet i have another 10ft so   Dia Xiloscient: . . . How did Marshal get so far ahead of Marcy?   Marshall : can i jump further? bonus   Dungeon Master (GM): you can do the 10 now or as a bonus   ROLO: lol   Dia Xiloscient: Are you counting the long strider I gave both you and Marcy? (10 ft/ round)   Sirus: She hasn't moved much. That said expect a full dash real soon.   Marshall : thats my turn all done   Dungeon Master (GM): alright : Marshall  's turn is done. Will-o'-Wisp #03 , it's now your turn!   Dungeon Master (GM): ok, you can't see where that one went off to : Will-o'-Wisp #03 's turn is done. Marcuria , it's now your turn!   Sirus: full dash   Dungeon Master (GM): ok   Sirus: eot : Marcuria 's turn is done. Will-o'-Wisp #02 , it's now your turn!   Dungeon Master (GM): you don't know where that one went off to : Will-o'-Wisp #02 's turn is done. Dia Xiloscient , it's now your turn!   Dia Xiloscient: Hands the lantern to Juan.   Sirus: Dia takes the lantern with her and yeah, that way Juan isnt' gonna be in the dark   Dia Xiloscient the Elf Wizard Says: "Don't you need this down here, human?" : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Roqar the Elf Rogue Says: "Makes it easier to find traps also"   Sirus: dash, going after Marcy and Marshall.   Dungeon Master (GM): ok   Sirus: eot : Avery 's turn is done. Rolo’s turn has begun!   ROLO: eot : Rolo’s turn is done. Juan Denero , it's now your turn!   Sirus: such a good drow fren brb gotta throw together my lunch   Juan : I wouldnt hear the fighting 13 | 17 DEXTERITY SAVE  (2) Juan Denero failed   Sirus: for...what?   Dungeon Master (GM): Juan falls into the trap!   Sirus: oh fffs Juan stop stop falling into things   Juan : lol I did   Roqar the Elf Rogue Sighs, shakes her head   ROLO: juan finds traps well   Juan Denero the Human Cleric Says: "sum bitichin traps"   Dungeon Master (GM): 6  falling damage +  4  swords   Sirus: aweugh max damage on both   Dungeon Master (GM): ok so that's  12  more damage from the blades   Sirus: huh? Ohhh nvm, read wrong   Dungeon Master (GM): 18 damage 6 from the 10 ft fall + 4 blades at 1d6 damage = 18   Sirus: fuuuuuu Time for the healing to come out   Dungeon Master (GM): juan had temp hp right?   Sirus: yes, and that eats it It's correct now : Juan Denero 's turn is done. Roqar , it's now your turn!   Dungeon Master (GM): Juan of course screams in pain as he hit the floor and the blades cut him....they are like 1 ft apart from each other   Juan Denero the Human Cleric Says: "holy goat ballz"
Roqar the Elf Rogue Tosses the end of a rope to Juan "You really should not be so good at finding traps"   ROLO: lol   Dungeon Master (GM): ok any bonus actions here?   ROLO: none   Roqar: DTR Check to pull Juan up?   Dungeon Master (GM): on his next turn : Round 5 Roqar 's turn is done. Will-o'-Wisp , it's now your turn!   Dungeon Master (GM): that wisp moves into a narrow 2 ft wide gap in the wall : Will-o'-Wisp 's turn is done. Marshall  , it's now your turn!   Marshall : huh no way i could squeeze though right   Sirus: Juan gets +4 more temp HP. Heroism refresh.   Dungeon Master (GM): not marshall no especially with all his gear on   Marshall : i see okay how far can i dash, even with my bonus action   Dia Xiloscient: Dash gives you 80 feet. Do you have anything that gives you a bonus action for a second dash?   Dungeon Master (GM): When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers. With a speed of 30 feet, for example, you can move up to 60 feet on your turn if you dash. Any increase or decrease to your speed changes this additional movement by the same amount. If your speed of 30 feet is reduced to 15 feet, for instance, you can move up to 30 feet this turn if you dash.   Dia Xiloscient: (40 instead of 30 because of long strider)   Dungeon Master (GM): so 40 so 80 dash   Marshall : sweet 80 : Marshall  's turn is done. Will-o'-Wisp #03 , it's now your turn!   Dungeon Master (GM): that one got scared off somewhere : Will-o'-Wisp #03 's turn is done. Marcuria , it's now your turn!   