Hello, I'm running a 7th Sea campaign. In most cases Roll20 dice engine is working well, but I need a specific solution for two kinds of macros. First issue is that in 7th Sea you're only allowed to roll up to 10 dices; any dice over 10 should be coverted to additional kept dice (ie 11d10!!k5 shall automaticaly became 10d10!!k6). We're using macros based on character traits and knacks, which looks something like that: "/roll (@{Character|Perception}+@{Character|Wits})d10!!k@{Character|Wits}". Is it possible in Roll20 to set some kind of automatic formula to change any dice beyond 10. into additional kept dice? Second issue is with one of advantages (Combat Reflexes), which allows a character to reroll one of dices rolled for initiative. Our formula is so far "/roll @{Character|Panache}d10sr10r9". The problem is in case of multiple 9. or 10. it will reroll each of them, and the character is allowed only a single reroll. Optimally - maybe it would be possible to specify which dice (or maybe only if highest or lowest) should be rerolled? Could anybody please help with this? If anybody is interested, we've got a working Riposte (both parry and attack) formula for 7th Sea.