Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[LFP][Star Wars:FFG][Paid] STAR WARS: UNSUNG WARS

1631917837

Edited 1631918024
Despite recent victories, the Rebel Alliance flounders in its struggle against the evil Galactic Empire. Desperately short on supplies, the Rebels investigate every lead to resupply their forces.&nbsp; As part of this effort, a team of Elite Operatives is sent to the Alliance Intelligence flagship Shadow Raptor to oversee resupply efforts along the rimward sectors of the Hydian Way... META INFO Hello! Welcome to this Age of Rebellion Star Wars: Fantasy Flights Games TTRPG campaign. This campaign will follow a group of Rebel Operatives struggling against the Empire, fighting for a future free of Tyranny. Perhaps to Restore the Republic, or maybe Create something New.&nbsp; This game will take place on Wednesdays at 6:30pm CST and run for anywhere from 3-4 hours depending on player availability.&nbsp; Myself as a DM:&nbsp; &nbsp;Hello, you can call me Weevil or Dapper! I've been running games for 7-8 years, in various TTRPG systems. Starting in Dungeons and Dragons, I quickly developed a love for all things Roleplay and Tabletop. I've run multiple editions of D&amp;D, Chronicles of Darkness, MOTHERSHIP, and of course Star Wars: FFG. Most of the games I've run have been completely homebrewed adventures, sometimes within pre-written settings, but usually in settings of my own design. I run a roleplay focused game where the narrative both overarching and personal for each character, takes precedence. However, I make a point to run a mechanically sound game where all rules are given strong consideration and typically run in accordance with developer intent, unless the group decides upon a new homebrew ruling. I spend hours and hours preparing my sessions, creating maps, getting just the right musical theme, and balancing encounters for that On The Edge sense of danger in each battle, all centered towards giving players a sense of accomplishment. I prefer that my players feel like the heroes of their own stories, overcoming impossible odds and earning themselves a spot&nbsp; as legends of the setting. Roleplay/Exploration/Combat percentages usually end up something like 40/30/30 As your Rebel Cell grows in military might and political relevance, what will you use your power for? Will you bring aide to the people who have been wronged and oppressed by the Empire, even at the cost of your own skins, or will you use any means necessary to Strike Back against your foes?&nbsp; These decisions are ultimately yours, but one thing is certain. The various factions at play in the Galaxy must work together to bring down the unmatched strength of the Galactic Empire.&nbsp; &nbsp; RULES This game will feature all optional rules and Specializations from Age of Rebellion Supplement Books, available for players to use. In addition, all Universal Specializations are available for players to use.&nbsp; These optional rules include things like Squadron Rules, Expanded Skillrolls, etc.&nbsp; The party is limited to 2 Force Sensitive characters who may take F&amp;D classes, though it is recommended that if 2 Force Sensitives are in the party, that at least one of them starts with one of the Universal Force Specializations rather than an F&amp;D specialization, though this can be negotiated.&nbsp; Being absent from session for 3 or more sessions consecutively without a sufficient reason will lead to you being kicked from the game. No bullying, harassment, or OOC discrimination allowed. People will be spending time, money, and effort to be part of this group and have fun, respect your fellow players investment.&nbsp; STRUCTURE This game will be a long-style Campaign structured game that could last anywhere from 5 months-2 years, depending on the group. The game will begin with the Game Masters Kit AoR pre-written adventure but will immediately afterwards open up into a self-guided Open-Galaxy campaign with various plothooks for missions and the like to grab onto, or ignore at the groups discretion. Several plothooks may lead into other AoR modules, but most content in the game will be entirely homebrew story and adventure material based on the groups preferences and desires. It will be a living, breathing Galaxy that will move independently of your actions but will also have the potential to be heavily shaped by them. Maybe your Rebel Cell will obtain enough political backing to establish its own government after the Fall of the Empire, maybe you'll lead the Rebellion to Ruin and Defeat? Or, perhaps you shall usher in a return of the Republic and Democracy, or even the Confederacy of Independent Systems? Your own actions and their effectiveness can change the course of Galactic History, for better or worse.&nbsp;&nbsp; Apply below at the Game Listing, or message me directly on Discord. Discord Handle: WeevilKnievel#2327 Game Listing:&nbsp; <a href="https://app.roll20.net/lfg/listing/306707/star-wars-unsung-wars" rel="nofollow">https://app.roll20.net/lfg/listing/306707/star-wars-unsung-wars</a> This game will require payment to the Game Master at a rate of $10 per player each session via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
EDIT : We are starting at Knight Level Play! 150 Extra Starting XP after Character Generation, 9000 Starting Credits for Start Equipment.&nbsp;