Sirus: Mmh...hang on lemme see Nope, nothing Marcy can do. Following after Marshall. eot : Marcuria 's turn is done. Will-o'-Wisp #02 , it's now your turn!   Dungeon Master (GM): that one is also gone for now : Will-o'-Wisp #02 's turn is done. Dia Xiloscient , it's now your turn!   Dia Xiloscient: Taking the help action to give Roqar/Juan advantage on getting Juan out of the trap.   Sirus: Idea. When exploring further into this place, use that rod of collapsing to test the ground so we don't have to keep putting up with Juan falling into funny damage holes   Dungeon Master (GM): alright   Dia Xiloscient: Roqar, do you have that rod?   Roqar: Yes I do   Dungeon Master (GM): and if that fails you can always use juan   Marshall : haha   Dia Xiloscient: meat shield   Sirus: The idea is funny but I don't like our main healer taking 18 damage. : x : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Sirus: eot, not really much she can do atm. : Avery 's turn is done. Rolo’s turn has begun!   ROLO: eot   Dia Xiloscient: I actually just realized that my Arcane Deflection applies to traps, so I can basically have a +7 to that Dex saving throw. . . . . Looks like the DC is 15, so still dangerous . . . : Rolo’s turn is done. Juan Denero , it's now your turn!   Sirus: Ok Juan, focus on getting out of that hole before a wisp zaps you or something   Roqar: Grab the rope   Dungeon Master (GM): You There Buddy?!   Juan : GRABBED IT OOPS   Dungeon Master (GM): ok   Juan : sorry was peeing hard to hold the laptop and pee   Dungeon Master (GM): oh geez   Dungeon Master (GM): even with Dia's help i'd say that failed : Juan Denero 's turn is done. Roqar , it's now your turn!
Roqar: 7 | 10 STRENGTH  (4) Roqar With Advantage   Sirus: Juan needs to go on a diet I guess   Sirus: I presume she can try reaching out again   Roqar: Can I try again?   Dungeon Master (GM): actually no, that roll should be like now anyways any bonus actions?   ROLO: none   Sirus: Ok just hang in there Juan. Marcy is a-coming. Surely she can make it work... : Round 6 Roqar 's turn is done. Will-o'-Wisp , it's now your turn!   Dungeon Master (GM): ok, that one may still be inside that gap or it could have moved elsewhere : Will-o'-Wisp 's turn is done. Marshall  , it's now your turn!   Marshall : ill dash up and help juan if i can   Dungeon Master (GM): alright   Roqar: Juan needs to stop eating so many tacos and burritos : Marshall  's turn is done. Will-o'-Wisp #03 , it's now your turn!   Dungeon Master (GM): ok, that one is still turned : Will-o'-Wisp #03 's turn is done. Marcuria , it's now your turn!   Dungeon Master (GM): you there Sirus?!   Sirus: yeah I am Sizing up the situation.   Dungeon Master (GM): ok   Sirus: Unfortunately it's gonna be a whole other turn before Marcy can get to Juan. eot : Marcuria 's turn is done. Will-o'-Wisp #02 , it's now your turn!   Dungeon Master (GM): that one is still away : Will-o'-Wisp #02 's turn is done. Dia Xiloscient , it's now your turn!   Dia Xiloscient: Taking the help action again. Whoever next pulls on Juan gets advantage.   Dungeon Master (GM): ok   ROLO: juan while your down there place the swords flat so no one else gets hurt : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Juan : done   Dungeon Master (GM): What is Avery doing?!   Sirus: movin eot : Avery 's turn is done. Rolo’s turn has begun! : Rolo’s turn is done. Juan Denero , it's now your turn!   Juan : am I out   Dungeon Master (GM): not yet : Juan Denero 's turn is done. Roqar , it's now your turn!   Juan : 9 | 17 STRENGTH  (3) Juan Denero lol dayuuum   Roqar: 13 | 10 STRENGTH  (4) Roqar   rolling 1d8( 6 ) = 6   Dungeon Master (GM): Juan is out of the pit now!   Dungeon Master (GM): any bonus actions here?   Sirus: Not from me.   Roqar: Takes out Rod of Collapsing  "mind if I go first?" : Round 7 Roqar 's turn is done. Will-o'-Wisp , it's now your turn! Will-o'-Wisp 's turn is done. Marshall  , it's now your turn!   Sirus: We're gonna let Roqar go across first. Apparently.   Marshall : yeah : Marshall  's turn is done. Will-o'-Wisp #03 , it's now your turn! Will-o'-Wisp #03 's turn is done.
