Spynx said: I know there is a crit field. What I need to do though is roll both damage 1 and the crit and then maximize which ever is lower. Just to be clear: when you crit, you roll the damage dice again, and take both the regular damage roll and the crit roll, and maximize whichever one is lower? Such as: Regular damage is 1d6, Crit is also 1d6, then for a critical hit, you roll 2d6, keep the higher, and also add 6? E.g.: If on a critical hit: 1) The regular damage die roll is 3 and the crit damage die is 4, you'd keep the 4, and change the 3 to a 6 for a total of 10? 2) The regular damage die roll was a 5 and the crit damage die was a 2, you'd keep the 5 and change the 2 to 6 for a total of 11? If that's the case then no, there's no way to input anything into the crit field that will change the result of the regular damage die roll. What Dalton was suggesting is a common alternate crit rule where the critical hit die is always the maximum, and you roll the regular damage die as normal. That ends up being the result of [[1d6+6]]. Your crit rule would be [[2d6kh1+6]]. But again, there's no way to input that somewhere to have it 'overwrite' the regular damage die. But you could put that into the crit damage field and just ignore the regular damage roll.