Ok, to get this List and the character sheets up to date here is the listing showing all Magical Items, Weapons and Armor the Characters have. Who has the +1 Two-handed Sword which is +2 vs Humans (not other humanoids) and the Figurine of Wonderous Power (Two Lions)??? [List Updated 08/03/2021 3:38 pm ; Handout Editable by Everyone: ] Camlin (Half-Elf Ranger): Mithral Chain Mail +1 Arrows +3 (15) Calenyanda (+1 Long Sword) . This +1 weapon is fashioned from steel with a light green sheen. It is nearly indestructible and razor sharp. Value: 5,000 GP In addition to its magical enhancement, the bearer of the weapon gains an additional +1 to damage on each consecutive strike (up to +5) with the weapon against the same target. Any miss resets the cumulative effect. Berenion Gilithil, relates that this elven blade was also the work of the smith Tincdan. Centuries after his death,the queen of the elves Eruanniel gave the blade to the King of Cadarn, Aelhaeran I. The blade was passed down through the line of human kings for ages until it was gifted to a prominent hero Sir Vorath, Knight of Belinos, and then passed down through that order for centuries as well. With the downfall of the order of dragon riders the sword was lost and was recovered by Glidas Trahern, on one of his adventures. It was his wish that it be returned to the order when their honor was restored. The elven name translates simply as “green blade.” Foseeker Longbow +1 (4,500 GP Value) (6ft) (2 lbs): (Previously Coal's) The bow has a strange magical property that protects the allies of the bearer. The bow either strikes the designated target or misses. There is no need to resolve firing into melee. In addition, the target may not get the bonus for soft cover provided by any other combatant. Coal Blackstone tells the story he was told by Johnny Bowman: Berenion, an elf from Caer Brennau once said, “This bow was a gift to Gildas by my Uncle Taurfaer, a ranger of great renown. He fashioned it himself from ebony and boxwood that was then alchemically treated by the elven Druid Meluieth." "The string is the sinew of a great two-headed troll my uncle slew in his youth. It is said that it is so resilient that it never needs to be unstrung. Fear not if you fire a missile from this bow into a chaotic melee. It has never been known to strike an ally of the wielder.” Boots of the Formene (4 lbs) – This pair of boots connects the wearer with the Formene allows the wearer to: • Navigate the Formene like an elf, by following hidden signs to reach their destination and avoid known pitfalls, • Avoid cave-ins through seismic warnings passed through the soles of the boots, and • Derive nutrition from the fungus, animals, and plants of the Formene without vitamin issues. Cloak of the Formene (3 lbs) – This cloak envelopes the wearer in a shroud of protection: • Providing protection from air quality issues, including toxins in the air, lack of oxygen, and breathing underwater. The hood of the cloak has a face mask that protects the wearer from such threats. • Suppressing all fires within 20’ of the wearer to protect them from air depletion, toxins, etc. • Reducing damage from flash floods. In addition to allowing underwater breathing, the cloak gives the wearer protection from damage that might be taken from sudden flooding of caverns. (save vs. Paralyze at + 4 to mitigate damage; the saves are for half vs. no damage, not full vs. half damage) Ring of Elvenkind – This ring grants the wearer a connection with nature. This allows the wearer to: • Communicate via a form of telepathy with any willing intelligent being in line of sight, including strangers that want to communicate but have no common language or no language at all. • Maintain a sense of time. The wearer is in tune with the sunrise and sunset on the surface. • See in the complete darkness of the Formene (Infra-vision 60’). Garis Newdom (Half-Elf Thief): Currently None Leera Stonefist (Fighter): Amulet of Protection +3 This amulet in the form of a distorted boar's head on a fine gold chain has been specially enchanted by KalnaKaa. It has the properties of a ring of protection +3 but also protects any lycanthrope wearing it from the effects of wolfsbane. Armor Class improves by +3 and adds +3 to saving throws The magical properties of an amulet of protection are cumulative with all other magical items of protection except as follows: 1. The amulet does not add to armor value if magical armor is worn, although it does add to saving throw die rolls. 