
Allow me to introduce myself… I’m John, DM extraordinaire (over 23,000 hours on R20). Feel free to check out my profile on here or Star Playing. <a href="https://startplaying.games/game-master/taibhsear-dm-extraordinaire" rel="nofollow">https://startplaying.games/game-master/taibhsear-dm-extraordinaire</a> Jump to the juice and just email me - <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 50 and from Canada (Toronto originally but don’t hold that against me). I’ve been DMing since October of 1991. I run D&D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game although I have borrowed from many sources over the years. The Problem - I have two players whose work schedules have changed and are no longer available consistently on Sundays. This has pouched my two Sunday games and the remaining players want to start a new campaign to fill the slot. The Solution - Brainstorm a new game so I can start prep on a new campaign before the schedule changes come into effect. Ideas presented and being considered include: A Brout Game - Probably set in the Brout (similar to Goliaths based on half-giants from 2e Dark Sun) homeland of Dulaguzik, located in the East Marches, the campaign would revolve around their struggles to maintain their territorial borders and exploration of the area around it. Their home in the high mountains of the small (500x500 miles) temperate island is surrounded by hobgoblins, ogres, and giants. Dark Sun Game - This will be an interesting concept as I haven't run anything in DS since the 90s but I'll figure it... No additional details atm the moment but we can come up with ideas if there's interest in the game. Dragon Game - Freshly hatched wyrmlings are being transported to the Magocracy of Himkaldur by merchants who are unaware of what the crates contain. The orcs of Mytalune care nothing for the dragons but seek other riches the caravan may have. When they attack the caravan, they startle the wyrmlings who panic and try to escape. This is a game where the players are the wyrmlings. Alone and frightened, they must work together to survive in the untamed forest of Mytalune. What will they do? Where will they go? It's up to you to decide whether they end up as beautiful boots on a fledgling dragon slayer or overthrowing the mage lords of Himkaldur, who originally sought them as pets. Psion of Newon - This is a gestalt psionics game where each player is some kind of psionic class and another class. The campaign arc will be about the fall of Magocracy to the psions as an allegory of the conflict be Mystra her estranged son Newon who tapped into the Radiant Pool without her consent and created the perversion of magic known as psionics. Orc Game - The players are orcs and the DM has to figure out how to build a campaign around that concept. Fey Game - The players are fey and the DM has to figure out how to build a campaign around that concept. Undead Game - The players are undead and the DM has to figure out how to build a campaign around that concept. Unicorn Game - The players are unicorns and the DM has to figure out how to build a campaign around that concept. By this point, they were just spitballing. If you have a concept you're interested in, throw it in the pile. It's can't be any crazier than this bunch. The Setting Depending on which game you join you may be in any one of many areas of Thera (the world). Most of my games have taken place in Multras, the primary human continent. Multras is split into five portions (east, west, north, south, and central) each with its own trade language (eastern common, western common, northern common, southern common, and central common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries like France and Germany, and some are completely unique, like the Banite Theocracy of Kallum but they all have their own language and culture. Vaynyke (Vain-ike) is a large island (referred to as the Great isle), nestled to the northwest of Multras. Vaynyke is dominated by a huge mountain range that separates the center (dwarven kingdoms) from the human coastal kingdoms. Vaynyke extends almost as far north as Northern Multras but is much more temperate due to its geological activity. The East Marches is a large archipelago to the east of Multras which is about 2400 miles across (it covers 40 degrees of latitude). It reaches from the tropics to the arctic circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. There are many areas ruled by them, but they are separated by vast stretches of wilderness filled with all manner of creatures both friendly and aggressive. Far to the west of Multras is the home of the elves. While the elves spread across Thera from its birth, the majority of them hail from Varanyr (Var-RAIN-nir). These are mostly sylvan elves who live off the land and seek to maintain their culture and traditions. They have a good relationship with the high elves of