
Roqar: Morning Sirus: Ey. First time I got here before anyone else lol Roqar: HAHAI'm a bit later than usual Sirus: ye Dungeon
Master (GM): Howdy Hello Fellows! Sirus: Heya Roqar: Hi Elizabeth
K.: Hey guys! Roqar: Hey Dungeon
Master (GM): Hello Elizabeth! Sirus: ey Dungeon
Master (GM): Hello Buddy! Juan
: howdy yall Roqar: Hey Dungeon
Master (GM): wow, you logged in fast today! everyone on the Dragon Barrow map? Roqar: Yes Dungeon
Master (GM): ok Sirus: Yeah. At least Marcy can damage the wisps sufficiently now. Although apparently we're going to
be lacking room for melee attacks that aren't thrusts? In which case I would say, what
about overhead swings Dungeon
Master (GM): pretty much, just picture what you
can do in a 5ft wide hallway Sirus: Ah there's rolo ROLO: morning Dungeon
Master (GM): There's Rolo now! Howdy! the ceilings inside the barrow are 8
ft high by the way and it's all made of solid packed
earth. ROLO: sorry for lateness Dungeon
Master (GM): ok, go ahead and discuss what you
are going to do here! Sirus: About how big is a battleaxe? Height-wise Dungeon
Master (GM): 4 ft long Elizabeth
K.: If the hallways are narrow, a
fireball would spread really far. Maybe throw one of those in first, to damage
all of them? Sirus: That's not really a great idea, considering there's a
staircase between us and the main tunnels. Sirus: Welp The staircase is probably high
enough to eat up the coverage of a fireball. Also the wisps are resistant to
fire. ROLO: dam Sirus: So it's quite wasteful. Juan
: yeah Sirus: Yeah, Magic Missiles or nothing, really. Well I mean unless you're okay with
doing very little damage with a firebolt. Sirus: Ok. Marcy's height is.... Dungeon
Master (GM): looking over that macro for you Sirus: 4 feet. Elizabeth
K.: mmm They also have a great dex stat,
so they'd probably all save, for quarter damage. No fireball then . . . Sirus: DM, if Marcy was holding the battleaxe in front of her, with
the blade at face height, she might still be able to do it? Or maybe it would
just be better to actually take them on at night. Sirus: Okay, Rolo, idea Or actually... Sirus: Yeah rolo Could you switch out shield for
Protection From Good And Evil? I am fairly certain that could be
configured to give us an edge on the wisps, let me check ROLO: cool Dungeon
Master (GM): alright so what's the plan? Sirus: ...Ah shit. Wait, he doesn't have the materials does he We're working on one Oooh wait Marshall can use Turn Undead. And wisps are undead Dungeon
Master (GM): yes you all whisphering to each other? Sirus: Not where I am concerned :x Hm. Don't see many other changes
that could be made. Except for Dia maybe swapping out Web for Blur. Okay, so I am starting to consider
the possibility of just trying to take them on at night after all Thoughts? It's either that or Juan+Marshall
leading the way forwards. Roqar: I think that would be better for us, perhaps we don’t spread
out? Elizabeth
K.: Yeah, night so we at least have
hopes of running away if it gets bad. Dungeon
Master (GM): ok, so 3 votes for waiting until
nighttime it appears to be Sirus: Which is a majority vote, atm. Unless someone has a convincing
argument for going down into the Barrows. ROLO: night is ok with me Juan
: waiting Dungeon
Master (GM): ok, so let's move to night time then Elizabeth
K.: Mage Armor Abjuration
1 Casting
Time: 1 action Range: Touch Target: A willing creature who isn't wearing armor Components: V, S, M (A piece of cured leather) Duration: 8 hours Dia
Xiloscient casts the spell upon Dia Xiloscient, who isn’t wearing armor, and a
protective magical force surrounds the recipient until the spell ends. The
target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the
target dons armor or if you dismiss the spell as an action.
SPELL SAVE DC : 15