Good afternoon, everyone. I'm working on a Scriptcard for Saving throws but I would like to add conditional bonuses to certain ones. Each skill will have a SkillMod variable set to 0 unless there is a specific bonus it needs to apply. I have attached my current build. This character gets a +2 bonus to Survival when the check would benefit from scent. So, as long as you select Survival the question "Does this check benefit from scent" comes up and sets a new variable based upon your answer. The issue I'm having is that the query comes up no matter what skill you select. The survival skill is the only one with the code that sends it to the subroutine, --:SurvivalSkillMod|, so I'm at a loss as to why, no matter what I do, the query appears every time. Any help would be greatly appreciated. Thanks in advance. Have a good one. !scriptcard {{ --#sourceToken|@{selected|token_id} -->CheckType| --#emoteText|[*S:character_name] is making a [&SkillName] skill check. --#title|[*S:character_name]’s [&SkillName] Skill Check --#titleFontSize|1.4em --#titlecardbackground|#783f04 --:ActualRoll| --=SkillRoll|?{Skill|Standard,1d20|Advantage,2d20kh1|Disadvantage,2d20kl1} + [$Bonus] [ATTR + PRO] + [$SkillMod] [SKILL MOD] --+[&SkillName] Roll:| [$SkillRoll] --?[$SkillRoll] -le 12|Crap --?[$SkillRoll] -gt 20|Awesome --:OK|Roll was Meh --+It's Just OK| This roll is just mediocre. --X| --:Crap|Roll was crap --+Terrible| This rolled was horrible! --X| --:Awesome|Roll was best --+[*S:character_name] is a GOD!| Everyone should PRAY to roll this well --X| --:CheckType| --=SkillType|Skill ?{Choose|Acrobatics,0|Animal Handling,1|Arcana,2|Athletics,3|Deception,4|History,5|Insight,6|Intimidate,7|Investigation,8|Medicine,9|Nature,10|Perception,11|Performance,12|Persuasion,13|Religion,14|Sleight of Hand,15|Stealth,16|Survival,17} --?[$SkillType] -eq 0|Acro --?[$SkillType] -eq 1|AnHa --?[$SkillType] -eq 2|Arca --?[$SkillType] -eq 3|Athl --?[$SkillType] -eq 4|Dece --?[$SkillType] -eq 5|Hist --?[$SkillType] -eq 6|Insi --?[$SkillType] -eq 7|Inti --?[$SkillType] -eq 8|Inve --?[$SkillType] -eq 9|Medi --?[$SkillType] -eq 10|Natu --?[$SkillType] -eq 11|Perc --?[$SkillType] -eq 12|Perf --?[$SkillType] -eq 13|Pers --?[$SkillType] -eq 14|Reli --?[$SkillType] -eq 15|Slio --?[$SkillType] -eq 16|Stea --?[$SkillType] -eq 17|Surv --:Acro| --=Bonus|[*S:acrobatics_bonus] --&SkillName|Acrobatics --=SkillMod|0 --<| --:AnHa| --=Bonus|[*S:animal_handling_bonus] --&SkillName|Animal Handling --=SkillMod|0 --<| --:Arca| --=Bonus|[*S:arcana_bonus] --&SkillName|Arcana --=SkillMod|0 --<| --:Athl| --=Bonus|[*S:Athletics_bonus] --&SkillName|Athletics --=SkillMod|0 --<| --:Dece| --=Bonus|[*S:Deception_bonus] --&SkillName|Deception --=SkillMod|0 --<| --:Hist| --=Bonus|[*S:history_bonus] --&SkillName|History --=SkillMod|0 --<| --:Insi| --=Bonus|[*S:insight_bonus] --&SkillName|Insight --=SkillMod|0 --<| --:Inti| --=Bonus|[*S:intimidation_bonus] --&SkillName|Intimidation --=SkillMod|0 --<| --:Inve| --=Bonus|[*S:investigation_bonus] --&SkillName|Investigation --=SkillMod|0 --<| --:Medi| --=Bonus|[*S:Medicine_bonus] --&SkillName|Medicine --=SkillMod|0 --<| --:Natu| --=Bonus|[*S:nature_bonus] --&SkillName|Nature --=SkillMod|0 --<| --:Perc| --=Bonus|[*S:perception_bonus] --&SkillName|Perception --=SkillMod|0 --<| --:Pers| --=Bonus|[*S:persuasion_bonus] --&SkillName|Persuasion --=SkillMod|0 --<| --:Perf| --=Bonus|[*S:performance_bonus] --&SkillName|Performance --=SkillMod|0 --<| --:Reli| --=Bonus|[*S:religion_bonus] --&SkillName|Religion --=SkillMod|0 --<| --:Slio| --=Bonus|[*S:sleight_of_hand_bonus] --&SkillName|Sleight of Hand --=SkillMod|0 --<| --:Stea| --=Bonus|[*S:stealth_bonus] --&SkillName|Stealth --=SkillMod|0 --<| --:Surv| --=Bonus|[*S:survival_bonus] --&SkillName|Survival -->SurvivalSkillMod| --<| --:SurvivalSkillMod| --=ScentCheck| ?{Does this check benefit from scent?|Yes,1|No,0} --?[$ScentCheck] -eq 0|NoScent --=SkillMod|2 --<| --:NoScent| --=SkillMod|0 --<| }}