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Ch. 82: The Adventurers Encounter Eris Cherrydwen and Head up to Icespire Hold

Roqar: Hey, Morning We should have let Rolo Fireball the birds when we had the chance   Sirus: We are still gonna do that. There's more birds in the trees. Who will, I suspect, also attack us when we approach.   Roqar: Yeah, that and hope that the hut wont sprout giant chicken legs and run off   Sirus: Considering the extreme likelihood this is gonna result in us fighting a Hag, I got my doubts.   Roqar: At least one Hag probably more things in the hut   ROLO: morning   Roqar: Hey Morning   Elizabeth K.: hey   Roqar: Hey Liz   Sirus: Heya   Dungeon Master (GM): Hello All!   Roqar: Morning   ROLO: ditto   Dungeon Master (GM): ok, Buddy will be a little late coming in   Sirus: Heya   Juan : howdy yall   Juan : sorry I had to grab my esposa some tacos   Juan : twist my wrist extra melt my face and some jalapenos yumm hey yall how are yall   ROLO: nice raining here nice drow wheather   Dungeon Master (GM): ok, we left off after you have batted away a group of annoying ravens and you can clearly see there are more....some of the roof some on the tree line in the back of the hut and more to the north east   Sirus: Ahh there he is!   Dungeon Master (GM): Hello Mr. Chiller!   Sirus: Everyone's here : )   Mr Chiller: hello   Roqar the Elf Rogue Says: "Shoulda let the Drow fireball 'em, do it now, get the rest"   ROLO: is it morning or aftrnoon   Dungeon Master (GM): you folks are close to leveling up now! afternoon now   ROLO: sweet   Marcuria the Human Barbarian Says: "Yeah. But once that happens, we need to get across that bridge in a hurry. Don't let them push you back this time."   Sirus: thank god.   Juan : yup   Avery the Half-Elf Bard Says: "Right. Ready when you all are."   ROLO: ready   Juan : im ready   ROLO: is my mage armor still active   Dungeon Master (GM): ok, let's see some movement on the map! yes rolo   ROLO: ty   Sirus: I think Rolo would start by casting Fireball on the trees where the remaining ravens are sitting   ROLO: are they clusterd together   Sirus: They're spread out, but the trees are close enough together that I imagine the fire would spread and get to them, forcing them to get out of the trees. at risk of cooking to death   Dungeon Master (GM): you see some sitting in the trees....some of those have flown off to attack you, but the ones in the northwest are still there north east   ROLO: not sure if we should waste fire ball on them how many roughly   Sirus: many, I presume.   Dungeon Master (GM): roughly 17 more it looks like   Sirus: Yeah uh, we really don't want to get pecked at by a massive horde of 17 ravens if we can help it.....   Juan : this may sound super dumb but would it start a forest fire   Dungeon Master (GM): that's is possible yes   Juan : could that fire fk us up   ROLO: i was thinking if we have to fight a spell castor i wouldnt be able to counter spell them ravens are not the problem hag might be   Juan : burn us up true rolo   Sirus: At least throw a firebolt at the trees?   ROLO: sure firebolt   Juan : true sure   Elizabeth K.: btw, I'm at 1/2 level 3 spots. Did I use one "this morning" (when I was gone last time)?   Sirus: Yeah.   ROLO: 120 ft   Sirus: Also, used mage hand to have Dia grab a bird out of the air and pin it for Marcy : p   Dungeon Master (GM): they are roughly 75 ft away to the north east   Roqar: Dont worry about upsetting a Druid or Treants hehe   ROLO: lol   Dungeon Master (GM): same with the ones to the back of the house...farthest ones are roughly 75 ft away   Sirus: Fire bolt reaches 120 feet, so no problem   ROLO: what group u want me to hit first   Dungeon Master (GM): check last week's summary for dia   Sirus: Probably the ones that are closest, rolo   ROLO: k   Dungeon Master (GM): mage hand was the last one she cast
ROLO: 15 | 18 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Raven #12,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 5 Fire   Dungeon Master (GM): that hits and kills it of corse   Dungeon Master (GM): after the first one they take flight to attack you so roll inits now   It seems that Raven #12 is defeated!     ROLO: Rolo, the elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 9.16 Only 1 Init shown to save space! ROUND 1 Avery , it's now your turn!   Dungeon Master (GM): Round 1 and Avery is up first   Sirus: Right. Ok lemme see...     Sirus: Actually I guess Avery will just keep herself behind Juan and move up a bit. : Avery 's turn is done. Raven #17 , it's now your turn!   Dungeon Master (GM): that's as far as it can move : Raven #17 's turn is done. Raven #19 , it's now your turn!   Dungeon Master (GM): and that one moves : Raven #19 's turn is done. Raven #21 , it's now your turn!   Dungeon Master (GM): and that one moves : Raven #21 's turn is done. Raven #22 , it's now your turn!   Dungeon Master (GM): and that one moves : Raven #22 's turn is done. Raven #13 , it's now your turn!   Dungeon Master (GM): and that one moves : Raven #13 's turn is done. Dia Xiloscient , it's now your turn!   Elizabeth K.: If I cast web, can I catch the flying ravens?   Dungeon Master (GM): the webbing needs surfaces to spread out onto   Sirus: Mmm.   Dungeon Master (GM): she could try to create a spell that adds weights around the edges of the webbing to do something like that   Elizabeth K.: " If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, " I'm thinking if I include tress and open area, it should form in the open area, possibly catch the ravens there, and pull any it catches into the trees.   Dungeon Master (GM): It might work on those 4 near you but the rest would see it and avoid it   Roqar: She could use trees as anchors right?   Dungeon Master (GM): yep there's rocks to the west   Elizabeth K.: The ravens in the trees are real and not decoration, right?   Dungeon Master (GM): yes, those just represent them at rest perched in the trees until they take flight to attack   Elizabeth K.: Web Conjuration 2 Casting Time:  1 action Range:  60 feet Target:  A point of your choice within range Components:  V, S, M (A bit of spiderweb) Duration:  Concentration Up to 1 hour Dia Xiloscient conjures a mass of thick, sticky webbing at a point of her choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. SPELL SAVE DC : 15 SPELL SLOT LEVEL 22 OF 3 REMAINING
