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Get Rid of Updated Dynamic Lighting (UDL)

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Edited 1632829972
Headline says it all. UDL has caused nothing but issues in an attempt to fix something that wasn't broken. The system was simple and easy to use and understand, the new one is a confusing mess. In an attempt to oversimplify the system, you made many aspects of it unusable. Im thrilled that roll20 devs are content that THEY aren't experiencing the lag issues or the atrocities of not being able to limit a tokens ability to see clear across a map or not able to see at all,  but the system is not good at all. Leave the legacy lighting and stop trying to force the udl. The udl is awful and you aren't hearing much about it anymore because people are starting to give up that you listen to feedback without deleting actual constructive criticism. For the love of everything, please leave the lighting alone
Roll20 need to update dynamic lighting because the technology used for legacy lighting is very dated and has little to no scope for improvement. Roll20 has had the joy of trying to maintain 2 lighting systems at the same time in order to keep people happy, they even stretched out their plans for sunsetting legacy lighting because of community feedback. At some point, the site needs to be updated and new technology needs to be implemented. This will always cause issues as any large overhaul does. I'm a software dev myself and know these pains. I also strongly disagree with the confusing aspect of UDL, it's very straightforward and user friendly in comparison to the old legacy lighting. 
I've loved Dynamic lighting, it's straightforward and user friendly, however it doesn't seem to want to work this week, might have been an update but I can't see any reason as to why it's failing now. Characters only get a black screen, no updates on drops, have vision and nightvision etc. CTRL+L shows they only have complete darkness etc. Other than that it's been fine for me for the better part of 6 months of actively using it
The reason this happens for most tech is "technology used for legacy lighting is very dated" as more time passes and updates happen old systems break.
I'm in favor of getting rid of UDL too.  First, let me say I'm a former computer programmer and I understand all the reasons that Roll20 had for an updated lighting system.  The problem is that the new system is poorly implemented, has many problems and has been nothing but a headache for me as a GM since I started using it. One of my biggest problems is that I cannot see tokens on the map as a GM because of the way the lighting was implemented. What I see is a "washed out" screen most of the time and can't see the map, or the tokens - just white. I have a headache after every game caused by eyestrain. Another problem I have in my game is that almost every game session, my players complain that they can't see anything. I usually have to turn off vision for their token, and turn it back on again to fix whatever the problem is. This slows down the game. I had one player who saw nothing but a black screen for the entire game session and there was nothing I could do, or he could do, to fix the problem. Another issue is that I use Bump so that players who have means to become invisible can do so - the Bump API moves the token to the GM layer and just gives the player a slave token to move that isn't visible to others. This causes players to lose vision. It didn't with LDL.  I also have a druid character in my game. I use the Wildshape API so that the player can change form in the game. About half the time he changes, he loses vision. Again, this did not happen under LDL. Lighting, and vision, is probably one of the most important aspects of my game and the thing that fails most often. UDL has been nothing but a headache for me. And nothing anyone says will make me change my mind - UDL was poorly implemented. So, when someone suggests "Get rid of Updated Dynamic Lighting", I have to say: +1.
Saul J. said: I'm in favor of getting rid of UDL too.  First, let me say I'm a former computer programmer and I understand all the reasons that Roll20 had for an updated lighting system.  The problem is that the new system is poorly implemented, has many problems and has been nothing but a headache for me as a GM since I started using it. One of my biggest problems is that I cannot see tokens on the map as a GM because of the way the lighting was implemented. What I see is a "washed out" screen most of the time and can't see the map, or the tokens - just white. I have a headache after every game caused by eyestrain. Another problem I have in my game is that almost every game session, my players complain that they can't see anything. I usually have to turn off vision for their token, and turn it back on again to fix whatever the problem is. This slows down the game. I had one player who saw nothing but a black screen for the entire game session and there was nothing I could do, or he could do, to fix the problem. Another issue is that I use Bump so that players who have means to become invisible can do so - the Bump API moves the token to the GM layer and just gives the player a slave token to move that isn't visible to others. This causes players to lose vision. It didn't with LDL.  I also have a druid character in my game. I use the Wildshape API so that the player can change form in the game. About half the time he changes, he loses vision. Again, this did not happen under LDL. Lighting, and vision, is probably one of the most important aspects of my game and the thing that fails most often. UDL has been nothing but a headache for me. And nothing anyone says will make me change my mind - UDL was poorly implemented. So, when someone suggests "Get rid of Updated Dynamic Lighting", I have to say: +1. +1 to everything you said. I am not 100% positive, but I believe that the Wildshape API is no longer being maintained because its creator is not on Roll20 anymore. I could be wrong, though.
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