Marcuria , it's now your turn!   Marshall : oh lol i was gonna try t o jump over   Sirus: You might still, we'll see.   Dungeon Master (GM): now or after roqar?   Roqar the Elf Rogue Says: "Move aside Juan, I'll be right there"   Marshall : after   Dungeon Master (GM): alright   Sirus: I have an idea. Marcy, iirc, has a grappling hook?   Dungeon Master (GM): Juan would not be on the other side of the pit!   Sirus: Oh yeah. Actually, he's supposed to be with Roqar rn   Dungeon Master (GM): right between roqar and Dia he would be   Sirus: Yeah ok, DM Could the trap be made less dangerous if Marcy set up a grappling hook w/ rope?   Dungeon Master (GM): to climb down and back up the other side? perhaps   Roqar: or swing across?   Sirus: That would require something on the ceiling to secure it to   Dungeon Master (GM): there is nothing above the pit to hook the grapple onto   Sirus: Yeah. So i'm gonna have Marcy secure a grappling hook and rope down there. Still will let Roqar go forwards. Others, if they aren't confident in being able to jump this, can basically slide down the rope without getting  28 stab   Dungeon Master (GM): ok roll a dex check climbing down   ROLO: not worried   Sirus: Well Marcy isn't climbing down atm   Dungeon Master (GM): alright : Marcuria 's turn is done. Will-o'-Wisp #02 , it's now your turn!   Sirus: She's just setting it up   ROLO: i can misty step   Sirus: She is confident in her own ability to just jump it   Dungeon Master (GM): that one is still away ok Rolo : Will-o'-Wisp #02 's turn is done. Dia Xiloscient , it's now your turn!   Dia Xiloscient: I'm gonna cross the trap now, and wait for Roqar on the other side   ROLO: with rope is there anything to tie it too   Dia Xiloscient: 22 | 23 ACROBATICS  (3) Dia Xiloscient   Sirus: Smooth.   Juan : I have to leave at 1200   Dungeon Master (GM): she cleared the pit!   Sirus: That elfish agility.   Juan : I have to a Writing session   Sirus: Alright. I can fill in for you. : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Roqar: So we have Juan the trapfinder for an hour   Sirus: eot : Avery 's turn is done. Rolo’s turn has begun!   ROLO: can i do acrobatics too and if i fail misty step?   Dungeon Master (GM): yes   ROLO: 22 | 17 ACROBATICS  (3) Rolo   Sirus: ayyyy   Dungeon Master (GM): at disadvantage if it's not something you are proficient in ok you still make it : Rolo’s turn is done. Juan Denero , it's now your turn!   Juan : what to do I am going to cross   Dia Xiloscient: ? Not proficient doesn't mean disadvantage. It just means you don't get a proficiency bonus   Dungeon Master (GM): you can either climb down or try to jump over   ROLO: brb   Juan : lol   Sirus: Is it possible to longjump this? With the 10 feet of run up   Dungeon Master (GM): you only have 5 ft to run up to it   Sirus: Someone could move back a bit, and then run up to it And still have enough movement to clear it   Dungeon Master (GM): do you have an ability to bounce off the walls?!   Sirus: ....Why is that relevant, GM?
