Hey all, My regular Monday party, who have been together since March last year have just recently finished their second campaign with me. We've been through Avernus and Strahd so far, and the group decided they want to tackle Saltmarsh next. We have begun and played through the first couple chapters of the book but unfortunately have lost two of our players to real life commitments. This is a really fun, chaotic, high roleplay group. And for this module the party started all together as the crew of a pirate ship, that limped its way into harbour, Pirates of the Caribbean style at the beginning of Curse of the Black Pearl.  Our group has changed over time, and at this point we're able to take on another two players to join our party, to bring us back up to six. The only requirements are someone who is fun and down to roleplay with the group. I am open to new players, and perfectly willing to help coach people through things like character creation and levelling up. Ghosts of Saltmarsh lends itself very well to dipping in and out of the published chapters and homebrew elements, so the party spent last session exploring a fey island they found in a place where the borders between planes were weakened. There are lots of fun and exciting opportunites for a mix of roleplay and combat which tends to run about 50/50 with this group. So we can cater for everyones tastes of what they want to see in a game! The game will be continuing this coming Monday, so if your interested, please respond ASAP so I can chat with you and see whether you'd be a good fit for the group. This game will require payment to the Game Master at a rate of $10 per session, to be paid via paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.