I would be interested in the concept. Generally what I would be looking for is something where I could feel awesome and accomplished as things progressed. I want to achieve my character's goals, whatever those might be. If that is a wizard collecting lore in his quest for immortality and an army of skeletal servants to see to his whims, awesome. If is a shapeshifter whose concerns don't extend beyond enjoying good company in the moment and seeing others happy, great. If it is a teenager whose biggest concerns are its grades and social standings, that's great drama too. What I build depends on the system and the other people there, but I want them to be good at what they do and to be able to take pride in themselves and joy in their successes. I want to build an awesome, but generally positive story. Setbacks are fine, but if it starts feeling like a long downward spiral, or everything I want feels unachievable, then that is a problem. That being said, what I want could indeed be unachievable within the game. Using the wizard example. I would likely never get immortality or the entire army of undead, but as long as I felt like I was making progress, I would be happy. Getting a little less general and trying to offer more concrete ideas. I have wanted to give a character idea I've had for Beast: the primordial a try for a while now. That can be a very rp heavy game if done right and might be your style as Chronicles of Darkness tends to be very much for character driven stories. Hensin! is also good for character driven stories if you're into power rangers and the like and has reasonably easy rules. It would also be reasonably easy to do a short mission with to get a feel for the group. Lords of Gossamer and Shadows is extremely character driven and can be awesome if you can find people who play it. I'm also always up for the more popular things like D&D and pathfinder. Those are just a matter of making sure that the people you have are focused on character driven stories. They put a greater focus on killing monsters and getting loot, mechanically, but it doesn't stop anyone from making more character driven stories. Swashbucklers of the 7 skies has a cool setting and reasonably loose mechanics and very much tends to focus on the characters driving the story. At the end of the day. I am reasonably flexible on systems as well, available at that time, would love a more character driven story, and interested in the idea. The rest of what has been written is mostly just me building on that concept as you weren't specific as to what you were looking for, but the core of what you have stated you want matches up with the core of what I would enjoy. I would love to be kept in mind for this if it gets off the ground.