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UDL - First Timer Issues

Hey folks, Had my first session with UDL last night and ran into a few issues. Wasn't sure if these were common issues, if there are workarounds, or if there is somewhere in particular I should be posting this. Here's what I saw: 1. I turned on Explorer Mode for my map, and then used the Explorable Darkness/Reveal tool to reveal all of the areas the party had been previously. For three of my four party members, this seemed to work well, and the players could see places they had been. For one of the users (running Google Chrome on Windows), it was blotchy. You could see some areas, but not others. I tried re-revealing it, and that would successfully reveal an area, but then another area would go dark again. Any ideas on this one? 2. I used Kevin's light macro to cast light on a particular token (a human wizard). That worked fine for the human wizard, who could see the light. However, a halfling character in the same room couldn't see the wizard's light. I had to cast light on THAT character as well for them to be able to see, which wasn't technically what I wanted, since the halfling didn't have a light source. What am I doing wrong here? Ideas welcomed! Thanks! Steve
I think there have been a couple new bugs popping up recently, so I'd suggest checking out the UDL Bug Forum thread to see if others are having the same issue.  In the meantime, here are my standard lighting/vision troubleshooting steps: Make sure you are using Chrome or Firefox. Make sure you are set to only use either Updated Dynamic Lighting  or  Legacy Dynamic Lighting, not both. Token must have vision enabled. Token must be 'controlled' by the player who is checking vision. You should use a ' dummy account ' in order to see changes live/instantaneously when you make them as GM. There are other benefits as well (streaming, testing macros and other tricks, resetting the game URL). There needs to be a light source. Tokens always emit light from the center of the token -- in LDL it comes from a small point in the center of the image, and in UDL it comes from a circle that is some small percentage of the image size -- so if you set the map image as a light source, you'll get some funky behavior. Token and light source need to be on the correct layers. Do not use .webm animated tokens. They are currently bugged and often will not work correctly and prevent visibility. If a player cannot see, move their token.  There is a bug with UDL that prevents player vision from 'activating' until after one of their tokens is moved on a page. Make sure you don't have a Fog of War/Permanent Darkness layer on. Make sure you don't have Advanced Fog of War/Explorable Darkness blocking vision. Explorable Darkness and Advanced Fog of War are saved  for each token .  So if a player has control of a token, they will see all of their 'explored area'. Page 'Cell Width' settings can have an affect on a token's vision, especially if the 'light multiplier' is set to something other than 100%. Switch the Cell Width to '1' and see what happens. Check random other page settings, such as 'Restrict Movement'  Make sure your view is centered on a token that has vision enabled and a light source Make sure you/your players are on the correct page. Double check that they have not been split from the Party ribbon. Clear your browser cache. Clear the game chat archive.
Thanks very much Jarren. I do wonder if #8 specifically could be the reason the halfling couldn't see the light from the human's Light spell... We definitely didn't move the halfling token after setting up the light. I'm not totally sure about #2 either. When you say " Make sure you are set to only use either Updated Dynamic Lighting  or  Legacy Dynamic Lighting, not both," do you mean at the MAP level? The token level? The everything level? I'm running Lost Mines of Phandelver, and while I think I changed the settings on one specific map that we were on last night, I definitely didn't convert the whole module or anything. Also, bonus points for managing to respond to this before Keith. Haha. :D
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Steven B. said: I'm not totally sure about #2 either. When you say " Make sure you are set to only use either Updated Dynamic Lighting  or  Legacy Dynamic Lighting, not both," do you mean at the MAP level? The token level? The everything level? That would be the everything level. Edit:  And maybe it is fine by now, but I didn't use the tool.  I converted my games by hand because the tool didn't seem all that reliable at the time.  I went through and disabled everything from LDL including deleting any numerical values, and then enabled and set up UDL.  That way there would be no possibility of hidden values still messing with things.  I'm not sure you have to be that paranoid, but that seemed to keep any issues I had to a bare minimum.