I'm looking for a way to show blocked line of sight areas with colors other than black. So if your line of sight is blocked by a tree the color the player sees in that direction is green or brown. The purpose is to allow players to know they can't see because of foliage (green) or a wall (black) or whatever. This way, for example, if the line if sight is blocked by UDLpasswall representing a forest (green) then the players would know they can continue to move, even if their line of sight is blocked. Is there a way to do this or do I need to figure out a new API? I figure that UDLpasswall, UDLwindow, and doorknocker can change dynamic lighting interactions that this should be possible. I just don't know where to begin.