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Ch. 88: Wave Echo Cave is Combed Over and More Redbrand Veteran Guards are Fought!

Dungeon Master (GM): ok, lets see here, the adventurers are inside the Wave Echo Cave now, having just dealt with Redbrand guards. There is a rope going down into the ravine you note the passage entrances to the north west and south east   Marcuria the Human Barbarian Says: "Come on. Let's keep moving. We got friends down there that could use our help."   Juan : where is the rope? ok   Sirus: Down the rope we go.   Dungeon Master (GM): rope is tied around the one pillar at the south east near the ravine ok which way are you going?   ROLO: does it look safe to use   Juan : 14 | 7 INVESTIGATION  (2) Juan Denero checking the rope   Dungeon Master (GM): it looks fine and currently the only way down into the ravine   ROLO: k down we go   Roqar: Roqar takes the rope and Rappels the way facing the ground   Dungeon Master (GM): and once at the bottom you go which way?   Sirus: Marcy, Avery, Seros and Marshall will all follow suit.   Roqar: I vote South East?   Sirus: Hm ...I mean I guess that works. Ok, southeast.   Juan : east   Roqar: 21 | 25 PERCEPTION  (5) Roqar   18 | 6 PERCEPTION  (5) Roqar See anything so far?   Dungeon Master (GM): no Roqar does not notice anything out of the ordinary there   ROLO: my mage armor still active   Juan : oh shit   Dungeon Master (GM): yes rolo   ROLO: ty   Sirus: These were there last time   Dungeon Master (GM): those are all the dead bodies from the war here long ago   Marcuria the Human Barbarian Says: "Keep an eye on the ceiling, guys. Remember last time?"   Juan : oh ok   Roqar: Roqar draws her sword and keeps going   ROLO: looking all around   Dungeon Master (GM): Many tunnels intersect at this natural, thirty-foot-high cavern. The walls are carved with simple reliefs showing dwarf and gnome miners hard at work. Half a dozen large brass lanterns stand in niches or on ledges around the cavern,and all are lit.   Juan : i draw my sword as well 6 | 3 PERCEPTION  (2) Juan Denero   ROLO: 10 | 8 PERCEPTION  (4) Rolo   Roqar: 16 | 10 PERCEPTION  (5) Roqar   14 | 17 PERCEPTION  (5) Roqar   Marcuria Violezi: 18 | 19 PERCEPTION  (3) Marcuria Violezi   Juan : 4 | 3 PERCEPTION  (2) Juan Denero geesh   Dungeon Master (GM): no one is finding anything out of the ordinary or anything hidden   Juan : I wonder what is in these hatches   Roqar: Roqar will move to open the door on her left/ West   Sirus: Marcy will open the door on the right brb   Dungeon Master (GM): This chamber was once an office or storeroom of some kind. A large stone counter bisects the room, set with three dusty balance scales made of iron. Cubby holes carved into the north wall are stuffed with dusty paper scraps.
Splintered stone benches and heaps of rubble from a partially collapsed ceiling fill this room. Amid ruined stone bunks and toppled weapon racks are the bones of several dwarves and orcs. really though the skeletons would be cleared out by now, so if you see skeletons. they are not there.   Juan : in case the skeleton animates i am drawing my mace ok   Dungeon Master (GM): I just tried removing them from the map and could not. I don't know why.   Marcuria the Human Barbarian Says: "Nothing. Let's keep moving. Wonder if Mormesk is still around..."   Sirus: I don't see them GM Oh you mean the decorative ones Eh it's fine.   Roqar: Is there a clear path still?   Juan : do we see the green stuff   Dungeon Master (GM): yes this is the fungi cave you had to burn a path through   Sirus: Still good, I hope   Dungeon Master (GM): Dense carpets of weird fungi cover large sections of the floor in this cavern. The growth includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet tall. Some of the puffballs glow with an eerie green phosphorescence.   Juan : 12 | 4 INVESTIGATION  (2) Juan Denero   Dungeon Master (GM): what are you looking for Juan?   Juan : the ceiling   Dungeon Master (GM): you can't just waltz right in there   Sirus: Juan the fungi is toxic and deadly I wouldn't   Dungeon Master (GM): nothing on the ceiling   Juan : whoops I didnt know   Sirus: :X   Juan : what fungi   Sirus: the fungi the GM just described...   