Dungeon Master (GM): ok, looks like the spell is cast for sure &nbsp; Elizabeth K.: So, with this positioning, it should hit 22, 19, 21, 2? And then cling to the rock and trees &nbsp; Dungeon Master (GM): ok ok : Dia Xiloscient 's turn is done. Raven #20 , it's now your turn! &nbsp; Dungeon Master (GM): that one moves to attack : Raven #20 's turn is done. Raven #14 , it's now your turn! Raven #14 's turn is done. Juan Denero , it's now your turn! &nbsp; Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Raven #17! Range: 80ft / 320ft Strike Hits an AC of&nbsp; 14 &nbsp;|&nbsp; 25 For&nbsp; 10 &nbsp;Hit Points of Piercing Damage! my roll20 wasnt reponding sorry &nbsp; Dungeon Master (GM): a hit! &nbsp; Sirus: ah. Nice one. ded. &nbsp; It seems that Raven #17 is defeated! &nbsp; Juan Denero 's turn is done. Marcuria , it's now your turn! &nbsp; Sirus: ....Can Marcy jump the river? Like with a longjump? &nbsp; Dungeon Master (GM): yes it looks possible &nbsp; Sirus: Ok good. Lemem doublecheck the rules for this stuff What is the exact distance I need to cross? &nbsp; Dungeon Master (GM): <a href="https://fexlabs.com/5ejump/" rel="nofollow">https://fexlabs.com/5ejump/</a> ~10 ft &nbsp; Sirus: Mm. Need to be a running jump then. So Marcy will move back 10 feet, then do a running long jump to about there &nbsp; Dungeon Master (GM): ok &nbsp; Sirus: And that is 30 feet of movement, gonna whack #19 next &nbsp; Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Raven #19! Range: 20ft / 60ft Strike Hits an AC of&nbsp; 24 &nbsp;|&nbsp; 15 For&nbsp; 7 &nbsp;Hit Points of Slashing Damage! &nbsp; Sirus: splatter &nbsp; It seems that Raven #19 is defeated! &nbsp; : Marcuria 's turn is done. Rolo , it's now your turn! &nbsp; ROLO: 18 | 20 120 ft Fire Bolt&nbsp; (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Raven #14,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 17 Fire &nbsp; ROLO: eot &nbsp; It seems that Raven #14 is defeated! &nbsp; Rolo 's turn is done. Roqar , it's now your turn! Roqar: Roqar is just moving behind the others across the bridge, not going to risk jumping &nbsp; Dungeon Master (GM): ok : Roqar 's turn is done. Raven #23 , it's now your turn! &nbsp; Dungeon Master (GM): that one moves to attack : Raven #23 's turn is done. Raven #02 , it's now your turn! &nbsp; Dungeon Master (GM): stuck in web &nbsp; Sirus: Hang on : Raven #02 's turn is done. Raven #24 , it's now your turn! &nbsp; Sirus: We didn't see an init roll for Marshall &nbsp; Juan : Marshall , the Human Paladin, gets ready to make an attack move! INITIATIVE ROLL: 15.13 &nbsp; Sirus: ...Fuck. Yup, thought so
Dungeon Master (GM): that one moves &nbsp; Sirus: GM, Marshall had 15 init &nbsp; Dungeon Master (GM): yea so make his move &nbsp; Sirus: Chiller, you there? .........Guess not. &nbsp; Dungeon Master (GM): someone can roll for him to hit #20 &nbsp; Marshall the Paladin, Attacks with the Magical +1 GREAT SWORD (6ft; Two-Handed) at Raven #20! Strike Hits an AC of&nbsp; 10 &nbsp;|&nbsp; 17 For&nbsp; 14 &nbsp;Hit Points of Slashing Damage! If a Critical Hit add&nbsp; 6 &nbsp;more! &nbsp; Dungeon Master (GM): that missed! &nbsp; Sirus: oy... : Raven #24 's turn is done. Raven #16 , it's now your turn! &nbsp; Dungeon Master (GM): that one moves to attack : Raven #16 's turn is done. Raven #18 , it's now your turn! &nbsp; Dungeon Master (GM): that one moves to attack and seems to have disappeared : Raven #18 's turn is done. Raven #15 , it's now your turn! &nbsp; Dungeon Master (GM): that one moves to attack : Raven #15 's turn is done. Sildar Hallwinter’s turn has begun! &nbsp; Dungeon Master (GM): he just stays back for now any 2nd attacks or bonus actions here???? &nbsp; ROLO: no &nbsp; Juan : no &nbsp; Sirus: nope, Marcy has no movement and nothing she can reach. : Round 2 Sildar Hallwinter’s turn is done. Avery , it's now your turn! &nbsp; Sirus: wait no marshall has second attack I just member'd &nbsp; Juan : yup he does, lol &nbsp; Marshall the Paladin, Attacks with the Magical +1 GREAT SWORD (6ft; Two-Handed) at Raven #20! Strike Hits an AC of&nbsp; 10 &nbsp;|&nbsp; 20 For&nbsp; 10 &nbsp;Hit Points of Slashing Damage! If a Critical Hit add&nbsp; 4 &nbsp;more! &nbsp; Sirus: WUT &nbsp; Juan : lol &nbsp; Sirus: dice plz &nbsp; Juan : dayum &nbsp; Sirus: marshall go back to school &nbsp; Juan : lol &nbsp; Avery: Vicious Mockery Enchantment Cantrip Casting Time: &nbsp;1 action Range: &nbsp;60 feet Target: &nbsp;A creature you can see and that can hear you within range Components: &nbsp;V Duration: &nbsp;Instantaneous Avery unleashes a string of insults laced with subtle enchantments at Raven #20, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take&nbsp; 5 &nbsp;psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .&nbsp; This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 15 &nbsp; Dungeon Master (GM): Wisdom Raven Ability:&nbsp; 6 &nbsp;|&nbsp; 18 &nbsp; Sirus: ded &nbsp; It seems that Raven #20 is defeated! &nbsp; Avery 's turn is done. Raven #21 , it's now your turn! &nbsp; Dungeon Master (GM): can't move : Raven #21 's turn is done. Raven #22 , it's now your turn! &nbsp; Dungeon Master (GM): same : Raven #22 's turn is done. Raven #13 , it's now your turn! &nbsp; Dungeon Master (GM): that one moves to attack : Raven #13 's turn is done.
