
Icewind Dale: Rime of the Frostmaiden Day/Time: Saturday, weekly, 6pm EST Duration: 3-4 hours per session. Players: 4/5 Payment: 12$ per session, per player Adventure In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night? Who am I? Hi, I'm Lucas and a forever GM (which I like). Been GMing for around 10 years, I've played all kinds of systems, from medieval fantasy to modern horror. I have a lot of experience with 5e, DMing multiple adventures with a lot of different groups weekly for 4 years now. I love DMing any good adventure to a group of people who want to play and have fun. I am a very patient and easygoing person, I don't mind explaining rules to new players and helping with sheet, searching rules during the week if asked or helping with backstories. I will shape my way of GMing to fit each group differently; no group is the same. If you are interested, feel free to PM me.