Dungeon Master (GM): it was basically a joke...like a ninja for example   Sirus: Oh. nvm then i'm too serious hurr   Dungeon Master (GM): juan are you climbing down on the rope or jumping over?   Juan : oh wow climbling down   Sirus: dex   Juan : 7 | 6 DEXTERITY  (2) Juan Denero fk   Dungeon Master (GM): alright and he falls! 5   Juan : shit   Sirus: Oh for the love of   Dungeon Master (GM): 5 damage!   Juan : gotta run I have to work   Sirus: Juan, just stay back You cannot jump Or climb. : Juan Denero 's turn is done. Roqar , it's now your turn! Roqar: 19 | 18 ACROBATICS  (5) Roqar   Dungeon Master (GM): Have fun with your Songwriting session Buddy! she's over the pit any bonus actions here?   Dia Xiloscient: Roqar going to start poking things and leading the way?   Roqar: Yes now that the trapfinder is out of the way   Sirus: Juan gets +4 temp HP again.   Dungeon Master (GM): ok : Round 8 Roqar 's turn is done. Will-o'-Wisp , it's now your turn! Will-o'-Wisp 's turn is done. Marshall  , it's now your turn!   Marshall : 7 | 4 ACROBATICS  (2) Marshall   Sirus: I don't think he had anywhere to land anyways!   Marshall : can i tru grab the ledge   Sirus: No, that was you failing to grab the rope and slide down   Dungeon Master (GM): marshall falls! Ok dexterity check then   Marshall : 16 | 15 DEXTERITY  (2) Marshall   Sirus: Ah nice.   Marshall : strength to pull myself up?   Dungeon Master (GM): he grabs the near or far side:  6 far side   Marshall : 7 | 7 STRENGTH  (3) Marshall oof still hanging on   Sirus: Stuck hanging there, it looks like. : Marshall  's turn is done. Will-o'-Wisp #03 , it's now your turn!   Dungeon Master (GM): still turned : Will-o'-Wisp #03 's turn is done. Marcuria , it's now your turn!   Sirus: Marcuria is going to back up to get ready for a longjump. But not actually do it until the landing is less crowded : X : Marcuria 's turn is done. Will-o'-Wisp #02 , it's now your turn! Will-o'-Wisp #02 's turn is done. Dia Xiloscient , it's now your turn!   Roqar: (Starts to panic Am I going to grab Mars arm? Will I burn in Hellfire if I do?   Dungeon Master (GM): ha!   Dia Xiloscient: Inspecting this thing here while I wait for Roqar to take the lead   23 | 26 INVESTIGATION  (7) Dia Xiloscient   Dungeon Master (GM): it's a sarcophagus   Dia Xiloscient: Ok, I'm going to pass on opening that for now   Dungeon Master (GM): looks to be carved from granite   Dia Xiloscient: carvings or inscriptions?   Dia Xiloscient: 16 | 10 HISTORY  (7) Dia Xiloscient
Do I know the name?     Dungeon Master (GM): an inscription reads " Tanamere Alagondar" on the lid. He is told in tales to be a knight under Lady Alagondar. : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Sirus: I just realized that a running longjump isn't quite necessary btw. A standing longjump can clear this too, so long as you have more than 11 STR.   Dungeon Master (GM): ok   Sirus: Avery is just gonna bide her time. eot. : Avery 's turn is done. Rolo’s turn has begun!   ROLO: I will investigate 13 | 10 INVESTIGATION  (6) Rolo   Dungeon Master (GM): the name on that one reads, Squire Sam Kanusk   ROLO: ty : Rolo’s turn is done. Juan Denero , it's now your turn!   Sirus: So basically we're bothering the spirits of the dead for no known reason. The honorable buried dead. Although that begs the question why they aren't at peace.   ROLO: are they evil   Sirus: They seem to only attack reactively. You go after them and they flee. Oh. That's uh.... ahem   Dungeon Master (GM): ok, i take it Juan will take the rope and hook it on the other side to climb up?   Marshall : yeah   Sirus: Yeah he does Athletics?   