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[LFP] Heroic Caribbean Pirates [Discord Voice][Weekly][Fridays 21 UTC or Saturdays 18 UTC]

1629571487

Edited 1629571809
Heroic Caribbean Pirates, 1665. The overseas colonies of the Spanish Empire are vast and rich. Harbor fortifications and church towers rise high as slaves labor in the mines and the plantations and fleets of great galleons bring back to capitol the treasures of the New World. You are all the cargo of a slaver ship heading for the colonies; aboard either for opposing the Empire or just happened to be the wrong ethnicity or religion. But you manage to organize a mutiny and seize the ship. Now you shall join the Brotherhood of the Coast and sail free under a black flag, pillaging ships of the colonial empires and liberating any slaves you find. A nautical campaign of heroic pirates, who fight against oppression and slavery, and might even change the course of history. I have a main storyline in mind, but there will also be many sandbox side quests. You will command a ship, explore the Caribbean and fight both on land and in boarding actions. There are rules for random weather, navigation, crew quality, etc. It takes skill to chase down an enemy ship and successfully board it. &nbsp; The rule system is Gurps 4th edition, but you do not need any prior experience. I have interactive character sheets and will walk you through character creation. New players welcome! &nbsp; <a href="https://app.roll20.net/lfg/listing/303579/swashbucklers" rel="nofollow">https://app.roll20.net/lfg/listing/303579/swashbucklers</a> Sessions will be weekly, 2-3 hours long. We have two dedicated players, and need two more. Potencial roles onboard the ship: Quartermaster- keeper of the purse, in charge of finances and logistics. Master cannoneer- in charge of the guns. Ship’s carpenter- repairing and upgrading the ship. and combat officers with various skills. &nbsp; A steady long-term campaign with opportunities to realize your character’s ambitions. Set in the well-researched, historical Caribbean region of the year 1665. Utilize the rules for navigation, sailing and naval combat. Outfox enemy captains and board and plunder their ships. Experience the Caribbean weather and seasons – and beware the hurricanes on open seas! Plenty of Roll20 macros and scripts to ease play and speed up combat.
Are you using the GURPS System? &nbsp;How many points and what is the Disadvantage Limit?
Yes. 200 cp and max -50 from Disads abnd Quirks.