Juan : nvm   Sirus: Has the fungi regrown any, GM?   Dungeon Master (GM): Roqar remembers that by walking across the cave you released a poisonous gas   Sirus: Or is the middle area still burnt away   Juan : poison gas comes out my butt too just ask my wife   Dungeon Master (GM): it has all grown back though you can tell of the area of fresh new growth ha ha juan!   Roqar the Elf Rogue Says: "Guess we dont go this way unless we can burn another path?"   ROLO: i can fire bolt a path   Dungeon Master (GM): or go another route   Marcuria the Human Barbarian Says: "Rolo, you're up. Burn it away."   ROLO: or that   Dungeon Master (GM): Rolo that would not be enough, i believe you used a flaming sphere before   Sirus: ...Not Rolo. Dia... Ngh. Ok so we do have to go around.   ROLO: dont have that   Sirus: That kinda sucks.   ROLO: np brb getting drink   Juan : dayum sucks going around but what else can we do?   Marcuria the Human Barbarian Says: "...No good. What I wouldn't give for a nice firebomb right about now...have to find another way."   Roqar the Elf Rogue Says: "Be wary of a push to get us to go in there"   Marcuria the Human Barbarian Says: "Anyone tries to push us there, i'll push back twice as hard."   Juan : I agree   Juan the Human Cleric Says: "what about the hatch in front of marcy"   ROLO: back   Dungeon Master (GM): she can open the door if she wants   Sirus: open
Dungeon Master (GM): Old stone bunks in orderly rows line the walls of this chamber, and a corroded iron brazier full of old coals stands near the middle of the room.   Marcuria Violezi: 15 | 18 PERCEPTION  (3) Marcuria Violezi   Dungeon Master (GM): Remember no more skeletons laying about   Sirus: Examination for anything of interest   Dungeon Master (GM): unlike before the beds are now clean looking and not covered in dust   Juan : oh ok I was just going to ask thaft ut oh   Dungeon Master (GM): that's all you really noticed Marcuria nothing more to see there   Sirus: onwards then we checking to the right or proceeding onwards?   Roqar: open door   Dungeon Master (GM): The eastern wall of this chamber has collapsed into a mass of rubble. To the north, a door stands ajar, leading to a good-sized storeroom. unlike before the kegs all look new now   Juan : beer yes!   Sirus: Maybe there's stuff in them now   Roqar: check whats in the kegs   Juan : beer   Dungeon Master (GM): foodstuff and mead   Juan : I take a big gilp of meade   Dungeon Master (GM): ok   Juan : I fill my extra bottle   Dungeon Master (GM): ha ha   Roqar: Roqar will eat a pickle or apple and taste the mead   Dungeon Master (GM): alright   Marcuria the Human Barbarian Says: "...Fresh food. Thank god...."   Roqar: really good or average?   Dungeon Master (GM): it's palatable   Sirus: yeah marcy will have a little something to eat too. Anything that's more flavorful than Juan's conjured food.   Juan : anything is better than juans cooking   Sirus: give the gerkin   Juan : lol   Sirus: That would imply the food is cooked lol   Juan : lol   Avery the Half-Elf Bard Says: "Do we really have time for this impromptu picnic, everyone...?"   Marcuria the Human Barbarian Says: "Yeah yeah, I know. Just a sec..."   Juan : not really but fat kid loves food nam num num   Roqar the Elf Rogue Says: "We can take the food once were done here, have a party afterwards"   Marcuria the Human Barbarian Says: "Sounds good to me."   Juan : sounds good Roq   Avery the Half-Elf Bard Sighs softly with a smile, rolling her eyes.   Roqar the Elf Rogue ignores Averys comment   Dungeon Master (GM): Steep escarpments divide this large cavern into three sections—high ledges at either end, and a lower section in the middle. Carved stone stairs climb up to the ledges. Two large tables stand in the middle section, along with a pair of old braziers. A smaller table stands on the eastern ledge.   Juan : 16 | 19 INVESTIGATION  (2) Juan Denero searching this area ceiling and such I have a torch   ROLO: 22 | 6 PERCEPTION  (4) Rolo   Dungeon Master (GM): Juan and Rolo do not spot anything out of the ordinary   Roqar the Elf Rogue Says: "Hey Marcy, Meet ya in the middle?"  