Dungeon Master (GM): ok dex check for him .... i'll do it or that   Sirus: Or I could.   Juan Denero: 16 | 13 ATHLETICS  (3) Juan Denero . Sirus: yey   Dungeon Master (GM): ok, he's up taking the first roll : Juan Denero 's turn is done. Roqar , it's now your turn!   Sirus: Now Roq needs to help Marshall get up.   Dungeon Master (GM): ok, same roll for him   Sirus: with advantage?   Dungeon Master (GM): when it's his turn   Sirus: Right.   Dungeon Master (GM): if she's pulling the rope up yes any bonus actions here?   Sirus: nah   Roqar: 11 | 24 STRENGTH  (4) Roqar   24 | 6 STRENGTH  (4) Roqar : Round 9 Roqar 's turn is done. Will-o'-Wisp , it's now your turn!   : Will-o'-Wisp 's turn is done. Marshall  , it's now your turn!   Marshall : 21 | 7 STRENGTH  (3) Marshall   Sirus: That does it   Sirus: 21 str, Should get him up   Dungeon Master (GM): Ok, He’s up, using Roqar’s grip on him as leverage : Marshall  's turn is done. Will-o'-Wisp #03 , it's now your turn! Will-o'-Wisp #03 's turn is done. Marcuria , it's now your turn!   Sirus: Marcuria is going to prepare an action. Once Roqar has her turn, she's going to longjump.   Dungeon Master (GM): ok : Marcuria 's turn is done. Will-o'-Wisp #02 , it's now your turn! Will-o'-Wisp #02 's turn is done. Dia Xiloscient , it's now your turn!   Dia Xiloscient: Searching for traps in the room   12 | 12 PERCEPTION  (3) Dia Xiloscient
Dungeon Master (GM): none is found in the 1st 10 ft of the room   Sirus: Avery is going to wait until after Marcuria moves, btw. : Dia Xiloscient 's turn is done. Avery , it's now your turn! Avery 's turn is done. Rolo’s turn has begun!   ROLO: investigate   Dungeon Master (GM): ok on the sarcophagus? or for traps?   Sirus: Looks like he is investigating the dragon skull   ROLO: traps   Sirus: Or that Yeah traps   ROLO: 10 | 25 INVESTIGATION  (6) Rolo   Dungeon Master (GM): ok none to be found in 1st 10 ft on the other side : Rolo’s turn is done. Juan Denero , it's now your turn!     Dungeon Master (GM): what will Juan do here?   Sirus: move up   Dungeon Master (GM): ok   Sirus: eot : Juan Denero 's turn is done. Roqar , it's now your turn!   Roqar: 6 | 15 PERCEPTION  (1) Marshall   Sirus: you ok? lawl   Dungeon Master (GM): I should note that you see big bones in the walls here   Roqar: Traps?   Sirus: Oh I smell a super duper trap on that sword.   Dungeon Master (GM): where was Roqar looking? none there : Round 10 Roqar 's turn is done. Will-o'-Wisp , it's now your turn! Will-o'-Wisp 's turn is done. Marshall  , it's now your turn!   Sirus: Ah BTW Gm, I looked at a thing recently, and the handbook says that proficiency with Thieves Tools is supposed to give a bonus towards perception checks to spot traps. Also it's Marcy's turn now.   Marshall : 22 | 22 INVESTIGATION  (2) Marshall at this skull   Dungeon Master (GM): ok Sirus   Sirus: lawl nice one Marcy does a running longjump to clear the pit   Marshall : oki   Dungeon Master (GM): did it say how much of a bonus?   Sirus: No, let me doublecheck what it says   Dungeon Master (GM): ok Marcuria   Sirus: "Investigation and Perception. You gain additional insight when looking for traps, because you have learned a variety of common signs that betray their presence." So maybe add proficiency bonus to those checks?   Roqar: So Use Tools   Sirus: Or that   Dungeon Master (GM): intelligence bonus? makes it sound like it   Sirus: Ok. Sure. We can add int ability to those checks   Dungeon Master (GM): ok, Marshall is at the huge skull of a dragon now   Sirus: Eot, and now Avery's prepared action, to use a standing longjump to get across. Half of 19 str distance   Dungeon Master (GM): inscribed on the wall at the back is Azdraka - Ancient White Dragon on the skull rest a long sword eh, two-handed sword   ROLO: cool   Dia Xiloscient: . . . We're going to get swarmed by wisps when we touch it, aren't we?   