Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye! The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven. Welcome! This module is designed for a party of 4-6 heroes of 1st level. By the end of the campaign, the players should be 8th level or higher. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight. This adventure can begin in any campaign setting, so it can continue well past the end of the module, should it come to that.&nbsp; This will be my first time running this module, but I'll be well prepared for it. As a GM I spend a lot of time trying to prepare the things necessary to run games as smoothly as possible. Speaking of GM-ing. Let's go through some brief introductions. I'm DM Rat. I'm 23 years old and I am an experienced Dungeon Master. I've been behind the screen for over seven years now and have run well over 50 games over that period. D&amp;D has always been a passion of mine, and only recently have I decided I wanted to turn this passion into something I can do full-time, even if it doesn't pay the best.&nbsp; In my games, I always do my best to be prepared. So expect battle maps, carefully selected music and ambiance, handouts, and the like. As a DM, I believe in letting my players drive the narrative forward. I merely ask the question and let the group find a way to their answer. I prefer to let the party take center stage and do my best to provide information and give my rulings on the game as fairly as possible. I'm also a firm believer in the rule of cool. While I do believe in arbitrating certain rules as written, I always like to encourage creativity and free-thinking in my games. I find that it makes it more enjoyable for all parties involved. I have my own set of house rules and etc. for each game I run. These are more complementary to my GM-ing style and some of them are open to change if agreed upon by the majority. Character Creation and Homebrew Rules Character Creation is fairly open in my games. I try to keep an open mind for most races, classes, and subclasses.&nbsp; I also do allow Homebrew/UA within reason,&nbsp; provided they make sense in fiction. If you can find a creative way to fit in whatever you have in mind into the world, chances are I will allow it. So be creative! So as long as you run them by me beforehand, it should be okay. I do, however, reserve the right to change and rebalance certain features if they turn out to be unbalanced in play. Stats will be rolled. 6 sets of 4d6kh3. These will be rolled twice and you get to pick which stat line you would like to use. Stat line totals below 75 will be rerolled.&nbsp;&nbsp; What time is the session? As listed above, sessions will be held on Saturdays at 6 PM GMT+2 or onwards. Session time is relatively flexible and will be discussed and set firmly once at least 4 players have signed up for the campaign.&nbsp; Any requirements to play? Primarily Discord, as that is where voice and text will be handled. There will be a server dedicated to this campaign which I will be putting up for ease of access.&nbsp; Payment? Each session per week will cost&nbsp; 10 &nbsp;USD . Payment will be transacted through PayPal only. Kindly pay at least one day before each session. Alternatively, you could pay&nbsp; 35USD&nbsp; for the entire month. Payment for a missed session will not be refundable if you do not notify me at least 4 hours before the session. On the occasion that I miss a session that you have already paid for without notifying the server ahead of time, I will refund&nbsp; 10 &nbsp;USD&nbsp; and you will get&nbsp; 2 &nbsp; USD&nbsp; off your next session.&nbsp; Our first session together will be free. That session will be used for character creation and for introductions/discussions. Any further questions and inquiries you may have will be answered there.&nbsp; Also, tipping is entirely up to you! I'd appreciate it a lot, but it is also not necessary. Rules? Players aged 18 and above only, please. This campaign tackles dark and mature themes. I cannot, in good conscience, DM for anyone younger than 18 and broach adult topics. &nbsp; Kindly inform me or the server ahead of time if you cannot make it to a session.&nbsp; Be respectful. Be mindful. Be tactful. A surefire way to ruin a group's fun is to not do any of these. Have fun! This is a game at the end of the day.&nbsp; How do I apply? If this sounds interesting to you or you would like more information, please feel free to reply to this topic, send me a direct message on Roll20, or add me on Discord @ Rat#1483. Game Link:&nbsp; <a href="https://app.roll20.net/lfg/listing/306398/the-wild-beyond-the-witchlight-6pm-est" rel="nofollow">https://app.roll20.net/lfg/listing/306398/the-wild-beyond-the-witchlight-6pm-est</a> Thank you! :D This game will require payment to the Game Master at a rate of $10 per game. Roll20 is not responsible for any mishaps that may arise thereof.&nbsp; Please note that Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.