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Wound Mods for Deadlands Hell on Earth Classic Sheet

1628795839

Edited 1628865381
With a lot of help from this forum, I've just about got this Hell on Earth Classic Sheet working properly. One thing that seems to have happened in the process is that the wound modifiers have stopped working. I compared it to the (working) Deadlands Classic sheet and the entries seem identical, but my sheet doesn't subtract or add wound modifiers to the roll. There is too much code/markup to add here, but if there is someone willing to compare and debug my sheet, I'd appreciate it greatly. I've been looking at it 'til my eyes bleed. I have my sheet and the original Deadlands sheet located here: <a href="https://1drv.ms/u/s!Aos7DNb-_B0fiNpp5n9V2iLJRKYFtw?e=YViVpK" rel="nofollow">https://1drv.ms/u/s!Aos7DNb-_B0fiNpp5n9V2iLJRKYFtw?e=YViVpK</a>
Added a link for anyone able to help out.
1628869276

Edited 1628870152
Oosh
Sheet Author
API Scripter
You're missing the closing quotes on line 91 after witchcraft : witchcraftMacro: getTranslationByKey("witchcraft), This is causing the whole script block to fail - there might be other problems that crop up once the sheetworkers are actually running. Any unhandled error or bad syntax like this will stop the whole script block from running - throwing the code into an IDE or something with some Javascript error checking can save a whole lot of time, even with a tiny script block :)
Thank you! I knew it had to be something little I just couldn't see.&nbsp;