2. More than 1 amulet of protection operating on the same person, or in the same area, do not combine protection; only one — the strongest, if applicable — will function, so a pair of +2 protection rings are still only +2. Gauntlets of Fencing: (gives +3 on To Hit and Damage to when using bladed melee weapons) Ring of invisibility : The wearer of an invisibility ring is able to become invisible at will, instantly. This non-visible state is exactly the same as the magic-user invisibility spell (q.v.), except that 10% of these rings also have inaudibility as well, making the wearer absolutely silent. If the wearer wishes to speak, he or she breaks all silence features in order to do so. Lord Cromther (Paladin Knight): Shield, Large +1: bulky ; 10 lbs Long Sword +1 / +3 Vs Regenerating Monsters Gloves of Arrow Snaring: Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. Twice per day, the wearer can act as if he had the snatch arrows ability even if he does not meet the prerequisites for it. Both gloves must be worn for the magic to be effective. At least one hand must be free to take advantage of the magic. Wearer Rolls a Save vs Petrification, a success means the arrow is snatched! Faint abjuration; CL 3rd; Price 4,000 gp. Quintolos (Half-Elf Cleric / Magic-User): Needs cured of his water breathing affliction Elven chain mail +2 Mithral large shield +2 Krootad's Black Flail +1 Regnom Stilltaker (Barbarian): Currently None Shiela (Cleric): Mace +2 Xilicien (Elf Magic-User): Bezel's Staff of Healing: 1D6+1 healing Cube of Force: A device of but about the size of a large die — perhaps ¾ of an inch across — the cube of force enables its possessor to put up a wall of force 10 ft per side around his or her person and this cubic screen is impervious to the attack forms shown in the table below. The cube has 36 charges, and each day this energy is restored. The holder presses one face of the cube to activate or deactivate the field: Cube | Charge Cost per Turn | Face | & Movement Rate | Effect one ; 1 / 10 ft ; keeps out gases, wind, etc. two ; 2 / 80 ft ; keeps out non-living matter three ; 3 / 60 ft ; keeps out living matter four ; 4 / 40 ft ; keeps out magic five ; 6 / 30 ft ; keeps out all things six ; 0 / normal ; deactivates When the force screen is up, the following attack forms cost extra charges from the cube in order to maintain the integrity of the screen. Note that these spells cannot be cast either into or out of the cube: catapult-like missiles 1 : flame strike 3 very hot normal fires 2 : lightning bolt 4 horn of blasting 6 : meteor swarm 8 delayed blast fireball 3 : passwall 3 disintegrate 6 : phase door 5 fireball 3 : prismatic spray 7 fire storm 3 : wall of fire 2 The cube of force can be of any hard mineral, ivory or bone. Elessarwa's Cloak of Resistance +1: +1 to all Saving Throw Rolls Heywood's Handy Haversack Contents: 2 side pouches hold 2 cubic ft or 20 lbs each, central portion holds 8 cubic ft or 80 pounds; weighs only 5 lbs to the wearer. Contents of Haversack: Silver coins: 44 Gold coins: 100 Scrolls: #1: Knock & Levitate #2: Magic Weapon #3: Mage Armor #4: Stone to Flesh #5: Sleep #6: Knock Lantern, Hooded: Magical: Emits a permanent Light spell from within Staff of Striking: This oaken staff is the equivalent of a +3 magic weapon. (If weapon vs. armor type adjustment is made, the staff of striking is always treated as the most favorable weapon type vs. any armor.) It causes 4-9 (d6 + 3) points of damage when a hit is scored. This expends a charge. If 2 charges are expended, bonus damage is doubled (d6 + 6); if 3 charges are expended, bonus damage is tripled (d6 + 9). No more than 3 charges can be expended per strike. The staff can be recharged. Umbrella of Free Falling (1 lbs): As the 1st Level Magic-User Spell. The wearer assumes the mass of a feathery piece of down. Rate of falling is instantly changed to a mere constant 2 ft per second or 12 ft per segment. XP Value: 1,000 Sale Value: 5,000 GP Zhora (Barbarian): Magical Ring of Protection +1 - Xilicien will need to deduct a 100 gp large pearl or 100 gp to show he bought one (when Chris M. comes back (this month? September?) +2 Short Sword