Marshall&nbsp; , it's now your turn! &nbsp; Marshall the Paladin, Attacks with the Magical +1 GREAT SWORD (6ft; Two-Handed) at Raven #22! Strike Hits an AC of&nbsp; 16 &nbsp;|&nbsp; 19 For&nbsp; 13 &nbsp;Hit Points of Slashing Damage! If a Critical Hit add&nbsp; 9 &nbsp;more! &nbsp; Sirus: aminals &nbsp; It seems that Raven #22 is defeated! &nbsp; Marshall&nbsp; 's turn is done. Dia Xiloscient , it's now your turn! &nbsp; Elizabeth K.: 23 | 10 60 feet Ray of Frost&nbsp; (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks towards Raven #13, within range! Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 5 Cold &nbsp; Sirus: popsicle. &nbsp; It seems that Raven #13 is defeated! &nbsp; Dia Xiloscient 's turn is done. Juan Denero , it's now your turn! &nbsp; Sirus: Juan, suggest that you hurry across the bridge &nbsp; Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Raven #16! Range: 80ft / 320ft Strike Hits an AC of&nbsp; 25 &nbsp;|&nbsp; 15 For&nbsp; 11 &nbsp;Hit Points of Piercing Damage! yes sir &nbsp; It seems that Raven #16 is defeated! &nbsp; &nbsp; Sirus: also nice one : Juan Denero 's turn is done. Marcuria , it's now your turn! &nbsp; Juan : thank you sir &nbsp; Sirus: move juan thank Marcy moves up and motions for the others to pick up the pace. eot : Marcuria 's turn is done. Rolo , it's now your turn! &nbsp; Sirus: if Rolo wants to get across the bridge, he can slip by Avery btw. &nbsp; ROLO: 15 | 17 120 ft Fire Bolt&nbsp; (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Raven #15,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 9 Fire &nbsp; It seems that Raven #15 is defeated! &nbsp; &nbsp; ROLO: eot : Rolo 's turn is done. Roqar , it's now your turn! &nbsp; Roqar: eot : Roqar 's turn is done. Raven #23 , it's now your turn! &nbsp; Dungeon Master (GM): Beak Raven Attack: 13 &nbsp;|&nbsp; 8 Damage: &nbsp; 1 &nbsp;Piercing Raven #23 Attacks: Roqar! missed : Raven #23 's turn is done. Raven #02 , it's now your turn! &nbsp; Dungeon Master (GM): stuck in web : Raven #02 's turn is done. Raven #24 , it's now your turn! &nbsp; Dungeon Master (GM): hmm disappeared Beak Raven Attack: 6 &nbsp;|&nbsp; 14 Damage: &nbsp; 1 &nbsp;Piercing Raven #23 Attacks: Rolo! missed
Raven #24 's turn is done. Raven #18 , it's now your turn! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Sirus: GM where is #24 right now? cough &nbsp; Dungeon Master (GM): moves to attack it disappeared &nbsp; Sirus: Still over by the rocks On my end : Raven #18 's turn is done. Sildar Hallwinter’s turn has begun! &nbsp; Dungeon Master (GM): 15 | 10 Longsword (One-Handed)&nbsp; (+4) Sildar Hallwinter Sildar Attacks: Raven #24! 10 Slashing &nbsp; Sirus: Yeeeeh get 'em Sildar! woo &nbsp; It seems that Raven #24 is defeated! &nbsp; &nbsp; Dungeon Master (GM): any 2nd attacks or bonus actions? &nbsp; Sirus: Both Marcy and Marshall have leftover movement and second attacks so yes &nbsp; ROLO: no &nbsp; Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Raven #23! Range: 20ft / 60ft Strike Hits an AC of&nbsp; 11 &nbsp;|&nbsp; 18 For&nbsp; 15 &nbsp;Hit Points of Slashing Damage! &nbsp; Dungeon Master (GM): just missed &nbsp; Marshall the Paladin, Attacks with the Magical +1 GREAT SWORD (6ft; Two-Handed) at Raven #18! Strike Hits an AC of&nbsp; 10 &nbsp;|&nbsp; 19 For&nbsp; 12 &nbsp;Hit Points of Slashing Damage! If a Critical Hit add&nbsp; 9 &nbsp;more! &nbsp; Sirus: ACK &nbsp; Dungeon Master (GM): missed &nbsp; Sirus: dice, please stop doing me dirty : Round 3 Sildar Hallwinter’s turn is done. Avery , it's now your turn! &nbsp; Sirus: Time for something unusual out of Avery. &nbsp; Juan : the dice suck tonight this morning &nbsp; Avery the Bard, Attacks with the RAPIER (4ft) at Raven #23! Strike Hits an AC of&nbsp; 21 &nbsp;|&nbsp; 23 For&nbsp; 13 &nbsp;Hit Points of Piercing Damage! &nbsp; Sirus: SHE STABB &nbsp; It seems that Raven #23 is defeated! &nbsp; &nbsp; Juan : WHAT ;-0 DAYUM : Avery 's turn is done. Raven #21 , it's now your turn! &nbsp; Dungeon Master (GM): stuck in web : Raven #21 's turn is done. Marshall&nbsp; , it's now your turn! &nbsp; Mr Chiller: 21 | 25 Mace&nbsp; (+7) Marshall Attacks: Raven #18! 9 Bludgeoning &nbsp; Sirus: splatt &nbsp; It seems that Raven #18 is defeated! &nbsp; Marshall&nbsp; 's turn is done. Dia Xiloscient , it's now your turn! &nbsp; Elizabeth K.: 10 | 22 60 feet Ray of Frost&nbsp; (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks towards Raven #21, within range! Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 9 Cold &nbsp; Dungeon Master (GM): a miss!
Dia Xiloscient 's turn is done. Juan Denero , it's now your turn! &nbsp; Sirus: erngh &nbsp; Juan : no more ravens except whata in the web &nbsp; Dungeon Master (GM): 2 alive in the web and that looks to be it &nbsp; Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Raven #21! Range: 80ft / 320ft Strike Hits an AC of&nbsp; 20 &nbsp;|&nbsp; 12 For&nbsp; 4 &nbsp;Hit Points of Piercing Damage! half damage i think &nbsp; Sirus: ? No? &nbsp; Dungeon Master (GM): the webbing would stop that but not force magic &nbsp; Sirus: Oh. Once the others move away from the web, Rolo can just firebolt the web. &nbsp; Juan : AGREE OOPS sorry caps : Juan Denero 's turn is done. Marcuria , it's now your turn! &nbsp; Sirus: Marcy backs away from the webbing, motioning to Rolo. eot : Marcuria 's turn is done. Rolo , it's now your turn! &nbsp; ROLO: u want me to fire bolt the one in the web &nbsp; Sirus: Yeah. The flames will kill both of the remaining ravens for sure. &nbsp; ROLO: 15 | 10 120 ft Fire Bolt&nbsp; (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Raven #02,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 7 Fire &nbsp; Sirus: ded &nbsp; ROLO: k &nbsp; It seems that Raven #21 is defeated! It seems that Raven #02 is defeated! &nbsp; Marcuria 's turn is done. Roqar , it's now your turn! Marcuria 's turn is done. Raven #02 , it's now your turn! Marcuria 's turn is done. Sildar Hallwinter’s turn has begun! &nbsp; Sirus: And that burns it all up. Good. &nbsp; Juan : nice job y'all &nbsp; ROLO: trying to conserve spell slots &nbsp; Dungeon Master (GM): the front door is where I ping &nbsp; Roqar: 25 | 20 Thieves' Tools&nbsp; (2+0+6) Roqar &nbsp; Marcuria the Human Barbarian Says: "Huh....got a little bit of everything out here." &nbsp; Roqar: Traps? &nbsp; Dungeon Master (GM): and roqar finds no trap &nbsp; Roqar: Is it locked? &nbsp; Dungeon Master (GM): yes &nbsp; Roqar: 10 | 23 Thieves' Tools&nbsp; (2+0+6) Roqar &nbsp; Dungeon Master (GM): i'll say you just get it opened &nbsp; Roqar: opens door Anyone else inside? &nbsp; Dungeon Master (GM): Everywhere disorder and confusion reigns. A myriad of strange objects, potions, and old tomes are scattered on every available surface, including the floor. In one corner of the room is an iron cage. Inside, a girl of no more than nine years old looks at you, terrified. “Y-you’re not with the witch, are you? Are you here to save me?” she sobs with a hint of hope. &nbsp; Marshall the Human Paladin Says: "an illusion i assume, Eris?" &nbsp; Avery the Half-Elf Bard Says: "...How rude of you, Marshall."
