
The Campaign : "The Sunless Citadel is a D&D adventure suitable for four 1st-level player characters. Player characters (PCs) who survive the entire adventure should advance through 2nd level and 3rd level before the finale." This pre-made module is a pretty new player friendly module, although veterans of the setting who've never played it will also find several unexpected things awaiting them in the depths. The module offers plenty of chances for combat, roleplaying, puzzle solving and surprises for the players involved. Your DM : Before I continue about the campaign, I'll describe a bit about myself and how I intend to DM this module. This will be my first time trying my hand at DMing, though I've played 3.5 for a couple of years now over several different campaigns and find the setting quite to my liking. My DM style might seem a bit unorthodox to some and I have some fairly old style ways of doing things in terms of character creation and dungeon crawling. Overall its my hope that things will go well and ultimately everyone will have a good time with the adventure. By the end of the module, I'll know whether or not I wish to continue DMing and there is the potential the group could be moving on to another, higher level, module or even onto a custom campaign that I'll be designing. That being said, here is a bit about the game. Character Creation : We will be doing an organic style for the stat rolling, 4d6 drop the lowest and the order in which you roll the stats are the stats they correlate to. No moving around, individual re-rolls on stats 6 or lower and full rerolls if there are 3 or more 8's. Character classes may be chosen before or after you see your rolls. Core classes and races for this module, will open up if I do a custom campaign but keeping it simple for now. PBH1 and 2 are available for spells/feats, outside spells/feats might be ok'd after I check them out. Starting gold will be rolled based on the classes' value, and people are going to have to get creative if they skimp out on the RP items like food and such as I intend to try a rather immersive style of play. Target Date/Time : Weekly Sessions, Saturdays at 8pm EST until 12am EST. Longer sessions may be possible. Aside from that, there won't be any major changes to the 3.5 ruleset just yet in terms of homebrewing things, although that is open to change as the module and potentially the campaign progresses. I encourage new players who have never played d&d or people looking to get into the 3.5 ruleset join the module, I have no problem helping people learn the rules and what-not. Veteran players are also more than welcome, although it'd likely be best if you haven't played the module before in order to prevent pre-knowledge of things and potential spoilers for others. If you're interested in joining, shoot me a PM on here or reply to the post with any questions and I'll try to respond in a timely manner.