
CAMPAIGN SETTING and EVENTS You are a free peasant of Erabel, a city of trade and diplomacy, a city where all are welcome. You are at Peddler's Square, on marketday, looking over a range of wares, many of which you could only dream of affording. The sky splits with a booming crack, the great peal echoing across the plains. A dirty cloud blooms in the air above the palace, opening like a flower to birth a vast stone. The small mountain hovers for a brief moment, falling almost slowly to crush the Council Palace and the Court of Arms. A wave of dust drowns the square, blanketing your vision. Masonry grit stings your eyes, invades your nose and mouth. Screams ring from the city center, a wave of pleas and shouts which rolls toward. Screams are all around you, taken up by your fellow market-goers. Through the billowing dust small figures can been seen, striking down market-goers, snatching others away...What do you do? * * You survive! There are goblins to be fought off, townsfolk to be saved and rallied, and the stone itself is a mass of tunnels which team with goblinoids and houses darker secrets still within, and the ruins of the city center holds relics of the sacred temples which may aid the city against the coming of the Goblin Stone. * CAMPAIGN and CHARACTER GENERATION DETAILS This is a rather simple campaign, but will have some fun changes in terms of character building and development. It will be combat-heavy (unless sneak rolls stay high), will allow for little in the way of shopping, temple access (healing and resurrections), and uninterrupted rest. It is dungeon and combat heavy, deadly, will go perhaps to level nine (longer if we all like), and starts at 0 lvl. Progression will be based off of milestones/story event completion instead of experience points. * Each player will make MULTIPLE CHARACTERS, at least 3, at level 0. As far as in-depth character building, history, and concept for later development (I want them to be a great knight or high-dollar assassin) it might work best to let that develop through play. There is a good chance of a character dying before it even reaches level 1. Each player will choose one character to play, and if it dies the player will choose another character they made. * CHARACTER STATISTICS *Make AT LEAST 3 peasant characters: use Standard Array, HP 3 plus CON bonus, add racial abilities and backgrounds, alignment, speed, initiative, etc, but no class or equipment (including material components). Any skill proficiency will be given a simple +1 (due to a lack of class proficiency bonus). We will ONLY be using the races from the players handbook I might be flexible on races or variants, which we can work out in PMs.* * CHARACTER-BUILDING GUIDELINES Try to make an inexperienced (adventuring-wise) person from a fantasy city, not a fearless and seasoned combatant. Imagine job, family, beliefs, personality, etc. No royalty or rich relatives are available to help, at least not directly. If you are related to royalty it is distant, only close enough to obligate your character but not to aid them. If they have rich family then the character is either estranged, in hiding, or shunned. Your character is likely from the ranks of low-level peasants like laborers, rope-peddlers and fortune tellers, pub bouncers and baker's assistants, street brawlers, brewers, farmers, and blacksmith apprentices. Think of a character with heroic *prospects* and *potential*, but no heroic *accomplishment* or *experience*. Remember, your characters aren't adventurers...*yet*. * ***Sessions usually last around 2.5 hours*** *What I offer as a GM:* Evocative descriptions Immersive settings fast-paced, dynamic combat Grounded fantasy Tailored content (story, items, world-building, and encounters) Voices and accents Co-creative and collaborative Love of mythology, storytelling, and cosmology Welcoming and helpful to new players Rules-medium gameplay RP friendly Challenging encounters Original creatures, settings, and items 30 years experience (running, playing, home-brewing) 30 years of experience sword-fighting, martial arts, combat sports, larping, and reenactment This game will require payment to the Game Master at a rate of $20 vis startplaying.games at the beginning of each session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.