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Being able to make groups of macros for different characters

I think the topictitle gives most of the idea away already most of the suggestion, but I'll try and explain it a little more in depth. I came across this earlier when we were going into our campaign to try out and play with some other characters than our mains. Having set up everything for my main character, I could ofcourse make an entire new batch for my new character(s), but that would result in having a long, long lists of macros which might be hard to distinguish from eachother. I personally prefer keeping the names short, so the screen doesnt get too cluttered with all the names. How would I envision this ? You would basically create a category, let's say "Cleric". You would be able to add all macros you needed/wanted under that category for that specific character. You would add your powers, saving throws, initiative etc under those. Then you could create a second category, let's say "Warlock" and you could do the same. Depending on which character you would be playing, you could switch and show them on the screen.  Apart from it being handy for the players, I might imagine it could be handy too for DMs, being able to easily group and store macros/rolls for the different monsters they have in a dungeon or just simply make categories for the diverse encounters.
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Gauss
Forum Champion
This can already be done via the character sheet Ability Macros. If that system is not effective for you or you were asking for something different please explain how what you would like is different from the Ability Macro system. - Gauss
Can totally already do that with the character sheet Ability Macros. And they include check boxes for which you want displayed in the macro bar. So you can make them all and then decide which you need displayed as that time.
Yes indeed, I totally missed that. We had no character sheets open in our campaign and I was using the general macro menu, so thats why I was thinking it could be done better :) Thanks for pointing me in the direction though!
Now this actually makes me think of a nice way to tidy it up, like for example if you have a character and an animal companion or more than one character you control and have listed macros for the macro bar... what if there were a dropdown next to the macro bar to select a character you have set macros to appear in the bard for and then swap between characters on the macro bar? For example currently the macrobar would be: (d20) (Ariel: Initiative) (Ariel: Melee-Attack) (Ariel: Damage) (Ariel: Perception) (Ariel: Survival) (Llewellen: Initiative)  (Llewellen: Melee-Attack) (Llewellen: Damage) (Llewellen: Perception) (Llewellen: Survival) I would suggest having a dropdown menu that you select and you would get the options: Macros, Journal: Ariel, Journal: Llewellen. And when you select the option, all Abilities and macros checked to appear in macro bar for that selection appear at the bottom of the screen next to the dropdown box.
I suppose the Character Sheet in teh Journal could be kinda tidied up (unless there are GM things involved with that that i dont know off), since attributes now just results in a long, long list. Maybe we could clean that up by making some sort of a table (1 colomn with ability mods, 1 with defenses, 1 with skills) so it doesnt become 1 big mess straight away. And I was thinking that maybe the macrobar could be move from the bottom to the right side (next to the chat/journal etc. screen) and make a list, so you have more room and it doesn't start falling off if you are using more macro's than 1.