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LFP - DM Extraordinaire - Lost Empire 2.0 - 3.5 Home Brew [Paid] - Tuesday Nights 6-10 pm MT - (4th LEVEL GAME WITH 1 OPEN SEAT)

Allow me to introduce myself… I’m John, DM extraordinaire (over 23,000 hours on R20). Feel free to check out my profile on here or Star Playing. <a href="https://startplaying.games/game-master/taibhsear-dm-extraordinaire" rel="nofollow">https://startplaying.games/game-master/taibhsear-dm-extraordinaire</a> Jump to the juice and just email me -&nbsp; <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 50 and from Canada (Toronto originally but don’t hold that against me). I’ve been DMing since October of 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game although I have borrowed from many sources over the years. The Setting Depending on which game you join you may be in any one of many areas of Thera (the world). Most of my games have taken place in Multras, the primary human continent. Multras is split into five portions (east, west, north, south, and central) each with its own trade language (eastern common, western common, northern common, southern common, and central common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries like France and Germany, and some are completely unique, like the Banite Theocracy of Kallum but they all have their own language and culture. Vaynyke (Vain-ike) is a large island (referred to as the Great isle), nestled to the northwest of Multras. Vaynyke is dominated by a huge mountain range that separates the center (dwarven kingdoms) from the human coastal kingdoms. Vaynyke extends almost as far north as Northern Multras but is much more temperate due to its geological activity. The East Marches is a large archipelago to the east of Multras which is about 2400 miles across (it covers 40 degrees of latitude). It reaches from the tropics to the arctic circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. There are many areas ruled by them, but they are separated by vast stretches of wilderness filled with all manner of creatures both friendly and aggressive. Far to the west of Multras is the home of the elves. While the elves spread across Thera from its birth, the majority of them hail from Varanyr (Var-RAIN-nir). These are mostly sylvan elves who live off the land and seek to maintain their culture and traditions. They have a good relationship with the high elves of Varanyr, who they outnumber 100 to 1. To the south, across the maelstrom known as Umberlee’s Playground, is the dwarven homeland of Ardokhan (Ar-do-khan). The ocean around the equator is impassible by ships but it does not matter as Ardokhan has no ports, just sheer cliffs rising up from the ocean floor. There is but one mundane way to travel to and from Ardokhan and that is the great highway, a tunnel under the ocean that opens up in Southern Multras. The tunnel entrance has been held by the mountain dwarves for over five millennia. Flanking Ardokhan, are the goblin and orc savage lands of Krozago (Kro-ZAGO) and Bruhazavo (Bru-HA-zavo). Krozago is the homeland of the goblinoids and Bruhazavo is the heart of the orc horde. While neither race controls either of these continents entirely, their presence is unmistakable. &nbsp; Current Games &nbsp; <a href="https://app.roll20.net/lfg/listing/282203/lost-empire-game-2" rel="nofollow">https://app.roll20.net/lfg/listing/282203/lost-empire-game-2</a> Your Game &nbsp;- If you have an idea for a game and a group interested in playing, let me know and I’ll see what I can do. I’m free most days except weekends (can be worked around) and Tuesday nights (moveable). I run for a minimum of 4 hours and up to 8. I prefer no more frequently than weekly but depending on the campaign I might be able to do it twice a week. I’m open to anything from slapstick Monty Hall farce to hardcore intense RP. I’ve done it all and I don’t care which style you like. We play to have fun. Some people like fart jokes and shaving dwarves’ beards while they are passed out while others wish to build a rich history and become a cannon feature of the world. Spoiler: There are a lot of cannon PCs both mine and other players in my world and I consult these players when you interact with their characters so you have no idea what’s coming down the line. The Lost Empire &nbsp;- 9th level gestalt game Saturdays (3 pm to 9 pm MT) - There are 0 seats open at this table. The Lost Empire 2.0 &nbsp;- 4th level game Tuesdays (6 pm to 10 pm MT) - There are 2 seats open at this table. Plane Escape &nbsp;- 14th level game Alternate Sundays (10 am to 10 pm MT window but