Roqar the Elf Rogue Says: "Yes, We will save you" &nbsp; Marcuria the Human Barbarian Says: "Hey, I don't blame him actually. You never know...." &nbsp; Sally the Imprisoned Girl Says: "I...I am Sally." &nbsp; Roqar: 22 | 14 Thieves' Tools&nbsp; (2+0+6) Roqar &nbsp; Marshall the Human Paladin Says: "My apologies, just cautious from the birds outside" &nbsp; Roqar: open cage &nbsp; Avery the Half-Elf Bard Says: "How long have you been here, Sally?" &nbsp; Marshall the Human Paladin Says: "Tell us of this witch keeping you here" &nbsp; Sally the Imprisoned Girl Says: "a few days at least...I...was brought here by orcs....I....was a gift." &nbsp; Sirus: Avery is going to examine Sally cautiously, looking for anything out of place with her &nbsp; Marshall the Human Paladin Says: "and where is this witch at the moment" &nbsp; Roqar the Elf Rogue Roqar glances at Marshall with a look of "He may be right" watching the girl closely &nbsp; Sally the Imprisoned Girl Says: "Eris Cherrydwen? She's the witch yes." &nbsp; Avery: 27 | 8 PERCEPTION&nbsp; (7) Avery &nbsp; Sirus: Oof, critical success. &nbsp; Elizabeth K.: Dia starts casting Detect Magic as a ritual (but will stop if anything major happens) &nbsp; Sally the Imprisoned Girl Says: "Eris has been gone a few hours, I don't know where she went, says she'll be back in a little while to feed me." &nbsp; Mr Chiller: Divine Sense Marshall Class: Paladin The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestia ⁠ l, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampi ⁠ re Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses. &nbsp; (To Marshall ): &nbsp;Sally gives off an aura of very strong evil to you. &nbsp; Dungeon Master (GM): did you see my whisper Marshall? &nbsp; Marcuria the Human Barbarian Says: "Well, we don't have much for food. Just Juan's tasteless conjurations and some hard-tack. But we can get you to a safe place." &nbsp; Mr Chiller: yes &nbsp; Marshall the Human Paladin Says: "BACK IN THE CAGE! NOW" &nbsp; ROLO: may i check the tomb &nbsp; Dungeon Master (GM): tomb rolo??? &nbsp; Marshall the Human Paladin Says: "Guys this sally IS NOT on our side, she is Spilling WITH EVIL" &nbsp; Juan : holy shiat &nbsp; Marcuria the Human Barbarian Says: "...Yeah. Of course. Why am I not surprised?" &nbsp; Avery the Half-Elf Bard Tenses up and takes a step back. &nbsp; Mr Chiller: readying an attack with my greatsword &nbsp; Roqar: if the girl gets back in she locks it again &nbsp; Marshall the Human Paladin Says: "what are you girl?" &nbsp; Elizabeth K.: Has Dia's ritual for Detect Magic finished? &nbsp; Dungeon Master (GM): yes ok dia &nbsp; Sally the Imprisoned Girl Says: "Very well, knight, I am Eris!" &nbsp; Elizabeth K.: So I'm guessing Eris looks magical? &nbsp; Dungeon Master (GM): with that the little girl transforms to become the hag! yes &nbsp; Mr Chiller: ill lower my weapon &nbsp; Avery the Half-Elf Bard Says: "....And to think I let myself fall for that ruse so easily...now I know better."
Marshall the Human Paladin Says: "Trust must be earnt avery" &nbsp; ROLO: hag only one i hope &nbsp; Marcuria the Human Barbarian Says: "Cut her some slack. It was a pretty convincing disguise...." &nbsp; Roqar the Elf Rogue Says: "I had my doubts after I let her out, thats why I gave you a look, Mars" &nbsp; Marshall the Human Paladin Says: "agreed" &nbsp; Sally the Imprisoned Girl Says: "What do you want here? I warn you I can defend myself!" &nbsp; Avery the Half-Elf Bard Says: "...Something did seem off with her, I admit..." &nbsp; Marshall the Human Paladin Says: "As will be, if the situation calls for it hag, we merely seek information" &nbsp; Sirus: Fun. I actually kinda forgot that we were looking for info lol &nbsp; ROLO: me too &nbsp; Sirus: Someone remind me &nbsp; Eris Cherrydwen the Night Hag Says: "What is this information you seek?" &nbsp; Roqar the Elf Rogue Says: "Whats been your deals with the Orcs?" &nbsp; Eris Cherrydwen the Night Hag Says: "To put it simply we helped it other." &nbsp; Says: "For the most part anyways, I had to deal with a bunch that went against me, of which I know you have seen the result yourselves." &nbsp; &nbsp; Roqar the Elf Rogue Says: "Are the Orcs still using a hide away not far from here?" &nbsp; Eris Cherrydwen the Night Hag Says: "If you mean in the caves in the hills of Wyver Tor, no none remain there. They have scattered from Icespire hold when the white dragon decided to move in." &nbsp; Roqar the Elf Rogue Says: "Can you give us directions to Icespire Hold?" &nbsp; Eris Cherrydwen the Night Hag Says: "Come outside and i will point it out to you " she goes ethereal and just moves through the walls to outside &nbsp; Juan : I stick her in throat jk &nbsp; Eris Cherrydwen the Night Hag Says: "Look up over there (pointing) can you see that fortification in the ice and stone? that Is Icespire hold, once home to dwarves, long ago" &nbsp; she's pointing up at the sword mountains &nbsp; Says: "There is a path up to the place" &nbsp; Roqar the Elf Rogue Says: "Ah, much appreciated" &nbsp; Marshall the Human Paladin Says: "You might want to keep your birds in check as we leave" &nbsp; Eris Cherrydwen the Night Hag Says: "Anything else?" &nbsp; Roqar the Elf Rogue Looks over at Mars before answering &nbsp; Eris Cherrydwen the Night Hag Says: "I will keep them at bay." &nbsp; Roqar the Elf Rogue Says: "Thanks for the information" &nbsp; Eris Cherrydwen the Night Hag Says: "you are welcome." &nbsp; Marcuria the Human Barbarian Says: "....Alright. If you told us the truth, and you aren't trying to start trouble for a change, we'll leave you be. You'll regret it if you were lying to us....come on everyone. Let's get out of here." &nbsp; Juan : sounds good marcy &nbsp; Roqar: Take the path &nbsp; Marshall the Human Paladin Says: "We appreciate the information, we will leave your lovely home to its peace.." &nbsp; Juan : 5 | 4 INVESTIGATION&nbsp; (2) Juan Denero &nbsp; Mr Chiller: or not if the need comes to it hehe &nbsp; Juan : 5 | 20 PERCEPTION&nbsp; (2) Juan Denero
