The Continent of Chavey is at war with itself, Emperor Kelled of Wolrontia and King Delian of Tergor are sending mages, sappers, and knights to the frontlines in their thousands. The protectorate of Caven, an extension of the Wolrontian Empire, is where the two armies clash. And every day the war continues, the small country is being torn apart. Rogue demons and beasts, earth befouled by sorcery, strange diseases, and many more war-caused abominations - the people of Caven are in dire suffering. In the wake of this, Caven has realised that the Empire will not protect them, and they have declared themselves an independent country. And you? You are a deserter. You, for some reason or the other, decided to abandon the army and set out on your own. Who knows why? Maybe the death and suffering you had dealt made you sick, maybe you wanted to make amends? But all that doesn’t matter now, you and some other deserters have now been found and captured by the local authority. The people of Caven want scapegoats, they want blood. What do you do now? The gallows are only one bad decision away. Introduction The Taleweaver Chronicles is a fantasy project me and my community of players have built for almost two years. It is an open-world epic high-fantasy setting inspired by Malazan, Faerun, and Baldur’s Gate. This game is one where your actions actually define and shape the world and you can become major factors in its future. The adventures follow a sequential timeline where each party’s actions may affect another party in their own game, as each of the adventurers travel in roughly the same times. The setting of this world is medieval fantasy on a global scale. There are several states all inhabiting a variety of races and there are several religions. The rate of development for each state and continent vary largely. As a DM, I have a neutral approach to games and I don’t do much in the manner of scaling the game to level. I believe that a level one party can kill a dragon with the right amount of improvisation. I won’t assume. If you go looking for trouble, odds are you will find it (it is an open-world game after all). But, I know how important it is for a group to have purpose, which is why I do a bit of nudging here and there. I’ll encourage a balance of roleplay and action by default, but ultimately, the way the party interacts with the world will determine the experience. If your group wants to run the most successful trade conglomerate, or find a tower to hatch evil schemes, or just go around crusading justice, be my guest! The only limits are your imagination. Join us and write your own story. What You Need To Play: The game will have maps on Roll20 and there will be music and sound effects for the atmosphere. However, voice will be done on Discord. Character Creation and Rules This world is a large one. All things to see have not been seen and strange creatures appear every now and then. No rules limit your creation process. I’ll vet anything I think isn’t obnoxious, and reserve the right to change my mind if I see it’s truly broken. Pricing This is a paid continuous campaign designed to last as long as possible. Each session will cost 10 USD or you can pay 35 USD for an entire month (you can pay on PayPal or subscribe on Patreon ). About Me My name is Mellow and I am a student of literature and law. I have over 10 years of TTRPG experience and at least 3 professional DMing. I can’t call myself a voice actor yet - but I do try to be one. Hopefully, I will get better with you guys as time goes on. Time and Date Sundays by 7PM UTC+1 . Sessions typically last 4 hours but may vary higher or lower depending on circumstances. Rules Respect other players. The best way to ruin a party is having rude players. Inform well ahead if you can't make the next session. Pay promptly. 18+ players only. Game Link : <a href="https://app.roll20.net/lfg/listing/302509/taleweaver-legends" rel="nofollow">https://app.roll20.net/lfg/listing/302509/taleweaver-legends</a> This game will require payment to the Game Master at a rate of $10 per game. Please note that Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.