scheduling varies) - 0 Seats Available. Dark Force Rising &nbsp;- 13th level game Alternate Sundays (10 am to 10 pm MT window but scheduling varies) - 0 Seats Available. East Marches Main Campaign &nbsp;- 10th level game - On hold, while a player is dealing with personal issues - 0 Seats Available. Noobling Grotto &nbsp;- 1st to 6th game Tuesday Nights - (6 pm to 10 pm MT) - Drop-in game for new players - This game is on hold for now. Chaos in the East &nbsp;- 17th level game - Sundays (10 am to 2 pm MT) - Back on as of Oct 3 - 0 Seats Available. Seafaring &nbsp;- 22nd level game - Sundays (10 am - 2 pm MT) - Back up game when others fall through - 0 Seats Available. Embers of the North &nbsp;- 3rd level game - Double dog dumped as both of the above players are in it. The Splendor - Sunday Backup Game (10 am to 10 pm MT window but scheduling varies) - 0 Seats Available. &nbsp; Expectations &nbsp; I run open, sandbox, player-centric original content games. The main theme is established, the story is there, but these are elements the players choose to engage and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise a lot of players. I don't care how the story unfolds, although I try to make the most dramatic things happen, the dice and the players' action are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with and others are picked by the players. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign don’t be afraid to present it. I make most of my own maps when I have time and make custom tokens for each player. I detail my loot with the players in mind. I roll randomly but I like juicy drops so I’m often inclined to pick the next thing on the table if it looks sweet. &nbsp; Rates &nbsp; $3 per hour of gameplay (1st-4th level) minimum 4 hours. $3.50 per hour of gameplay (5th-9th level). $4 per hour of gameplay (10th-14th level). $5 per hour of gameplay (15th+). My games have no level limit and we continue on as long as the players wish to play. The highest we’ve made it to is 22nd level. While the PE game is only 14th level, they are already talking about epic level stuff (20+) and post epic stuff (30+). I have rules for both despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. My noob game is free to play if you want to try it out and meet some of the other players. I can also run a session zero if you have a group and want to do a one-shot. &nbsp; Getting Started &nbsp; Before you contact me make sure: &nbsp; You are 18 or over. You’re willing to play D&amp;D for 4+ hours a week. You own a microphone of decent quality. You have Roll20 account. You have Discord account.
I have a question. Is the Lost Empire 2 game specifically ONLY level 4? Like, you will not gain XP or level ups in it, you essentially have to merely survive all the time? Thank you for taking the time to read this. :)
The party is currently 4th level. They leveled up last week. It's letting people know how far along the game is. If you read the post, each game has its current level listed.
I appreciate it. Thank you. :)
AnnaSophia Braden said: I appreciate it. Thank you. :) No problem.
Tohem is a dwarven cleric of Septimus, the god of strength. He's a complicated character.
Leoren the pirate bard with his monkey familiar.
Arron the druid likes melee combat. He casts shillelagh on his staff and flanks with his wolf.
Tomorrow night we start the haunted castle adventure.
I don't think we'll be able to add anyone new after we start this adventure so this may be last call for a couple of weeks.
Turns out the castle isn't that far from town so the party might take on this adventure in waves, retreating to the town for rest each day.
T - 3:00:00 until game start...
After rescuing Baron Leo Wilson from debt collectors, the party agreed to visit his ancestral castle and deal with its former residents. They have no idea what they've signed up for but they will have to wait until next week to find out.
Bruze, not to be confused with bruise, is one of the thugs on the debt collector's pay roll.
Ellion is more hired muscle but enjoys his job enough to lend a hand free of charge.
Mykal is more reserved than his coworkers. He's just doing his job while he's waiting for the next opportunity.
Duncas is the head of the debt collection department of the local chapter of the Moon Claws. The guild doesn't take no for an answer.
Just waiting to see if the latest applicant pans out before closing the thread.
It looks like Robert is good to go with LN wizard. Once everything is set I'll close the thread.
This game is officially full. I have a Friday night game I'm still recruiting for if you're interested.