Saul J. said: I'm in favor of getting rid of UDL too. First, let me say I'm a former computer programmer and I understand all the reasons that Roll20 had for an updated lighting system. The problem is that the new system is poorly implemented, has many problems and has been nothing but a headache for me as a GM since I started using it. One of my biggest problems is that I cannot see tokens on the map as a GM because of the way the lighting was implemented. What I see is a "washed out" screen most of the time and can't see the map, or the tokens - just white. I have a headache after every game caused by eyestrain. Another problem I have in my game is that almost every game session, my players complain that they can't see anything. I usually have to turn off vision for their token, and turn it back on again to fix whatever the problem is. This slows down the game. I had one player who saw nothing but a black screen for the entire game session and there was nothing I could do, or he could do, to fix the problem. Another issue is that I use Bump so that players who have means to become invisible can do so - the Bump API moves the token to the GM layer and just gives the player a slave token to move that isn't visible to others. This causes players to lose vision. It didn't with LDL. I also have a druid character in my game. I use the Wildshape API so that the player can change form in the game. About half the time he changes, he loses vision. Again, this did not happen under LDL. Lighting, and vision, is probably one of the most important aspects of my game and the thing that fails most often. UDL has been nothing but a headache for me. And nothing anyone says will make me change my mind - UDL was poorly implemented. So, when someone suggests "Get rid of Updated Dynamic Lighting", I have to say: +1. +1 to everything you said. I am not 100% positive, but I believe that the Wildshape API is no longer being maintained because its creator is not on Roll20 anymore. I could be wrong, though.