Marcuria the Human Barbarian Says: "Alright. Careful, though."   Dungeon Master (GM): Marcuria will go you up that passage while Roqar goes up the steps?   Sirus: yea   Juan : 7 | 20 PERCEPTION  (2) Juan Denero   Roqar: opens the door   Dungeon Master (GM): This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces that destroyed this area.   Juan : dang i was checking the forge   Dungeon Master (GM): The forge is all cleaned up now   Juan : follow roq on the entry   Dungeon Master (GM): A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel. There are some signs of recent work on getting the smelter operation again for when they can get water flowing into the channel again.   Roqar: open door   Dungeon Master (GM): ok that door opens now as it is no longer barricaded Old stone bunks line the walls of this barracks, which is lit and heated by a glowing iron brazier in the middle of the room.   Juan : i go in   Roqar: open next door   Dungeon Master (GM): the bunks in here are now clean opening the door Roqar spots a redbrand 42 : 50% chance he spots Roqar ok, so yea, so thus he shouts a warning to the others   Roqar the Elf Rogue Shouts "Found something!!"   Sirus: gg, good stealth roq :p   Marcuria the Human Barbarian Says: "..! Alright, coming..!"   Sirus: init time?   ROLO: Rolo, the elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 13.16   Dungeon Master (GM): either that or run   Juan : Juan, the Human Cleric, gets ready to make an attack move! INITIATIVE ROLL: 16.17 Only 1 Initiative Roll shown to save space Round 1 Seros 's turn is done. Avery , it's now your turn!   Dungeon Master (GM): what are you doing Avery?!   Sirus: dash eot   Dungeon Master (GM): anything more?   Sirus: nope : Avery 's turn is done. Juan , it's now your turn!   Juan the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Redbrand Veteran #07! Range: 20ft / 60ft Strike Hits an AC of  15  |  17 For  10  Hit Points of Slashing Damage! If a Critical Hit add  4  more damage.   Dungeon Master (GM): a hit! : Juan 's turn is done. Redbrand’s turn has begun!   Juan : i couldnt let them attack roqar   Dungeon Master (GM): that one comes running down to the base of the stairs there : Redbrand’s turn is done. Redbran’s turn has begun!   Dungeon Master (GM): that one comes running up the stairs to attack Juan   Juan : dayum oh well I have 60hp and roq only had 23
Dungeon Master (GM): Shortsword Redbrand Ruffian Attack: 13  |  12 Damage:   6  piercing Redbrand Veteran #06 Attacks: Juan!   Juan : miss : Redbrand’s is done. Redbrand’s turn has begun! EOT ⇨   Dungeon Master (GM): that one comes to the top of the north stairs : Redbrand’s turn is done. Marcuria , it's now your turn!   Sirus: Marcy also does a dash eot : Marcuria 's turn is done. Rolo , it's now your turn!   ROLO: would i be abe to cast firebolt   Sirus: gut feeling is no   Dungeon Master (GM): yes, just not a fireball   ROLO: with out hiting my party   Sirus: Oh ok Rolo doesn't have fireball readied anymore   Dungeon Master (GM): if it misses you will hit a party member either roqar or juan   ROLO: yep no then magic missle   Dungeon Master (GM): on a guard, ok   ROLO: Magic Missile Evocation 1 Casting Time:  1 action Range:  120 feet Target:  One or more creatures Components:  V, S Duration:  Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:  4   3   2 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 12 OF 4 REMAINING   Dungeon Master (GM): that hits him for 9 force damage : Rolo 's turn is done. Redbrand’s turn has begun!   ROLO: eot   Dungeon Master (GM): Redbrand #07 was hit Shortsword Redbrand Ruffian Attack: 24  |  17 Damage:   8  +  4  piercing Redbrand Veteran #07 Attacks: Juan! 12 damage on a critical hit!   Juan : dayum : Redbrand’s turn is done. Redbrand’s turn has begun!   Dungeon Master (GM): Shortsword Redbrand Ruffian Attack: 12  |  18 Damage:   3  piercing Redbrand Veteran #08 Attacks: Juan! missed : Redbrand’s turn is done. Hootaufia Taf , it's now your turn!   Dungeon Master (GM): moves into the barracks room : Hootaufia Taf 's turn is done. Marshall  , it's now your turn!   Sirus: also dash eot : Marshall  's turn is done. Roqar , it's now your turn!   Roqar: 14 | 28 ACROBATICS  (8) Roqar   Sirus: roqar plz   Roqar: to get passed Juan   Dungeon Master (GM): ok, i guess you get pass there  
