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Interest Check - Concept I have for a Ravenloft inspired campaign set in an arid landscape full of curses and ancient wisdom

1630957932

Edited 1630957999
This is just an interest check. I just want to see if the concept flies. Please comment in any way you see fit below. System? Probably D&D 5e, but maybe Pathfinder I or II. Curse of the Black Land             Long, long ago there was a land flourishing with more life and beauty than anywhere in the world. The vast river Aur brought fertility to the valley named for its black soil. This place was named Kemet; the Black Land.             The People of the Black Land grew in number as their Gods blessed empire spread throughout and ruled with wisdom, peace and plenty. For innumerable generations the Gods were praised and bestowed with gifts of glory in kind for receiving bountiful harvests, love, knowledge and the lives the people had. Their temples and monuments were meant to last forever.   Nothing lasts forever.             The line of pharaohs, descended from Ra, passed the obligations of the throne from generation to generation. Passed down was the need to safeguard the will, worship and sacred places of the Gods’ along with providing wellbeing to the people of Kemet.             What came from the rule of the last pharaoh has been lost but the rumors and legends seem to be true. The son of Amenhotep III, Akhenaten, rose to power over all his older brothers by fate as it was decreed so. During his reign he wrote into law the worship of the one true deity, Aten, and the wrath of the Gods’ laid low the pharaoh and his country.             After his death he rose up, a creature not living and not dead, cursed in a mummy’s trappings seeking vengeance from well over a thousand years ago as the truth of those events faded into ancient history leaving the people without a true ruler and without hope.   The Curse of Akhenaten             The calamity which struck confuses even today’s scholars who can only trace the whispers of truth from myth and legends. None know now how to rid the land of all the curses which doom those born in Kemet, and those dragged to it from other realms.             The small dimension is walled off forever by deserve and an invisible wall of fire. The bitter winds bring disease and suffering to any who live within. The natives aren’t the only one endangered by this curse for a strange magic has many a time whisked away the wanderers from other worlds. Wandering on paths in other lands or even other worlds forested and plenty left behind to a vast desert has been commonplace through Kemet’s centuries.   Will you take up the Call?             Not that you will have much of a choice as you are taken from the home you knew to the land of Kemet. The place you left behind never offered you as much danger for so little reward.             In Kemet you will find your destiny, uncover a prophecy and rid this small world of a terrible curse… or you shall become another of the lost souls trapped here until the end of time. 
New player looking for games. 5E.