Dungeon Master (GM): Juan does not find anything beyond what the map is showing in the back there &nbsp; Juan : \wood? &nbsp; Mr Chiller: shall we make our way towards the hold? &nbsp; Dungeon Master (GM): yes wood &nbsp; Mr Chiller: ah lovely a short trip &nbsp; Sirus: So I guess we're heading up the peak? &nbsp; Mr Chiller: sounds like the plan &nbsp; Sirus: Honestly if it's getting late, would really like to catch a long rest before we continue, Marcy still needs her Rage charges. &nbsp; Dungeon Master (GM): say about 3 miles up from where you are in the valley between the hill and the mountain &nbsp; ROLO: can we take a short rest so i can use my arcane recovery &nbsp; Mr Chiller: shall we ask the hag to stay the night, or camp out &nbsp; Roqar: Rather camp out &nbsp; ROLO: camp out for sure &nbsp; Dungeon Master (GM): you can camp out &nbsp; ROLO: lemonds tiny hut ritaual &nbsp; Dungeon Master (GM): for how long short or long? you'll have to wait until the following morning, its a little after noon now &nbsp; ROLO: k &nbsp; Juan : k &nbsp; ROLO: short then &nbsp; Dungeon Master (GM): short rest folks? &nbsp; Roqar: Long or short? &nbsp; Mr Chiller: yeah &nbsp; ROLO: short &nbsp; Sirus: a short isn't gonna do much for me. aside from Avery getting her health back I guess &nbsp; Juan : I need at least a short rest for spells &nbsp; ROLO: arcane recovery for my 3rd level spell slot &nbsp; Sirus: Rage recovery needs a Long, and same for spell slots. &nbsp; Juan : O wait I havent reset my spells in weeks lol &nbsp; Elizabeth K.: A short would get me back a level 3 slot and HP. But then Mage armor would expire, costing another level 1 &nbsp; ROLO: 8hrs &nbsp; Juan : I usually only cast on marcy so Its rare &nbsp; Dungeon Master (GM): ok, so we go with 8 hours now and just wait until daybreak? &nbsp; Elizabeth K.: Guessing we've already had mage armor on for 4? &nbsp; Sirus: 8 hours is a long rest right? &nbsp; Dungeon Master (GM): yes and this version of tiny hut keeps out weapon attacks before the monsters could fire in on you and it only kept out the bad weather &nbsp; Sirus: lawl &nbsp; ROLO: they cant attack in lemonds tiny hut at all &nbsp; Sirus: Ok then &nbsp; Dungeon Master (GM): ok, back to Eris mak map &nbsp; Sirus: That should be enough to get Dia healed up as well too &nbsp; Juan : i wonder whats in here &nbsp; Dungeon Master (GM): in where? &nbsp; Roqar: tree on the island in the river &nbsp; Juan : yes it just looks like treasure island &nbsp; ROLO: where &nbsp; Sirus: brb need to throw together my lunch. &nbsp; ROLO: brb drink &nbsp; Dungeon Master (GM): ok As you make your way across the cold, windblown foothills of the Sword Mountains, you happen upon a large, prone creature frozen in ice. &nbsp; Mr Chiller: 0 | 16 PERCEPTION&nbsp; (-1) Marshall oof ok &nbsp; Dungeon Master (GM): you Marshall it simply looks like a dead ogre in the ice Marshall the Human Paladin Says: "anyone know what this 'thing' is?" ah okay hehe
Elizabeth K.: 10 | 27 INVESTIGATION&nbsp; (7) Dia Xiloscient &nbsp; Roqar: 13 | 16 PERCEPTION&nbsp; (2) Roqar &nbsp; ROLO: back &nbsp; Dungeon Master (GM): ok Roqar spots a sack frozen in the ice by the ogre &nbsp; Roqar: pulls out a dagger tries to chip it away &nbsp; Elizabeth K.: Rolo, firebolt? &nbsp; ROLO: sure &nbsp; Dungeon Master (GM): ok, she starts chipping away at it and it flakes off and breaks away a bit at a time &nbsp; Sirus: Marcy literally has a pickaxe. Which she can lend to Roqar. &nbsp; Dungeon Master (GM): ok, you reach the sack &nbsp; Roqar: whats in it? &nbsp; Dungeon Master (GM): The sack contains a rusty dwarven helm, two halves of a splintered wooden shield, a tumbleweed, a crumpled-up cowboy hat, and a sackcloth doll in desperate need of restitching. There are 3 vials as well. &nbsp; Roqar: take the cowboy hat, hehe show the vials to the others &nbsp; Marcuria the Human Barbarian Says: "A cowgirl, you are not....what've you got there...?" &nbsp; Juan : yeah roqar would be sexy ina cowboy hat &nbsp; Elizabeth K.: So now we've got a rogue cowgirl? &nbsp; ROLO: do u want me to cast identify on the vials ritual &nbsp; Juan : lol &nbsp; Sirus: I don't see why not. &nbsp; Dungeon Master (GM): you will need to rest if you cast identify on them. &nbsp; Sirus: Ah yeah. Describe the vials, GM? &nbsp; Dungeon Master (GM): plus you need a live carp &nbsp; ROLO: as a ritual &nbsp; Mr Chiller: an arcana check maybe? &nbsp; Dungeon Master (GM): open a vial? &nbsp; Sirus: I mean what color is the fluids &nbsp; Dungeon Master (GM): red so far red had indicated healing &nbsp; ROLO: all are red &nbsp; Dungeon Master (GM): yes &nbsp; Sirus: So perhaps healing potion. Sure. Marcy's brave and willing to try anything once. She takes one of the potions and opens it, giving it a taste. &nbsp; Dungeon Master (GM): it was refreshing &nbsp; ROLO: ty &nbsp; Juan : well guys I have to go for a bit sorry &nbsp; Dungeon Master (GM): she restores 1 hp &nbsp; Sirus: Np. Cya. &nbsp; Dungeon Master (GM): next sip is -1 hp from the total &nbsp; Marcuria the Human Barbarian Says: "Mmm, strong stuff." &nbsp; Sirus: She'll pocket the one she tasted from, and hand one each to Roqar and Dia. &nbsp; Dungeon Master (GM): ok &nbsp; Sirus: What size of potion is it? regular, or...? &nbsp; Dungeon Master (GM): ok, continuing onwards and upwards? &nbsp; Roqar the Elf Rogue Takes the potion as she adjusts the hat &nbsp; Dungeon Master (GM): yes a regular vial &nbsp; Mr Chiller: yes &nbsp; Sirus: Alrighty. &nbsp; Dungeon Master (GM): holds like 8 ozs &nbsp; Dia Xiloscient the Elf Wizard tips the Hat of Wizardry to Roqar &nbsp; Dungeon Master (GM): Clouds partly obscure a stone fortress situated atop the icy spur of a jagged, snow-covered mountain that you recognize as Icespire Peak, a landmark so enormous as to be visible from Phandalin on a clear day. The mountain dwarfs the fortress, which consists of two separate structures joined together by a stone bridge. A narrow, winding path corkscrews up the mountainside to the smaller of the two structures, and appears to be the only safe way to reach it by land. It’s an unwelcome path, but not as unwelcome as the cold, howling wind that buffets you. &nbsp; Marcuria the Human Barbarian Says: "Somehow, I don't think that suits you in this weather." &nbsp; Sirus: Good thing we got the winter clothes earlier eh?
