Apply Now! Next session on 8/31! <a href="https://app.roll20.net/lfg/listing/293526/storm-kings-thunder-game-2" rel="nofollow">https://app.roll20.net/lfg/listing/293526/storm-kings-thunder-game-2</a> Hello! I'm looking for a new player for my SKT game. I unfortunately had a drop due to new schedule conflicts. The party just hit level 5 this week and are still very early into the campaign, just finishing chapter 1 after 7 sessions. The party is most in need of a healer, as that is who we just lost. I don't require a healer to continue but any experienced DnD player knows how much smoother a campaign goes when you have one. ;) Additionally, any player who joins my campaign will gain the full access to the DnD library of sourcebooks on DnDBeyond as I own all sourcebooks and pay for the master tier subscription. Storm King's Thunder: Ages
ago, giants and dragons waged war across the Savage Frontier. These
battles are long forgotten by the human civilizations of today, but
ancient relics remain. And now, the land shudders once more with the
thunder of giant footsteps. Hill giants raid farms for
food and livestock, as stone giants lay waste to settlements in their
path. Frost giants plunder coastal towns, as fire giants gather slaves.
Cloud giant castles drift across the sky, casting ominous shadows on the
cities of the North. But no threat compares to the wrath of the storm
giants, who stand betrayed. Puny adventurers must rise to
the challenge, gather their strength, unlock the power of ancient
runes, and take the fight to the giants' doorsteps. Only then can they
discover a hidden evil fomenting a war between giants and small folk.
Only then can they forge an alliance to end the war before it begins. A
Dungeons & Dragons adventure for characters of levels 1–10. For use
with the fifth edition Player's Handbook, Monster Manual, and Dungeon
Master's Guide. This adventure takes place after the
events described in Hoard of the Dragon Queen and The Rise of Tiamat,
but does not directly depend on them. It is not set in a particular
year, but is assumed to be after the Year of the Iron Dwarf's Vengeance,
1485 DR, and the orc conflict known as the War of the Silver Marches. About the DM: This
will be a modified version of SKT. Combining some homebrew and general
changes to the original book as written to help it flow better and be
more immersive. As a DM, I'm about 60/40 when it comes to
RP/Combat. I believe every session should have a good combat encounter
to flex those amazing skills but it should maintain a thematic scene
that is engaging and doesn't just make it into a turn based 2d video
game. I believe in creative thinking and reading the scenario to your
advantage. I'm not a DM here to kill your party, I'm here to tell an
engaging story that challenges you and makes you fear for your life. I
will kill a character that makes unwise choices in succession and I
will leave a small portion of fate up to your possible demise. In the
end though, I just want to tell a good story and no good story can be
told without strife and conflict. I believe in RAW as a core
base, but when RAW gets in the way of a great story or it just doesn't
make sense, I will apply Rule of Cool or one time exceptions to help a
story along. I am by no means perfect, I will make mistakes. Just
remember, I am a DM that's rooting for you to win, just not making it
easy to do so. About the Players: We currently have the following in our game: Paladin: Oath of the Ancients Fighter: Gunslinger Warlock: Pact of the Talisman Monk: Way of the Astral Self Wizard: Order of the Scribes Character Creation Rules: Here
are some guidelines and rules for everyone to follow when making a
character for any session. Please follow these rules when making a
character unless the specefic sesison says otherwise. 1.
Make the character YOU want. Priority 1 is that you enjoy what you play,
priority 2 is figuring out a balanced campaign party. 2. All races
& classes listed on DnDBeyond (Not the homebrew sections) are
allowed. The DM reserves the right to discuss limited option if a
specific race or class may break the overall campaign (For Example: A
class with wings who's flight may ruin many encounters.) 3. Some
Unearthed Arcana, Critical Role and Homebrew may be allowed. If approved
YOU are expected to do the work and know the materials. If I find any
of this content is overpowering the campaign, I may ask for it to be
limited, edited, removed to re-balance mechanics. 4. For character creation you may use either Average Stats (15,14,13,12,10,8) or Point Buy system. 5. Characters start with standard equipment. 6.
NO Chaotic Evil or Neutral Evil characters. You can play Lawful Evil
but you'll need to explain how and why it is they would travel the world
and help others while being evil. The party holds the right to ask you
to change your alignment if it negatively impacts sessions. 7.