Sirus: Is there any magic coming from the dragon skull or sword?   Dungeon Master (GM): opps tells you what it does sigh   Sirus: Specifically of the dangerous variety   Marshall : yoink   Sirus: marshall pls   Marshall the Human Paladin touches the sword, runs his finger along the handle and picks it up   Dungeon Master (GM): you need to detect magic on it nothing happens to him when he does that
Roqar the Elf Rogue Says: "Dont touch it, lemme check for traps"   Dungeon Master (GM): you believe it's the rumored sword of course   Marshall : can i inspect it on my hands or is that my turn   Sirus: picking up one item costs no actions   Dungeon Master (GM): you can inspect it   Marshall : 12 | 11 INVESTIGATION  (2) Marshall okay thats me   Sirus: Don't trust this. Dia should run detect magic on the skull.   Dia Xiloscient: Casting Detect Magic as a ritual   Dungeon Master (GM): All Marshall can tell is that it's a nice fancy looking sword that could be the dragon slayer one they are looking for : Marshall  's turn is done. Will-o'-Wisp #03 , it's now your turn! Will-o'-Wisp #03 's turn is done. Marcuria , it's now your turn!   Dungeon Master (GM): ok Dia   Sirus: Marcy will move on over.   Marcuria the Human Barbarian Says: "No rash movements. We're in dangerous territory here..." : Marcuria 's turn is done. Will-o'-Wisp #02 , it's now your turn! Will-o'-Wisp #02 's turn is done. Dia Xiloscient , it's now your turn!   Dungeon Master (GM): how long on that ritual dia?   Dia Xiloscient: 10 minutes   Dungeon Master (GM): ok : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Marshall the Human Paladin Says: "Everyone, i believe we have what we came for!"   Avery the Half-Elf Bard Says: "Let's not stay around here too long. I don't like this place one bit..."   Marshall the Human Paladin Says: "Let us make haste"   Marcuria the Human Barbarian Says: "As soon as we're sure that...thing over there isn't a danger."   Roqar the Elf Rogue Says: "Lets make sure that it is what it looks like" : Avery 's turn is done. Rolo’s turn has begun!   ROLO: not sure : Rolo’s turn is done. Juan Denero , it's now your turn!   Sirus: I think we just wait now and see what happens? With Dia using Detect Magic : Juan Denero 's turn is done. Roqar , it's now your turn!   Roqar the Elf Rogue Says: "Are you sure its not an illussion?"   Dungeon Master (GM): ok, at this point let's say 10 minutes passed on the ritual and the detect magic is cast and yes she sees the sword has a magical aura!   Sirus: How about the skull? Anything going on with that?   Dia Xiloscient: Color? (says school of magic)   Dungeon Master (GM): it looks like a real dragon skull ok hold on   Sirus: No magic in it? Not about to start animating? And roasting us or something Also the bardic inspiration and the heroism is gone now   Dungeon Master (GM): just an enchantment dia   Dia Xiloscient the Elf Wizard Says: "Looks like the sword advertised . . . "   Marcuria the Human Barbarian Says: "Alright....then I say we should get out of here now."   Roqar the Elf Rogue Says: "Time to make like a tree and split"   Dungeon Master (GM): is she keeping the sword or giving it back to Marshall?   Dia Xiloscient: Dia never touched the sword, just looked.   Dungeon Master (GM): ok   Dia Xiloscient: So I guess Marshall has it?   Avery the Half-Elf Bard Says: "Don't you mean leaf?..."