Roqar the Elf Rogue Says: "I can save it for better weather" &nbsp; Puts the cowboy hat in her pack, dumps out the other stuff that was in the sack (Be the new Sheriff in Phandalin HAHA) &nbsp; Marcuria the Human Barbarian Snaps a finger before proceeding, changing her cloak to resemble a sturdy but efficient wolf-fur cloak. &nbsp; Dungeon Master (GM): Marshall you can move &nbsp; Avery the Half-Elf Bard Says: "This path is quite...precarious.." &nbsp; Roqar the Elf Rogue Says: "We shouldn't have to worry about a dragon now" &nbsp; Marcuria the Human Barbarian Says: "Considering everything else going on here, I wouldn't be surprised if there's a third dragon under the mountain or something." &nbsp; ROLO: is there snow on the ground do we see foot prints other than our own &nbsp; Dungeon Master (GM): no footprints visible other than your own &nbsp; ROLO: ty &nbsp; Dungeon Master (GM): it feels about 35 degrees up here right now &nbsp; Sirus: come on sildar : P what's that tho &nbsp; Mr Chiller: 7 | 17 PERCEPTION&nbsp; (-1) Marshall &nbsp; Sirus: That looks suspiciously like a hazard &nbsp; ROLO: 14 | 10 PERCEPTION&nbsp; (4) Rolo &nbsp; Sirus: Do we actually see that or is that an inside part of the map? &nbsp; Roqar: 18 | 21 PERCEPTION&nbsp; (2) Roqar &nbsp; Dungeon Master (GM): ok, geez, that whole structure you see to the east is not there...it is actually the roof top so opps, hate when they draw the maps like this &nbsp; Sirus: ah ok. I think when we get to the top it might be a good idea to try and make a fire. &nbsp; Mr Chiller: no worries &nbsp; Sirus: Warm up before actually heading into the dungeon. Marcy is going to take out and light a torch so there's at least a minimum amount of warmth to hold close. ...That's rough terrain? Or is it just plain old blocked off? &nbsp; ROLO: brb &nbsp; Dungeon Master (GM): ok, here is the info for that spot of rubble: This narrow trail clings to the mountainside as it twists around and up to the gatehouse. Tracks from horses coming and going along the trail are clearly visible. Characters must traverse the trail in single file. If there’s more than one character, determine their marching order and how far apart they're spaced in case it becomes relevant. so it's difficult terrain there. &nbsp; Marshall the Human Paladin Says: "rockslides perhaps, eyes up" &nbsp; Dungeon Master (GM): sigh, mixing area description and dm info together there. &nbsp; Sirus: Ah ok. Yeah, Marshall, then Marcy, Roqar, Avery, Dia, Juan and Rolo and sildar at the rear if he's still accompanying us &nbsp; Marcuria the Human Barbarian Says: "Careful. This feels like the kind of place you'd get ambushed..." &nbsp; Dungeon Master (GM): This solid stone bridge spans the 35-foot gap between the gatehouse and the main fortress, 50 feet above the trail that passes underneath it. The bridge is edged by 3-foot-high stone railings. look like Marshall has found a doorway! &nbsp; Roqar: I use Force Jump up to the bridge hehe &nbsp; Dungeon Master (GM): you are about 2,500 ft up the mountain &nbsp; Marcuria the Human Barbarian Says: "It's almost going to be worse going back down this mountain than it was to go up it..." &nbsp; Roqar: and since we walked we dont get altitude sickness hehe &nbsp; ROLO: back &nbsp; Roqar the Elf Rogue Says: "Maybe we'll find an easier way down" &nbsp; Dungeon Master (GM): ok, as you move to the door i need to look for something that is not where it should be &nbsp; ROLO: 23 | 10 PERCEPTION&nbsp; (4) Rolo &nbsp; Dungeon Master (GM): ok what are you looking for rolo? &nbsp; ROLO: any threats to us &nbsp; Dungeon Master (GM): you see none
ROLO: ty &nbsp; Roqar the Elf Rogue Says: "Marc, You wanna check the door this time?" &nbsp; Dungeon Master (GM): any attempt to open the door, check it for traps? &nbsp; Mr Chiller: attempt to kick open &nbsp; Dungeon Master (GM): strength check &nbsp; Mr Chiller: 7 | 11 STRENGTH&nbsp; (4) Marshall &nbsp; Dungeon Master (GM): you just hurt your foot &nbsp; Marcuria the Human Barbarian Says: "Ugh. Yeah, lemme see." &nbsp; Sirus: Marcy will start with thieves tools to probe for traps. &nbsp; Marcuria Violezi: 10 | 10 Thieves' Tools&nbsp; (6) Marcuria Violezi &nbsp; Dungeon Master (GM): she did not find a trap &nbsp; Sirus: ...Yeah ok. Is it locked? &nbsp; Dungeon Master (GM): she finds that the door readily opens just inside you see an iron bar against the wall she also sees 4 riding horses in 5 stalls &nbsp; ROLO: strange why would a dragon need horses other than food &nbsp; Dungeon Master (GM): they do not look starved &nbsp; Mr Chiller: we can expect their owners to be close by then &nbsp; Marcuria the Human Barbarian Says: "...Careful, now..." &nbsp; Runa Vokdottir Says: "Hold it Lady where do you think you are going?!" &nbsp; Roqar the Elf Rogue Walks inside, puts her cowgirl hat on &nbsp; Dungeon Master (GM): you see a muscular woman with long black hair and cold blue eyes &nbsp; Runa Vokdottir Says: "Come up here to chill out?" &nbsp; Roqar the Elf Rogue Says: "We heard there was a dragon here" &nbsp; Runa Vokdottir Says: "Yes, there was a white dragon up here, hasn't been back in a while, so we thought we'd move right in." &nbsp; Roqar the Elf Rogue Says: "Seems like we had the same ideas" &nbsp; ROLO: how many are you &nbsp; Runa Vokdottir Says: "Well, we were here first lady, it belongs to us now." &nbsp; Marcuria the Human Barbarian Says: "Was about to ask you the same. Thanks for saving me the trouble. Nah, you can keep this place. We ain't staying, that's for sure. Seen anything unusual lately?" &nbsp; Runa Vokdottir Says: "I'm not telling you that." &nbsp; Says: "only unusal thing is that the dragon has not been back in a long while." &nbsp; Marshall the Human Paladin Says: "mind if we have a look around, you know dragon hunting business?" &nbsp; Marcuria the Human Barbarian Says: "Yeah....he uh....he's gonna be gone for a long time, let's just put it like that..." &nbsp; Mr Chiller: research &nbsp; ROLO: is she human &nbsp; Runa Vokdottir Says: "Yes, I do mind. You are not welcome here." yes human &nbsp; ROLO: ty &nbsp; Marcuria the Human Barbarian Says: "To be perfectly honest, I can't imagine why you'd want to stay in here in the first place. Cold's borderline deadly even when you're ready for it." &nbsp; ROLO: do you have anything for trade &nbsp; Roqar the Elf Rogue Says: "Mind telling us what kind of business you have going on here?" &nbsp; Syleen Wintermoon Says: "I am Syleen Wintermoon. I am the leader of this bunch, so you seek the dragon, we do not know where it is but if it's gone we claim the fortress." &nbsp; Marshall the Human Paladin Says: "and when it returns how will you fare? lets us track this thing, take it off your hands"
Roqar the Elf Rogue Says: "Mind explaining who we is in your case?" &nbsp; ROLO: how are they dressed &nbsp; Dungeon Master (GM): No decription beyond what I had posted so far is given but they are bundled up like the adventure party. &nbsp; Runa Vokdottir Says: "maybe we can let you in for a price, got anything to offer?" &nbsp; Roqar the Elf Rogue Says: "In our case, we are on business on behalf of the Order of the Gauntlet" &nbsp; Syleen Wintermoon Says: "We are members of the Stone Cold Reavers, as we call ourselves." &nbsp; Sirus: Have any of the PC heard of them before? &nbsp; Syleen Wintermoon Says: "Never heard of this Order of yours." nope first time you have heard of this group &nbsp; ROLO: i message marcy how about their life &nbsp; Marcuria the Human Barbarian Says: "Uh huh.....starting to all make sense now. Never heard of you. You adventurers, bandits.....like to know a little more before we talk about trade..." &nbsp; Sirus: Marcy glances to Rolo and shakes her head. &nbsp; Mr Chiller: how does 15gp sound, for each one of your men &nbsp; Roqar the Elf Rogue Says: "First time for both of us, have not heard of you Reavers" &nbsp; ROLO: in a yes or no &nbsp; Dungeon Master (GM): Syleen is lean, with long red hair pulled back in a ponytail. &nbsp; Sirus: That is a no &nbsp; Runa Vokdottir Says: "probably because we just recently named ourselves that after coming here and claiming the place." &nbsp; Marcuria