Marcuria the Human Barbarian Says: "...Roqar..! Damnit!"   Dungeon Master (GM): ok, she lands between the combants   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5 ft; One-Handed) at Redbrand Veteran #07! Range: 20ft / 60ft Strike Hits an AC of  11  |  23 For  7  Hit Points of Slashing Damage! If a Critical Hit add  4  more damage.   Dungeon Master (GM): she just missed him! : Roqar 's turn is done. Ebroibu Evia , it's now your turn!   Dungeon Master (GM): he moves into the barracks room : Ebroibu Evia 's turn is done. Seros , it's now your turn!   Dungeon Master (GM): what is he doing?   Sirus: also dash eot   Dungeon Master (GM): ok any 2nd Attacks or bonus Actions? The redbrands have a 2nd attack Juan you are first do you have one?   Juan : yes bonus action Shield of Faith Abjuration 1 Casting Time:  1 bonus action Range:  60 feet Target:  A creature of your choice within range Components:  V, S, M (A small parchment with a bit of holy text written on it) Duration:  Concentration Up to 10 minutes A shimmering field appears and surrounds Roqar, whom is within range, granting it a +2 bonus to AC for the duration. SPELL SAVE DC : 13 SPELL SLOT LEVEL 13 OF 4 REMAINING   Dungeon Master (GM): ok and now for Redbrand #06 Shortsword Redbrand Ruffian Attack: 8  |  17 Damage:   3  piercing Redbrand Veteran #06 Attacks: Roqar!   Juan : on roq   Dungeon Master (GM): missed   Roqar: Roqar has Uncanny Dodge reminder   Sirus: yes although Roqar's health isn't very high, so not getting hit at all is best :P   Dungeon Master (GM): ok, so so dodged was that like half damage or no damage   Roqar: half   Dungeon Master (GM): ok   Sirus: Granted this attack missed altogether   Dungeon Master (GM): anything from Marcuria?   Sirus: nope all movement spent   Dungeon Master (GM): OK, Redbrand #07 now Shortsword Redbrand Ruffian Attack: 15  |  17 Damage:   7  piercing Redbrand Veteran #07 Attacks: Roqar! a 13   Sirus: miss   Dungeon Master (GM): oops i mean she has 17 ac now   ROLO: can i project my ward to whos up front   Dungeon Master (GM): a miss if you can redbrand #08 now   Sirus: yes he can   Dungeon Master (GM): Shortsword Redbrand Ruffian Attack: 24  |  9 Damage:   5  +  6  piercing Redbrand Veteran #08 Attacks: Roqar!   ROLO: i can up to 30 ft   Sirus: But he has to do so after casting a 1st level abjuration ....well fuck   ROLO: ward has 15 hp   Dungeon Master (GM): that hits for 11   Roqar: half   Sirus: magic missile is evocation so no ward   Dungeon Master (GM): 6 then   Sirus: ah mage armor is tho
ROLO: i cast mage armor so i have a ward   Dungeon Master (GM): ok Rolo   Sirus: time for Avery to come in with that healing perhaps   ROLO: how much dam to the ward   Sirus: Well, 6 damage got through Uncanny Dodge.   Dungeon Master (GM): can you bring up the ward information Rolo?   Rolo: Arcane Ward Rolo Racial: Drow Wizard When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell’s magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage. While the ward has 0 hit points, it can’t absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. Once you create the ward, you can't create it again until you finish a long rest. At 6th level you can move your Arcane Ward 30 ft to help an ally.   Sirus: I gotcha :p   ROLO: ty   Dungeon Master (GM): ok   Sirus: So the ward HP is reduced to 9 and Roqar takes no damage. Is what i think Rolo means to do, pushing the ward to Roqar   ROLO: minus 9 hp   Sirus: no? 6 damage got through I thought? 9 HP is what remains, not what's lost.   Dungeon Master (GM): 15 hit points on the ward   ROLO: ty yes 15   : Round 2 Seros 's turn is done. Avery , it's now your turn!   Avery: 12 Healing Touch Cure Wounds Avery Show Spell Description SPELL SLOT LEVEL 13 OF 4 REMAINING   Sirus: 12 HP to Juan! btw GM there's no target lock in the macro for Cure Wounds. : Avery 's turn is done. Juan , it's now your turn!   Dungeon Master (GM): ok   Sirus: yeah that needs to be added at some point I think   Juan the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Redbrand Veteran #07! Range: 20ft / 60ft Strike Hits an AC of  21  |  20 For  13  Hit Points of Slashing Damage! If a Critical Hit add  9  more damage.   