Round 11 Roqar 's turn is done. Will-o'-Wisp , it's now your turn! Will-o'-Wisp 's turn is done. Marshall  , it's now your turn!   Roqar the Elf Rogue Says: "Whateva, Avery, never was good at those"   Marshall : are we still in combat?   Sirus: It doesn't seem like it tbh   Dungeon Master (GM): not but I am keeping the turn order to keep the flow going   Marshall : 12 | 5 ATHLETICS  (3) Marshall   Dungeon Master (GM): as soon as marshall nears the pit he is attacked!   Sirus: There we go....   Marshall : yowchie   Sirus: Finally. Time to destroy wisp. Yep. NOW we get enemy.   ROLO: where arethey   Dungeon Master (GM): Slam Invisible Stalker Attack: 23  |  19 Damage:   7  bludgeoning Invisible Stalker Attacks: Marshall ! a hit!   Sirus: Stalker? GET OUT OF HERE STALKER   Marshall : use channel divinity: turn undead   Dia Xiloscient: Rolo? Faerie Fire?   Sirus: ez reference don't even laugh   Dungeon Master (GM): yep and you can't see it!   ROLO: yes : Marshall  's turn is done. Will-o'-Wisp #03 , it's now your turn! Will-o'-Wisp #03 's turn is done. Marcuria , it's now your turn!   Sirus: Hang on. ...Aw fuck. That's tanky. Do we have a way to foil invisibility?   ROLO: will farie fire help   Dia Xiloscient: Yes. If you hit an invisible enemy with FF, they'll glow   Dungeon Master (GM): not on in incorporeal being   Dia Xiloscient: It's incorporeal in addition to invisible?   Sirus: GM, it's an elemental Not a ghost   ROLO: do u want me to try   Dungeon Master (GM): yes ok i see that now so ok   Sirus: Also, it takes normal damage from elemental magic So yes Fairie Fire would work   Dungeon Master (GM): yep   ROLO: same intishitive   Sirus: Yeah, same init? Or re-roll it?   Dungeon Master (GM): after this round is done we will re-init and I will add in the stalker   Sirus: Ok. Marcy rages then, and moves into position, doing an upwards swing from her battleaxe. Her beast feature will be Carapace.   Dungeon Master (GM): so round 12 next week ok   Sirus: She's going to take her best swing at it, so to speak, because there's only so much space he can be in, invis or no   Marcuria Violezi: Rage Marcuria Violezi Class: Barbarian In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: -You have advantage on Strength checks and Strength saving throws. -When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. -You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.   Form Of The Beast Marcuria Violezi Class: Path of the Beast When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a an aspect of your inner beast. Any weapons manifested count as simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. You choose the form of your manifestation each time you rage: Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to twice your proficiency bonus. Carapace. Your skin hardens into tough hide or chitin. Your hit point maximum and current hit points increase by your barbarian level plus your consitution modifier. In addition, you have a +2 bonus to your Armor Class. Claws. Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It is a light weapon that deals 1d6 slashing damage on a hit. It counts as a held weapon for the purposes of two-weapon fighting. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. Tail. You grow a lashing, spiny tail. It is a heavy weapon which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d10, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.
Wings. A set of wings sprout from your back. You gain flying speed equal to your walking speed.   Dungeon Master (GM): so you can target it   Carapace Marcuria Violezi Class: Path of the Beast(3rd level) Your skin hardens into tough hide or chitin. Your hit point maximum and current hit points increase by your barbarian level plus your consitution modifier. In addition, you have a +2 bonus to your Armor Class.   Sirus: it's visible cough   Dungeon Master (GM): no but just so you have a target to select   Sirus: Ahhh ok So attack with disadvantage?   Dungeon Master (GM): at a disadvantage until the faerie fire is upon it : Marcuria 's turn is done. Will-o'-Wisp #02 , it's now your turn! Will-o'-Wisp #02 's turn is done. Dia Xiloscient , it's now your turn!   Dia Xiloscient: Blur Illusion 2 Casting Time:  1 action Range:  Self Target:  Self Components:  V Duration:  Concentration Up to 1 minute Dia Xiloscient's body becomes blurred, shifting and wavering to all who can see her. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight. SPELL SAVE DC : 15 SPELL SLOT LEVEL 21 OF 3 REMAINING   Dungeon Master (GM): that's your bonus action this round....carapace pops on first then you attack ok she's blurred : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Sirus: that said, Marcy has herself maneouvered that the next attack at Marshall will likely have to go to her instead.   