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Possible to roll "ob Dices" ?

1364645259

Edited 1429785980
Its Swedish roleplaying system called "EON" that uses D6 dices. But since they dont want an dagger to always be "none dangerous" if u are using leather armor. They are using a system that is "ob" with is short for endless. So if a short sword that does ob2d6 damage, if you roll a 6 on a dice then remove that dice and add 2 new ones. And this loop goes forever untill there are no 6 showing. on any dices. So lets say you role 2d6 and u get "dices showing a 4+6" then u rerole that 6 dice and ad a new dice. But the 4 is still there. And the 2 new dices shows a "5+3" so the end damage from "ob2D6" ==> 4+5+3= 12 And ofc u can role a 6 on your dice and then role a 1+2 = 3 and get a lot lower value then the 6 you roled in the begining.
<a href="http://help.roll20.net/dice-rolling-reference/" rel="nofollow">http://help.roll20.net/dice-rolling-reference/</a> /roll 1d6! &nbsp;&lt;-- This will explode on a six.
Well that is not the same thing. The "Exploding dice" just adds a dice if you role a 6.&nbsp; The "ob dice" Removes that 6 and adds two new D6 rolls. In the Exploding dice the 6 can never become lower then 7 (6+x) In the ob dice a 6 can become 2 (x+x) So the system is differnt.
Yeah, no... that isn't possible right now. Might be possible with the API, but that will be Mentor only.
1364667838
Gauss
Forum Champion
/roll 2d6r6 will reroll sixes but it will only give one replacement die. You would need to roll the second die manually.&nbsp; Example: /roll 2d6r6 = 4+6(greyed out)+5 = 9 - Gauss
Gauss - Well, yha. still rather bothersome way to solve it, since sometimes absurd things happen and its 6 after 6 after 6.