Dungeon Master (GM): a hit!   Sirus: hit for 13. Good stuff. : Juan 's turn is done. Redbrand’s turn has begun!   Dungeon Master (GM): he stays put : Redbrand’s turn is done. Redbrand #07’s turn has begun!   Dungeon Master (GM): Shortsword Redbrand Ruffian Attack: 16  |  6 Damage:   5  piercing Redbrand Veteran #07 Attacks: Roqar!   Sirus: Just misses!   Dungeon Master (GM): a miss   Roqar: miss : Redbrand #07’s turn is done. Redbrand’s turn has begun!   Dungeon Master (GM): he stays at the top of the stairs : Redbrand’s turn is done. Marcuria , it's now your turn!   Marcuria the Human Barbarian Says: "Get out of there, you two! You'll get eviscerated...!"   Sirus: Marcy is gonna move over here, and get ready
Roqar and Juan should back away to the room where everyone is, so we can give 'em the ol slice and dice eot : Marcuria 's turn is done. Rolo , it's now your turn!   ROLO: magic missle   Dungeon Master (GM): ok i saw the ping cast the spell for the damage   ROLO: nvm not letting me   Dungeon Master (GM): it worked the first time!   Dungeon Master (GM): Magic Missile Evocation 1 Casting Time:  1 action Range:  120 feet Target:  One or more creatures Components:  V, S Duration:  Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:  3   4   3 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 11 OF 4 REMAINING worked for me   Sirus: 10. There you go   Dungeon Master (GM): take my roll Rolo?   ROLO: k   Dungeon Master (GM): ok, the first two drop him and the last one can hit either #06 or #08   It seems that Redbrand Veteran #07 is defeated!     ROLO: its not working   Dungeon Master (GM): ok, so 3 off #06 : Rolo 's turn is done.   ROLO: close this door Redbrand #08’s turn has begun!   ROLO: ty   Dungeon Master (GM): Shortsword Redbrand Ruffian Attack: 8  |  7 Damage:   5  piercing Redbrand Veteran #08 Attacks: Roqar! missed : Redbrand #08’s turn is done. Hootaufia Taf , it's now your turn!   Dungeon Master (GM): stays put in the barracks : Hootaufia Taf 's turn is done. Marshall  , it's now your turn!   Sirus: don't think Marshall can get by. : Marshall  's turn is done. Roqar , it's now your turn!   Roqar: Can I push Juan back? :P   Dungeon Master (GM): yes   Roqar: Push him back and get out of the doorway   Dungeon Master (GM): ok then reposition tokens ok so basically a disengage too : Roqar 's turn is done. Ebroibu Evia , it's now your turn!   Dungeon Master (GM): he stays in the barracks : Ebroibu Evia 's turn is done. Seros , it's now your turn!   Sirus: lemme see   Seros: 10 | 16 60 feet Spiritual Weapon  (+6) Seros Show Spell Description 10 Force SPELL SLOT LEVEL 22 OF 3 REMAINING
FOR DESCRIPTION ONLY Spiritual Weapon Evocation 2 Casting Time:  1 bonus action Range:  60 feet Target:  See text Components:  V, S Duration:  1 minute You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon. At Higher Levels .  When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd. SPELL SAVE DC : 14   Dungeon Master (GM): which one did you send that on?   Sirus: Summoning spiritual weapon   Dungeon Master (GM): just summoning, ok then   Sirus: It's not attacking anyone yet but it's in preparation eot   Dungeon Master (GM): 2nd attacks or bonus actions now looks like nothing for anyone   Sirus: correct. : Round 3 Seros 's turn is done. Avery , it's now your turn!   Sirus: Avery is going to ready her rapier to attack the first redguard who comes to the doorway to attack : Avery 's turn is done. Juan , it's now your turn!   Sirus: so both Avery and Marcy have readied attacks now   Dungeon Master (GM): is Juan also waiting to see if the Redbrands enter?   Juan : yeds hold action : Juan 's turn is done. Redbrand’s turn has begun!   Dungeon Master (GM): he dashed down the stairs and out of sight : Redbrand’s turn is done. Redbrand’s turn has begun!   Dungeon Master (GM): he stays put : Redbrand’s turn is done. Redbrand’s turn has begun!   Dungeon Master (GM): He dashed down the stairs now : Redbrand’s turn is done. Marcuria , it's now your turn!   Sirus: wusses Right. Gonna try for a taunt, I think Want to try an Intimidation check using str if possible   Dungeon Master (GM): ok, give it a try   Marcuria the Human Barbarian Says: "What's wrong? You boys left your fuckin' manhood down those steps? You're not men, you're little children!"   rolling d20+7( 6 )+7 = 13   Dungeon Master (GM): it works on them two   Sirus: they get compelled to fight us then
