Assumptions using these macros You use one core character sheet for trash mobs like your base stormtroopers or cantina rabble. Main characters will be tracked directly from character sheets, I don't have those built yet, but will post those when ready. Bar 1 is used for tracking wounds, don't use negatives. If you are at wound 2, put 2. Bar 2 is used for tracking actions taken this round. Bar 3 is for tracking force powers up. I am considering changing this since sometimes I will give my non-force NPCs a hand full of character points. I might use it for tracking that vs force powers up for standard rabble, and make a rabble force user generic sheet. You understand I put line breaks in the code blocks to make it easier to read and they'll have to be taken out to be used! These are attached to a generic template sheet and does not represent an existing character/npc. Sheet will need to be copied and altered, the macros should reflect this. Macro Menu Here is the menu I have for doing base NPC rolls. It pulls everything from the selected token, so basically I have one stormtrooper charsheet with a token saved to it, and can drag out a few of them at a time, then just number them, or if I am feeling especially creative I'll give them TK- numbers lol. /w gm &{template:swd6} {{name=NPC Attributes}} {{subtitle=@{selected|token_name}}} {{[Initiative](~Initiative) Wound lvl.}} {{@{selected|dexterity}D+@{selected|dexteritypip} [DEX](~Dexterity) [PER](~Perception) @{selected|perception}D+@{selected|perceptionpip}}} {{@{selected|knowledge}D+@{selected|Knowledgepip} [KNL](~Knowledge) [STR](~Strength) @{selected|strength}D+@{selected|strengthpip}}} {{@{selected|mechanical}D+@{selected|mechanicalpip} [MEC](~Mechanical) [TEC](~Technical) @{selected|technical}D+@{selected|technicalpip}}} Initiative Here is the example macro for my initiative. It's pretty basic, will be including a flavor text table for that as well. I purposefully left out bar2 on the subtraction cause I have a really bad habit of forgetting to clear bar2 at the end of the round lol. I really need to get to pro for the tokenmod API. &{template:black} {{name=NPC Initiative Check}} {{action=**@{selected|token_name}** tries to get the jump on the other group.}} {{Roll=[[(@{NPC Template|perception} + @{NPC Template|initiative} -@{selected|bar1} -@{selected|bar3} -1)d6cf0cs7 + @{NPC Template|perceptionpip} + @{NPC Template|initiativepip} + 1d6@{NPC Template|wilddie} &{tracker}]]}} Stat Roll Here is an example macro of one of the stat rolls. I built tables to include auto flavor text for them. You can just replace the core stat for the other five to replicate them. &{template:swd6} {{name=Dexterity - @{selected|token_name}}} {{action=**@{selected|token_name} **[[1t[dexterity]]]}} {{Roll=[[(@{NPC Template|dexterity} -@{selected|bar1} -@{selected|bar2} -@{selected|bar3} -1)d6cf0cs7 + @{NPC Template|dexteritypip} + 1d6@{NPC Template|wilddie}]]}} Here's a table I started for the flavor text. It's not very large yet, but it's a start. I have one for each base stat, and soon most actions... it's gonna get sweaty.