Please use the Charactermancer option to create your character upon
access to the Roll20 campaign. I own just about every book, if an option
you want is not there, please let me know. 8. Please try to have a
backstory finished as soon as possible. A basic one is needed before you
start and a more detailed one for later. I AM a DM that will use
backstory details if they make sense and create "Loyalty" quests about
your character if it has content I can use. Please leave me
content/details that are open ended that allow me to add your history
into the campaign. Why I charge? Paid for games encourage more mature players who are here for a more focused game. Paying players often show up to their sessions and on time. The
small cost helps pay for my pro membership, all of the source books,
the hundred I've spent on assets, the soundcloud subscription allowing
me to use quality music and ofcourse, the time and energy I put into
each session outside of the game time we already use. House Rules: Buying/Selling
Items: There is a folder named "Stores" in everyones journal. In each
town you may ask which stores you may be able to find. You may buy any
items listed in those stores found in town. -Sell prices are always half of it's normal price. -Buy prices are normal by default unless otherwise stated by the DM. -Items in stock condition are dictated by "Limited", "Rural", "Urban" or "Premium" which is decided by the DM. -Some shops have Themes which may expand their list of options depending on the location, as decided by the DM. Unless
you have a reason/need to speak to the shopkeeper. Please post in the
Roll20 chat what items you are buying and for what cost to streamline
purchases in game and allow us to move forward with story/roleplay
content. In general I will not make a big deal of shop purchases unless
otherwise requested. -------------- Stealth:
You Roll Stealth only at the moment of possible detection. You do not
"Enter sneak mode" but rather attempt to sneak when ever you like and
roll to maintain it when possibly detected. You must still clarify you
are attempting to travel sneakily but the DM will call for a sneak roll
when he feels you do something that may alert those around you. You
still only roll once per sneak encounter unless attempting to re-enter
sneak after detection. -------------- Inspiration:
Please create a seperate resource counter for inspiration on your
sheet. You can hold as much inspiration as you like. Inspiration can be
used to- -Gain
advantage on attack, skill check or saving throw or give disadvantage
on a Non-Legendary enemies attack, skill check or saving throw. -Re-roll a die such as initiative, Death Save or other roll as allowed by the DM. -“I
have a thing for that”: spend a point of inspiration to “remember”
their character purchases a mundane item. You must then pay the gold
needed to have that item. -“I
know someone for that”: spend inspiration to describe a contact who can
help with the current situation. Roll a D4 to decide how helpful he is
(1-he has a grudge you need to settle first, 2-Not happy to see you,
3-On friendly terms, 4- Owe's you a debt and a favor) DM has descrition
on how helpful this NPC can be and the NPC can not join the party or
fight. -------------- CLICK! : Whenever a character triggers a trap (or hazard), the GM says “CLICK!”
and may add a description of how the character triggered the trap
(tripwire, pressure plate, magic rune). Starting with the character who
triggered this trap, each player announces what their character does as
an immediate response to the trigger (drop prone, cover themself with a
shield, roll in a direction). The GM determines whether a character’s
action would help, hinder, or not affect their ability to avoid the
trap. Then, the trap is resolved using those bonuses/penalties. -------------- Dead
Men Tell no Tales: PC Death Saves are whispered to the DM and not
disclosed to the group. The player may not disclose their status to the
party. The DM will reveal to the party the players status when they
attempt to heal, revive or investigate the body. -------------- Life Flashed Before My Eyes: During a Death Save, before rolling, the DM may call for a specific story prompt about your character. If you provide a short memory of your past life, you may role with advantage on your save. -------------- Exhaustion
on Death Fail : Characters gain a level of exhaustion at end of combat
if they failed a death save during that combat. -------------- Good One Bard! : If the bard uses vicious mockery and their insult makes me laugh out loud, the target gets no saving throw. -------------- Homebrew: There is some light homebrew in the game. Currently we have the following: Monster Harvesting & Crafting :
Every monster in the game has unique harvesting materials. To harvest
this material requires the correct skills and equipment. These harvested
parts can be used to make equipment, brew potions, cook food and even
boost spell power. This is a purchased homebrew that's very well
designed and makes it so every creature in the game gives a little
something. Please note that Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Apply Now! Next session will be this Tuesday the 31st. <a href="https://app.roll20.net/lfg/listing/293526/storm-kings-thunder-game-2" rel="nofollow">https://app.roll20.net/lfg/listing/293526/storm-kings-thunder-game-2</a>