Marcuria 's turn is done. Rolo , it's now your turn!   Sirus: oh yeah uh still keeping the attack readied   ROLO: if i move up can i get a shot on them   Sirus: if you wait you will also get a shot on them :p   ROLO: k i will wait but shut this door behind me eot   Dungeon Master (GM): alright : Rolo 's turn is done. Redbrand #08’s turn has begun!   Sirus: he is compelled to come over and attack marcy   Dungeon Master (GM): attacks  6 Juan   Sirus: ok that too is good   Dungeon Master (GM): however Juan and Avery get opportunity attacks on him first   Sirus: yes   Avery the Bard, Attacks with the RAPIER (4ft) at Redbrand Veteran #08! Strike Hits an AC of  9  |  11 For  14  Hit Points of Piercing Damage! If a Critical Hit add  3  more damage.   Dungeon Master (GM): missed Juan, attack please   Sirus: black blood axe macro gone?   Dungeon Master (GM): it is??????   Sirus: I don't see it Not on the quick select or the character sheet   Juan the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Redbrand Veteran #08! Range: 20ft / 60ft Strike Hits an AC of  18  |  20 For  10  Hit Points of Slashing Damage! If a Critical Hit add  8  more damage.   Sirus: brb, gotta pull together lunch   Dungeon Master (GM): a hit! Shortsword Redbrand Ruffian Attack: 10  |  17 Damage:   6  piercing Redbrand Veteran #08 Attacks: Juan! missed : Redbrand #08’s turn is done. Hootaufia Taf , it's now your turn! Hootaufia Taf 's turn is done. Marshall  , it's now your turn! Marshall  's turn is done. Roqar , it's now your turn!   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Redbrand Veteran #08! Strike Hits an AC of  17  |  23 For  13  Hit Points of Slashing Damage! If a Critical Hit add  9  more damage.   Sirus: GM?   Dungeon Master (GM): yes? Roqar hit   Sirus: what do I do for the attack then since the macro vanished   Dungeon Master (GM): i will check hold on   Marcuria the Barbarian, Attacks with the magical +1 BLACK BLOOD GREAT AXE (4 ft) at Redbrand Veteran #08! Strike Hits an AC of  21  |  19 For  8  Hit Points of Slashing Damage! If a hit is scored the wielder gains  6  temporary hit points worked for me   Sirus: nice. 6 temp HP for marcy   Dungeon Master (GM): I see it in the macro bar   Sirus: ...I forgot lol that's right it's not in the first slot because um reasons   Dungeon Master (GM): oh it's not in the main sheet though to work it from there   Sirus: yes   Dungeon Master (GM): ok, it's on the main sheet now as well : Roqar 's turn is done. Ebroibu Evia , it's now your turn!   Sirus: cheers
Dungeon Master (GM): stays put : Ebroibu Evia 's turn is done. Seros , it's now your turn! &nbsp; Dungeon Master (GM): can attack &nbsp; Sirus: ah btw GM, Seros has Dragonbane macro Which he doesn't actually have. &nbsp; Dungeon Master (GM): ok &nbsp; Seros the Cleric, Attacks with the magical glowing +1 LIGHTBRINGER MACE (2.5ft) at Redbrand Veteran #08! Strike Hits an AC of&nbsp; 19 &nbsp;|&nbsp; 7 For&nbsp; 6 &nbsp;Hit Points of Bludgeoning Damage! If a Critical Hit add&nbsp; 1 &nbsp;more damage. &nbsp; Sirus: bonk &nbsp; Dungeon Master (GM): a hit! &nbsp; ROLO: ? can i use a reaction and a bonus action in the same turn? &nbsp; Sirus: yes &nbsp; ROLO: ty &nbsp; Sirus: reactions are different from bonus actions &nbsp; Dungeon Master (GM): yea they occur as if you time shifted and get a move in somehow &nbsp; Juan : get some &nbsp; Dungeon Master (GM): you can attack juan &nbsp; Sirus: oh yeah seros has a bonus action btw Just to keep in mind &nbsp; Dungeon Master (GM): ok but juan goes first here &nbsp; Sirus: and marcy has a second attack later, sure &nbsp; Juan : back I heated up some spickey chicken and put some flatiron seasoning on it and it went down the wrong hatch holy crap spicey lol &nbsp; Dungeon Master (GM): i will be tossing some flatiron pepper into the batch of hot sauce i will make today or tomorrow &nbsp; ROLO: u want