Dia Xiloscient: Re-applying my blur while waiting for Faerie Fire   Sirus: viscous marmalade   Avery: Vicious Mockery Enchantment Cantrip Casting Time:  1 action Range:  60 feet Target:  A creature you can see and that can hear you within range Components:  V Duration:  Instantaneous Avery unleashes a string of insults laced with subtle enchantments at Invisible Stalker, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take  3  psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .  This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 15   Sirus: wis save   Dungeon Master (GM): she can't see it to target it yet though   Sirus: Ah right. Woops. Hang on then   ROLO: hold your action   Sirus: Ooh. Yeah good point.   ROLO: till farie fire   Sirus: Let's hold it until after Rolo instead. : Avery 's turn is done. Rolo’s turn has begun!   ROLO: its not on my charecter sheet but drow get it   Sirus: Ok so Let's have a dex save from the invisible stalker   ROLO: i cast farei fire   Dungeon Master (GM): Dexterity Invisible Stalker Ability:  14  |  15   Sirus: 14 v 14   Dia Xiloscient: . . . shit   Sirus: I think that means it just clears it And is not highlighted.   ROLO: dam   Dia Xiloscient: Yeah, ties go to the roller   Sirus: We need a smart way to make him seeable Improvised something : Rolo’s turn is done. Juan Denero , it's now your turn!   Sirus: Lemme think.   Roqar: I have bearings and string?   Dia Xiloscient: If I can touch him, I can cast Light on him. Try to get it to attack me, and I'll react to touch?   Sirus: Juan could do that too, he has Light...? Light is 1 whole Action tho.   Dungeon Master (GM): he has it as well   Dia Xiloscient: Yeah, but once it's done, everyone can more easily attack   Sirus: Maybe Juan could try to taunt the stalker into attacking   Dia Xiloscient: I think it'll attack whoever holds the sword   Sirus: In which case it's going to be going at Marcy. She is between the stalker and Marshall Also i'm not actually sure that Light would work. Not if the invisibility thing is making light pass through That's DM discretion
Dungeon Master (GM): it's an air elemental   Sirus: I will have Juan move into position I think?   Dungeon Master (GM): ok   Juan Denero the Cleric, Attacks with the magical glowing +1 LIGHTBRINGER MACE (2.5ft) at Invisible Stalker! Strike Hits an AC of  19  |  8 For  6  Hit Points of Bludgeoning Damage!   Sirus: 8. Fuck.   Dungeon Master (GM): a miss : Juan Denero 's turn is done. Roqar , it's now your turn!   Roqar: Missing a bag of flour   Sirus: ...and attack madly I forgot to mention I was gonna have him take a swing   Dungeon Master (GM): ok then   Sirus: Ok, that's gonna be it then. it's 5 past 2   Dungeon Master (GM): Roqar? anything from you? let's just get this round finished   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Invisible Stalker! Strike Hits an AC of  13  |  23 For  8  Hit Points of Slashing Damage!   Dungeon Master (GM): she missed Marcuria can attack now   Sirus: Can I have Marcuria throw something?   Dungeon Master (GM): yes   Sirus: I was thinking she could take her waterskin and splash it at the stalker   Dungeon Master (GM): ok still need a to hit roll from it   ROLO: web   Sirus: Even at like 5 feet?   Dungeon Master (GM): yes   Marcuria Violezi: rolling d20+3( 1 )+3 = 4   Dia Xiloscient: . . . I un-prepared web because it wouldn't do anything to will-o-wisps . . .   Sirus: Oh my fucking god You best be joking.   ROLO: lol   Dungeon Master (GM): it could just float up out of the way   Sirus: Now is not the time for nat 1. Then that means we narrow it down to being on the ceiling, great.   Dungeon Master (GM): the water didn't splash onto the stalker   Sirus: Marcy just ends up splashing the wall with a shit angle Because dice r funni   Dungeon Master (GM): ok any other attacks or bonus actions here? If now we continue next week!   Sirus: No. We're done here. ....Marshall actually He has an extra attack? Or was that already spent   Dia Xiloscient: We have a week to figure out how to see invisibility.   Sirus: Well, Rolo needs to stick with Fairie Fire again, or we need the dice to just obey and let us hit him with ANYTHING fluid at all   Dungeon Master (GM): as usual you can discuss any plan of attack either in the general thread or messaging each other.   Sirus: I don't have any other ideas besides this, invisibility is particularly hard to get rid of.   Roqar: CYA Next Week   Dungeon Master (GM): Ok folks Thank You All for Playing Today and See You All Next Week!   Dia Xiloscient: (Faerie fire is a racial attribute, not a wizard spell, so he only gets 1/day)   Sirus: Especially since this is innate invis, and not a spell Oh good, we're fucked then.   Dia Xiloscient: See y'all next week!   Sirus: That was our best shot. : X   ROLO: later ty u all   Roqar: bye   Sirus: ...Maybe the Clockwork Amulet?   Dungeon Master (GM): can always give it a try!   Sirus: also marcy is supposed to have it, pretty sure   Dungeon Master (GM): it shows dia has it   Sirus: i'll bring it up with liz   Dungeon Master (GM): ok see you later!