
First off let me say how hyped I am to try using this with my group. It seems to handle most everything I want in my games, but is much more accessible then Maptool.
I haven't had a chance to play yet, but I did make a campaign from one I had made previously (Since I had all the encounters and artwork already made.)
I did notice a few things that I would like to see if I were to have my cake and eat it too:
1) Change the image of the campaign - I noticed that Roll20 picked one of the lesser mobs for the image of my campaign. I'm not sure how this was picked. It was not the first, last, nor was it one I uploaded. I could not see where to change this.
2) Change page image - Like wise, I'm not sure how Roll20 picks the thumbnail for the pages. It would be nice to set this manually.
3) Reposition tool pallet, Chat Windows, and/or be able to pan the map away from the top, left corner - My maps were made to fit the grid spot on. I notices there were a few times where tokens were covered by the pallet and chat window. It would be nice to move these windows or be able to move the map to a more to the right. When panning the map stops moving when the left side of the grid meets the the left border of the window.
4) Change scale of grid - I originally forgot this. I didn't see a way to change the distance for the grid. It defaults to 5 feet which is great for most systems, but some times I put city maps of different scales.
5) Reorder organize handouts - I made handouts with my images scanned of my monster cards. I made them in order of the encounters, but when I logged back in they were all out of order. I couldn't drag and drop them in order or see any way to organize them. It would be nice to able to organize, group them and drop them in folders.
6) Images for GM notes on tokens - I made handouts with my images scanned of my monster cards because there was no way to add images in the GM notes. I like to make screen grabs from the monster builder in DnD Insider. It would be nice to able to drop those into the note section. It seemed like it would work, but it would not save.
7) Make GM Layer Visible - I've seen this posted, but it's definitely one I agree with. Sometimes tokens disappear into the map when faded. It would be nice to either have a toggle or make the GM layer entirely visible when in that edit mode (like tokens fade when in map edit mode, but are visible in others).
8) Add a player visibility toggle in their settings and right click - A little nitpicking since they can just be sent to GM layer, but I can see a few times this could be useful for quick switching without switching layers.
9) Light radius and fog of war - I would like two levels of fog. One would block vision of tokens and map (light radius) the other would block tokens, but not map. I would call the first dark and the other would be fog or low light. Specifically for the dark, it would be nice to set an aura on tokens that would reveal the area for light sources
10) More layers - 3 is sufficient, but it would be nice to have more layers with toggled visibility so you could make all tiles/tokens visible on the layer at once, i.e. a lever that raises bridges.
11) Integrate iPlay4e - This is a great site for an online character sheet. It would be nice if Roll20 could talk to/import the information there, specifically stats and power rolls. I realize that this is specifically a DnD tool, but I can dream.
A lot of this is nit picking. Roll20 is awesome site/app and I will definitely be using it in the future. I just thought I would throw my two cents in while it was still in Beta.
Great work everyone and thanks!
Edit - added grid scale at point 4.