the Human Barbarian Says: "Yeah. Okay. What do you actually&nbsp; do &nbsp;though? Hunt?" &nbsp; Runa Vokdottir Says: "15 gold for each of us? that's reasonable." &nbsp; Mr Chiller: how many men am i paying? &nbsp; Roqar the Elf Rogue Says: "15 gold for each of you, if you let us look around the place?" &nbsp; Syleen Wintermoon Says: "Yes, good enough for your little sight seeing tour." &nbsp; Says: "there's 4 of us, so 60 gold." &nbsp; Marshall the Human Paladin Says: "a fair bargain ma'am" &nbsp; Jabarl the Orc-Biter Says: "Very well then, you may come inside." &nbsp; Marcuria the Human Barbarian Says: "I am so not paying that much gold just to..." &nbsp; Mr Chiller: i count and hand over the coins &nbsp; Avery the Half-Elf Bard Says: "It's fine, I can pitch in." &nbsp; Mr Chiller: dw ive got it covered &nbsp; Sirus: Marshall can pay 30, Avery will handle the other 30. : P &nbsp; Mr Chiller: oki &nbsp; ROLO: whata re they armed with &nbsp; Roqar: Roqar pays nothing just talks :P &nbsp; Marcuria the Human Barbarian Bites back a sigh and nods. &nbsp; Syleen Wintermoon Says: "Right this way up the stairs. Those 3 rooms are just barracks, storage and a smithy" &nbsp; Sirus: Btw GM, how about an answer to Marcy's question &nbsp; Mr Chiller: ill open up this door &nbsp; Sirus: That's not where the tour is going I wouldn't. &nbsp; Mr Chiller: oki &nbsp; Sirus: That's just a barracks, storage and a smithy. &nbsp; Syleen Wintermoon Says: "Stand down, we have guest, they have paid us nicely for look at this place." &nbsp; Brakkis Elspaar Says: "Alright Syleen."
Jabarl the Orc-Biter Says: "Darn I was looking for some action, to warm up." &nbsp; Marcuria the Human Barbarian Says: "Nobody thought to bring some firewood up here, huh..?" &nbsp; Brakkis Elspaar Says: "Well, we didn't know we were staying at fist due to the dragon" &nbsp; Jabarl the Orc-Biter Says: "the bridge to the main part of the fortress is this way, stirge lurk about over there just so you know." &nbsp; Marcuria the Human Barbarian Says: "....Oh, fun. Stirges." &nbsp; Marshall the Human Paladin Says: "ah thankyou" &nbsp; Marcuria the Human Barbarian Says: " My favorite... " &nbsp; Mr Chiller: 12 | 2 PERCEPTION&nbsp; (-1) Marshall &nbsp; ROLO: Invisibilty Illusion 2 Casting Time: &nbsp;1 action Range: &nbsp;Touch Target: &nbsp;Creature touched Components: &nbsp;V, S, M (An eyelash encased in gum arabic) Duration: &nbsp;Concentration&nbsp;Up to 1 hour Rolo touches Rolo, who becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell. At Higher Levels .&nbsp; When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. SPELL SAVE DC : 14 SPELL SLOT LEVEL 22 OF 3 REMAINING &nbsp; Mr Chiller: checking out the bridge &nbsp; ROLO: i will check here &nbsp; Dungeon Master (GM): This solid stone bridge spans the 35-foot gap between the gatehouse and the main fortress, 50 feet above the trail that passes underneath it. The bridge is edged by 3-foot-high stone railings. Mounted to the fortress wall north of the door to area H8 is an iron bell with a short, rusty chain dangling from it.The door to across the way stands ajar, its crossbar broken. Damage to the door suggests it was forced open at some point. did you really go invisible here Rolo? &nbsp; Sirus: I would suggest you not lol &nbsp; ROLO: yes &nbsp; Sirus: well oh-fuckin-k then &nbsp; Dungeon Master (GM): ok, since he was in the back they would not notice he went invisible &nbsp; Marcuria the Human Barbarian Says: "I still don't know if you can be trusted with anything....but i'd rather do anything than stand here in this place. You could probably convince us to take care of those stirges for you....if you can offer up a little something in return for the work..." &nbsp; Roqar: (Why not? I would if I could have hehe) &nbsp; ROLO: i did not in front of them &nbsp; Dungeon Master (GM): ok rolo &nbsp; ROLO: i will scout out these rooms for now &nbsp; Dungeon Master (GM): This room contains empty wooden barrels and crates that are so old and brittle they fall apart if disturbed. &nbsp; ROLO: ty &nbsp; Dungeon Master (GM): I should have read that completely at fist but whatever Wooden cots lie in broken heaps against the walls, leaving a clear space in the middle of the room &nbsp; ROLO: ty &nbsp; Dungeon Master (GM): An anvil rests on the floor near a fireplace that hasn't been lit in years. To one side of the hearth is an old bellows. Scattered about the floor are rusty tools and old horseshoes. &nbsp; ROLO: ty &nbsp; Syleen Wintermoon Says: "We have nothing to give you unfortunitly, but our gratitude, for slaying anything over there." brakkis description: An unshapely man whose best years are behind him, Jabarl description: a rugged, sullen brute &nbsp; Marcuria the Human Barbarian Says: ".....Alright. Just tell me one thing, then. What do you do for a living, exactly?" &nbsp; Jabarl the Orc-Biter Says: "Mercenaries for hire." Is Roqar going to go inside? &nbsp; Roqar: not by herself now she will &nbsp; Mr Chiller: backing you up roqar &nbsp; Marcuria the Human Barbarian Says: "....Yeah. Familiar with that trade. Only left it behind recently. Tell you what then.....maybe we'll clear it out for you anyway, as a gesture of good faith. Let us&nbsp;
come up and down here as we please, maybe i'll even sweeten the bargain, get you guys some firewood so you're not borderline-freezing to death up here." &nbsp; Dungeon Master (GM): This short, empty corridor has arrow slits in the north and south walls. risking it? &nbsp; Roqar: 21 | 10 Thieves' Tools&nbsp; (2+0+6) Roqar Traps? &nbsp; Dungeon Master (GM): none to be found no arrows come flying at roqar so she's at the other door &nbsp; Sirus: Marcy and the others can come to help as soon as this talk is over &nbsp; Roqar: 10 | 20 Thieves' Tools&nbsp; (2+0+6) Roqar Traps locked? &nbsp; Dungeon Master (GM): no traps found and not locked &nbsp; Roqar: open it &nbsp; Dungeon Master (GM): as you open it you spot 3 stirges fluttering around the chamber. &nbsp; Sirus: GM? &nbsp; Dungeon Master (GM): yes? &nbsp; Roqar: close the door "Stirges, lets get the others first" &nbsp; Sirus: Marcy said something to Syleen. &nbsp; Dungeon Master (GM): ok ok, they discuss your offer Marcuria and agree to it &nbsp; Marcuria the Human Barbarian Says: "Good. Glad we can agree on something. Let's see about those stirges, then." &nbsp; Roqar the Elf Rogue Says: "I saw at least three, " Open the door and go inside &nbsp; Sirus: It's killin time &nbsp; Dungeon Master (GM): that appears to be all there is...3 stirges that of course are very hungry and attack the party init rolls please &nbsp; Avery: Avery, the Half-Elf Bard, gets ready to make an attack move! INITIATIVE ROLL: 14.18 &nbsp;Only 1 Initiative roll shown to save space Rolo 's turn is done. Juan Denero , it's now your turn! &nbsp; Dungeon Master (GM): round 1 and Juan goes first &nbsp; Juan Denero the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Stirge #03! Range: 20ft / 60ft Strike Hits an AC of&nbsp; 17 &nbsp;|&nbsp; 21 For&nbsp; 10 &nbsp;Hit Points of Slashing Damage! &nbsp; Sirus: wonk &nbsp; It seems that Stirge #03 is defeated! &nbsp; Juan Denero 's turn is done. Stirge’s turn has begun! &nbsp; Dungeon Master (GM): Blood Drain Stirge Attack: 9 &nbsp;|&nbsp; 9 Damage: &nbsp; 6 &nbsp;piercing Attacks: Roqar! The stirge attaches to the target While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 + 3, hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge missed : Stirge’s turn is done. Stirge’s turn has begun! &nbsp; Dungeon Master (GM): Blood Drain Stirge Attack: 12 &nbsp;|&nbsp; 11 Damage: &nbsp; 7 &nbsp;piercing Attacks: Marshall ! The stirge attaches to the target While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 + 3, hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge and a miss : Stirge’s turn is done. Dia Xiloscient , it's now your turn! &nbsp; Dia Xiloscient: 15 | 25 60 feet Ray of Frost&nbsp; (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks towards Stirge #02, within range! Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 4 Cold &nbsp; It seems that Stirge #02 is defeated! &nbsp; Dia Xiloscient 's turn is done.
