Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[LFG] Trying to find the Old School

Hello Everyone, I currently DM 5e but, as a player, I would like to get away from all that 5e fiddliness and get back to basics. I have been searching for Original D&D, Old School Essential, and AD&D Groups on Roll20 but I realize there are many "OSR" titles out there that I haven't even heard of. If you are looking to DM a game system that has a Old School Feel to it, please let me know.  
There is also Dungeon Crawl Classics which is all about that Old School feel. You know, when the party marched into the Caves of Chaos because it was there, slaughtering everything, hoping to find a purple potion before your health (or luck) ran out. Miss those saves vs. death rolls. But if you're looking for something more like 3.5, consider Pathfinder 1e. More likely to find games on Roll20.
The weapon speed and levels of proficiency from early editions probably aren’t going to up your alley if you think 5E is too fiddly. Rule simplicity wasn’t really a thing in early editions of D&D.
1632113816

Edited 1632120532
Actually, regular D&D - or as the rule books calls itself "Original D&D" (as opposed to Advanced D&D) - from the TSR editions is the simplest edition of all editions ever released.  This edition (also known as BECMI on the internet) was originally designed for casual friendly gatherings, people new to fantasy RPGs overall, etc., with the rule books even written in a very reader-friendly and story-like format with tutorials and solo/group adventures interwoven in.  There were even some official solo-adventure modules for single players (yes you can play and DM at the same time for yourself). Despite all of that, it is the only edition of all to feature concrete rules up to level 36 and immortals play too.  There were no terms such as popularly used today of "epic" or "non-epic".  It was just a continous advancement, simply broken into stages with an overarching theme. Levels 1-3 primarily dungeon adventures; levels 4-14 primarily wilderness adventures; levels 15-25 primarily rulership/land-owning/ream-traveling/politics/etc.; levels 26-36 primarily pinnacle of success, fame, and your decision of your ultimate fate; immortals - playing as immortals (this part of the rules was a little more complex requiring ages 14+ per rule book, whereas others were either ages 10+ or ages 12+ at the highest levels per rulebook recommendations) Now....having said all that, the question is whether you would be too bored with ths edition (BECMI) or not if you're used to the huge plethora of options and vast encouragement of homebrew races, classes, spells, etc. in 5e. ;)  After all, in BECMI you don't have race on the character sheet (demihumans such as halfings, dwarves, and elves are considered classes), and you only start with 7 classes to choose from.  When you advance to higher levels, some more classes open up (druid, paladin, avenger, knight) for you to convert to if your character meets the correct requirements.
Giving a thumb up to Markus.  He is the real deal :)  You want old school, he is your man.
PM me if you wish.