Varanyr, who they outnumber 100 to 1. To the south, across the maelstrom known as Umberlee’s Playground, is the dwarven homeland of Ardokhan (Ardo-khan). The ocean around the equator is impassible by ships but it does not matter as Ardokhan has no ports, just sheer cliffs rising up from the ocean floor. There is but one mundane way to travel to and from Ardokhan and that is the great highway, a tunnel under the ocean that opens up in Southern Multras. The tunnel entrance has been held by the mountain dwarves for over five millennia. Flanking Ardokhan, are the goblin and orc savage lands of Krozago (Kro-ZAGO) and Bruhazavo (Bru-HA-zavo). Krozago is the homeland of the goblinoids and Bruhazavo is the heart of the orc horde. While neither race controls either of these continents entirely, their presence is unmistakable. Current Games <a href="https://app.roll20.net/lfg/listing/276846/~the-lost-empire~" rel="nofollow">https://app.roll20.net/lfg/listing/276846/~the-lost-empire~</a> Your Game - If you have an idea for a game and a group interested in playing, let me know and I’ll see what I can do. I’m free most days except weekends (can be worked around) and Tuesday nights (moveable). I run for a minimum of 4 hours and up to 8. I prefer no more frequently than weekly but depending on the campaign I might be able to do it twice a week. I’m open to anything from slapstick Monty Hall farce to hardcore intense RP. I’ve done it all and I don’t care which style you like. We play to have fun. Some people like fart jokes and shaving dwarves’ beards while they are passed out while others wish to build a rich history and become a cannon feature of the world. Spoiler: There are a lot of cannon PCs both mine and other players in my world and I consult these players when you interact with their characters so you have no idea what’s coming down the line. Brand New Game - Nothing has been determined about these two new slots but if you want to get in on the brainstorming we are recruiting. The Lost Empire - 8th level gestalt game Saturdays (3 pm to 9 pm MT) - There are 0 seats open at this table. The Lost Empire 2.0 - 3rd level game Tuesdays (6 pm to 10 pm MT) - There are 2 seats open at this table. Plane Escape - 13th level game Alternate Sundays (10 am to 10 pm MT window but scheduling varies) - 0 Seats Available. Dark Force Rising - 11th level game Alternate Sundays (10 am to 10 pm MT window but scheduling varies) - 1 Seat Available. East Marches Main Campaign - 10th level game - On hold, while a player is dealing with personal issues - 0 Seats available. Noobling Grotto - 1st to 6th game Tuesday Nights - (6 pm to 10 pm MT) - Drop-in game for new players - This game is on hold for now. Chaos in the East - 17th level game - On hold due to pandemic - Ironically, the lockdown stopped this game for a long while. Seafaring - 22nd level game - On hold due to pandemic - While everyone else is free to play online, one player can’t monopolize the internet when his spouse can’t leave the house. Embers of the North - 3rd level game - Double dog dumped as both of the above players are in it. The Splendor - Sunday Backup Game (10 am to 10 pm MT window but scheduling varies) - 0 Seats Available. Expectations I run open, sandbox, player-centric original content games. The main theme is established, the story is there, but these are elements the players choose to engage and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise a lot of players. I don't care how the story unfolds, although I try to make the most dramatic things happen, the dice and the players' action are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with and others are picked by the players. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign don’t be afraid to present it. I make most of my own maps when I have time and make custom tokens for each player. I detail my loot with the players in mind. I roll randomly but I like juicy drops so I’m often inclined to pick the next thing on the table if it looks sweet. Rates $3 per hour of gameplay (1st-4th level) minimum 4 hours. $3.50 per hour of gameplay (5th-9th level). $4 per hour of gameplay (10th-14th level). $5 per hour of gameplay (15th+). My games have no level limit and we continue on as long as the players wish to play. The highest we’ve made it to is 22nd level. While the PE game is only 13th level, they are already talking about epic level stuff (20+) and post epic stuff (30+). I have rules for both despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. My noob game is free to play if you want to try it out and meet some of the other players. I can also run a session zero if you have a group and want to do a one-shot. Getting Started Before you contact me make sure: You are 18 or over. You’re willing to play D&D for 4+ hours a week. You own a microphone of decent quality. You have Roll20 account. You have Discord account.