my ward &nbsp; Juan : seros is going to murder that dude &nbsp; Sirus: seros has spiritual weapon bonus action too hehehe also peppers&nbsp; gag &nbsp; Dungeon Master (GM): juan you can make your 2nd attack here &nbsp; Sirus: ah gm &nbsp; Juan the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Redbrand Veteran #08! Range: 20ft / 60ft Strike Hits an AC of&nbsp; 22 &nbsp;|&nbsp; 14 For&nbsp; 9 &nbsp;Hit Points of Slashing Damage! If a Critical Hit add&nbsp; 11 &nbsp;more damage. &nbsp; Sirus: he has limited of those nice &nbsp; Dungeon Master (GM): <a href="https://www.flatironpepper.com/" rel="nofollow">https://www.flatironpepper.com/</a> a hit! &nbsp; Juan : best flavor pepper in the market &nbsp; It seems that Redbrand Veteran #08 is defeated! &nbsp; &nbsp; Dungeon Master (GM): ok, he comes running in and avery and juan get to attack him right away first &nbsp; Sirus: Really? Ok. &nbsp; Avery the Bard, Attacks with the RAPIER (4ft) at Redbrand Veteran #06! Strike Hits an AC of&nbsp; 12 &nbsp;|&nbsp; 14 For&nbsp; 13 &nbsp;Hit Points of Piercing Damage! If a Critical Hit add&nbsp; 4 &nbsp;more damage. &nbsp; Dungeon Master (GM): don't see why not &nbsp; Juan the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Redbrand Veteran #06! Range: 20ft / 60ft Strike Hits an AC of&nbsp; 8 &nbsp;|&nbsp; 11 For&nbsp; 11 &nbsp;Hit Points of Slashing Damage! If a Critical Hit add&nbsp; 5 &nbsp;more damage. &nbsp; Sirus: boop &nbsp; Dungeon Master (GM): a hit and a miss &nbsp; Sirus: nice one ave maria &nbsp; Dungeon Master (GM): his attack goes to&nbsp; 3 Avery &nbsp; Shortsword Redbrand Ruffian Attack: 9 &nbsp;|&nbsp; 20 Damage: &nbsp; 4 &nbsp;piercing Redbrand Veteran #06 Attacks: Avery! &nbsp; Sirus: shid
miss! &nbsp; Dungeon Master (GM): marcuria? anything here? &nbsp; Sirus: yup &nbsp; Juan : get some &nbsp; Marcuria the Barbarian, Attacks with the magical +1 BLACK BLOOD GREAT AXE (4 ft) at Redbrand Veteran #06! Strike Hits an AC of&nbsp; 23 &nbsp;|&nbsp; 13 For&nbsp; 9 &nbsp;Hit Points of Slashing Damage! If a hit is scored the wielder gains&nbsp; 8 &nbsp;temporary hit points &nbsp; Sirus: almost a crit &nbsp; Dungeon Master (GM): that's a hit! &nbsp; Juan : murdered him &nbsp; Sirus: seros also has &nbsp; Juan : oops &nbsp; Dungeon Master (GM): seros? &nbsp; Sirus: yes &nbsp; Juan : hes pretty beat up &nbsp; Seros: FOR DESCRIPTION ONLY Spiritual Weapon Evocation 2 Casting Time: &nbsp;1 bonus action Range: &nbsp;60 feet Target: &nbsp;See text Components: &nbsp;V, S Duration: &nbsp;1 minute You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon. At Higher Levels .&nbsp; When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd. SPELL SAVE DC : 14 &nbsp; Juan : sweet &nbsp; Dungeon Master (GM): is there a macro for that weapon? for attacking &nbsp; Seros: 16 | 20 60 feet Spiritual Weapon&nbsp; (+6) Seros Show Spell Description 7 Force SPELL SLOT LEVEL 21 OF 3 REMAINING &nbsp; Dungeon Master (GM): ok a hit &nbsp; Sirus: yes but it consumes a spell slot This macro shouldn't. &nbsp; Dungeon Master (GM): just reset it, I could make a separate one later &nbsp; Sirus: Since the weapon sticks around for re-use for a while. yea Ok, that's it I think : Round 4 Seros 's turn is done. Avery , it's now your turn! &nbsp; Avery the Bard, Attacks with the RAPIER (4ft) at Redbrand Veteran #06! Strike Hits an AC of&nbsp; 14 &nbsp;|&nbsp; 18 For&nbsp; 12 &nbsp;Hit Points of Piercing Damage! If a Critical Hit add&nbsp; 3 &nbsp;more damage. &nbsp; Dungeon Master (GM): a hit! &nbsp; Sirus: ooooh AVEEE MARIIIIIIIIAAAAAAAAAA &nbsp; It seems that Redbrand Veteran #06 is defeated! &nbsp; &nbsp; Sirus: AVERY JUST STABBED UP A BICH : Avery 's turn is done. Juan , it's now your turn! &nbsp; Juan : nice &nbsp; Avery the Half-Elf Bard Says: "Hmf. Enough out of you." &nbsp; ROLO: nice &nbsp; Dungeon Master (GM): you can go pursue the ones that ran down the stairs or just wait &nbsp; Sirus: Gonna say pursue. Marcy takes point. &nbsp; Dungeon Master (GM): Roqar would tell you she saw them go down &nbsp; Marcuria the Human Barbarian Says: "Alright. Let's get 'em. Follow me." &nbsp; Roqar: And follow Marcy &nbsp; Dungeon Master (GM): ok do this in turn order