Marshall&nbsp; , it's now your turn! &nbsp; Marshall the Paladin, Attacks with the Magical +1 GREAT SWORD (6ft; Two-Handed) at Stirge #01! Strike Hits an AC of&nbsp; 24 &nbsp;|&nbsp; 9 For&nbsp; 10 &nbsp;Hit Points of Slashing Damage! If a Critical Hit add&nbsp; 4 &nbsp;more! &nbsp; Mr Chiller: 19 | 14 Greatsword +1&nbsp; (+7) Marshall Attacks: Stirge #01! 10 Slashing &nbsp; Sirus: Oh woops. lol &nbsp; It seems that Stirge #01 is defeated! &nbsp; &nbsp; Sirus: blapped : &nbsp; Marcuria the Human Barbarian Says: "Hah. Great work. Not even a scratch." &nbsp; Roqar the Elf Rogue Says: "After you, Mars" &nbsp; Mr Chiller: ill open up this southern door &nbsp; Dungeon Master (GM): along the walls you see hangers for items no longer present, including hooks for tapestries. among the litter on the floor here are dozens of bones of humanoid appearance in rusty armor. Painted on the stone floor is a 10 ft diameter, shield-shaped crest that features a black tower being struck by a golden bolt of lightning &nbsp; Roqar: Heraldry? Any chance someone knows it? &nbsp; Dungeon Master (GM): first time any of you has seen this symbol &nbsp; Avery the Half-Elf Bard Says: "What a peculiar symbol. I must make certain to find out more about this." &nbsp; Dungeon Master (GM): someone back in town might now, you will have to ask around. odd the artist could not draw the symbol on the map &nbsp; Sirus: lazy &nbsp; Dungeon Master (GM): ok which new door in that passage are you looking at &nbsp; Sirus: eastern-most door &nbsp; Dungeon Master (GM): ok Marcuria the south eastern most door &nbsp; Sirus: Locked? &nbsp; Marcuria Violezi: 15 | 18 Thieves' Tools&nbsp; (6) Marcuria Violezi &nbsp; Dungeon Master (GM): it is not &nbsp; Sirus: check for traps &nbsp; Dungeon Master (GM): none to be found entering? ???? &nbsp; Mr Chiller: yes &nbsp; Sirus: yep &nbsp; Dungeon Master (GM): everything in this room is destroyed like the previous room. Even a pair of chandeliers, once hung on chains. Smashed Smashed furnishings include a long wooden dining table and a dozen wooden chairs. Lying in the sooty fireplace is the stuffed and mounted head of a large white wolf with glassy blue eyes. there are empty hooks above the mantlepiece &nbsp; Roqar: 12 | 13 INVESTIGATION&nbsp; (0) Roqar &nbsp; Marcuria the Human Barbarian Says: "This place could probably even be cozy, with a bit of proper homekeeping..." &nbsp; Roqar: checking the wolf head and fireplace &nbsp; Marcuria the Human Barbarian Says: "Instead of feeling like a freezer." &nbsp; Dungeon Master (GM): ok, nothing out of the ordinary is to be found by Roqar &nbsp; Roqar the Elf Rogue Says: "I may clean this up and take it home" the wolf head closer check on the wolf head &nbsp; Dungeon Master (GM): ok, where are we looking next? ok &nbsp; Roqar: 12 | 19 PERCEPTION&nbsp; (2) Roqar &nbsp; Marcuria the Human Barbarian Says: "I wouldn't. Our friends there probably intend to make use of this part of the fortress too."
Dungeon Master (GM): it simply looks just like what it is a stuffed wolf head &nbsp; Roqar: puts it down in front of the fireplace &nbsp; Roqar the Elf Rogue Says: "Lets keep going" &nbsp; Sirus: western door. &nbsp; Dungeon Master (GM): ok, checking that door for a trap? &nbsp; Marcuria Violezi: 8 | 21 Thieves' Tools&nbsp; (6) Marcuria Violezi &nbsp; Sirus: hurgh &nbsp; Dungeon Master (GM): none to be found &nbsp; Sirus: open &nbsp; Dungeon Master (GM): destroyed furnishings and scattered debris line this room. A cold breeze blows out from the twin fireplaces built into the south wall. ok, do we stop here and continue next week? &nbsp; Sirus: yup. That's the session. &nbsp; ROLO: ty guys that was good &nbsp; Dungeon Master (GM): alright then, Thank you all for playing today and see you all next week! &nbsp; ROLO: tommorow 8pm? &nbsp; Sirus: Nah lol Next week. Same time and place &nbsp; ROLO: k &nbsp; Dungeon Master (GM): Rolo, i think I will hold off, until we get two new players for tomorrows game &nbsp; Roqar: CYA &nbsp; ROLO: so no game tomorow night &nbsp; Dungeon Master (GM): I am trying all over the place...FB groups with hundreds or thousands and no response yet...mewe groups with same results yes likely no game &nbsp; ROLO: np ty &nbsp; Dungeon Master (GM): unless i get two people by the time I get to bed tonight then we shall see &nbsp; ROLO: let me know im off tommorow &nbsp; Dungeon Master (GM): ok &nbsp; ROLO: ty