juan move token 60 ft &nbsp; ROLO: are we still in combat &nbsp; Sirus: yes Marcy can catch up to the enemy on her turn or not actually But she'll pursue them &nbsp; Dungeon Master (GM): Juan is that as far as you are going??? &nbsp; Juan : Sorry didnt see them down there eot &nbsp; Sirus: Juan acquires new status: Wet &nbsp; Dungeon Master (GM): i pinged how far you can reach Juan : Juan 's turn is done. Redbrand’s turn has begun! &nbsp;Redbrand’s turn is done. &nbsp;Redbrand’s turn has begun! &nbsp;Redbrand’s turn is done. The next turn has begun! The Previous turn is done. Marcuria , it's now your turn! &nbsp; Sirus: dash eot : Marcuria 's turn is done. Rolo , it's now your turn! &nbsp; ROLO: i cast ivisbilty &nbsp; Dungeon Master (GM): ok &nbsp; ROLO: on my self &nbsp; Dungeon Master (GM): is that as far as you go? &nbsp; Sirus: 30 feet of movement if you wish &nbsp; ROLO: Invisibilty Illusion 2 Casting Time: &nbsp;1 action Range: &nbsp;Touch Target: &nbsp;Creature touched Components: &nbsp;V, S, M (An eyelash encased in gum arabic) Duration: &nbsp;Concentration&nbsp;Up to 1 hour Rolo touches Round 4, who becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell. At Higher Levels .&nbsp; When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. SPELL SAVE DC : 14 SPELL SLOT LEVEL 22 OF 3 REMAINING tell the party that im gonna watch our rear : Rolo 's turn is done. Hootaufia Taf , it's now your turn! &nbsp; Dungeon Master (GM): moves to get besides rolo : Hootaufia Taf 's turn is done. Marshall&nbsp; , it's now your turn! &nbsp; Sirus: I need to make a decision real quick with a wisdom roll &nbsp; Marshall : 2 | 13 WISDOM&nbsp; (-1) Marshall &nbsp; Dungeon Master (GM): ha &nbsp; Sirus: Ok so Marshall is gonna just follow suit with Marcy and Juan. : Marshall&nbsp; 's turn is done. Roqar , it's now your turn! &nbsp; Sirus: eot &nbsp; Roqar: Dash : Roqar 's turn is done. Ebroibu Evia , it's now your turn! &nbsp; Dungeon Master (GM): moves to other side of Rolo : Ebroibu Evia 's turn is done. Seros , it's now your turn! &nbsp; Sirus: eot &nbsp; Dungeon Master (GM): any sort of bonus actions here? &nbsp; Sirus: nope : Round 5 Seros 's turn is done. Avery , it's now your turn! &nbsp; ROLO: also i bring ward back to me &nbsp; Sirus: movement, eot : Avery 's turn is done. Juan , it's now your turn!
Sirus: if juan dashes, he gets as far as here : Juan 's turn is done. &nbsp;Redbrand’s turn has begun! &nbsp; Juan : im dashing to here &nbsp; Sirus: HAH Get checked redbrands &nbsp; Dungeon Master (GM): he moves to be 20 ft from the stairs Rolo is at the top of : &nbsp;Redbrand’s turn is done. &nbsp;Redbrand’s turn has begun! &nbsp; Sirus: Rolo standing at the top of the stairs with a menacing dio pose &nbsp; ROLO: lol &nbsp; Dungeon Master (GM): he's behind #10 : &nbsp;Redbrand’s turn is done. Marcuria , it's now your turn! &nbsp; Sirus: eot : Marcuria 's turn is done. Rolo , it's now your turn! &nbsp; Sirus: oh yeah rolo is invisible atm &nbsp; Dungeon Master (GM): what are you doing Rolo? &nbsp; ROLO: tell the dwarfs to attack and cast firebolt 10 | 14 120 ft Fire Bolt&nbsp; (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Redbrand Veteran #10,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 3 Fire &nbsp; Dungeon Master (GM): that would make you visible again &nbsp; ROLO: yepwould i have suprise &nbsp; Sirus: so advantage If so &nbsp; Dungeon Master (GM): it hits but he is visible now : Rolo 's turn is done. Hootaufia Taf , it's now your turn! &nbsp; Hootaufia Taf the Fighter, Attacks with the Warhammer (Two-Handed) (1.5ft) at Redbrand Veteran #10! Strike Hits an AC of&nbsp; 9 &nbsp;|&nbsp; 19 For&nbsp; 10 &nbsp;Hit Points of Bludgeoning Damage! If a Critical Hit add&nbsp; 8 &nbsp;more damage. a miss! : Hootaufia Taf 's turn is done. Marshall&nbsp; , it's now your turn! &nbsp; Sirus: eot : Marshall&nbsp; 's turn is done. Roqar , it's now your turn! &nbsp; Roqar: dash again : Roqar 's turn is done. Ebroibu Evia , it's now your turn! &nbsp; Dungeon Master (GM): Ebroibu Evia the Fighter, Attacks with the Warhammer (Two-Handed) (1.5ft) at Redbrand Veteran #10! Strike Hits an AC of&nbsp; 14 &nbsp;|&nbsp; 21 For&nbsp; 7 &nbsp;Hit Points of Bludgeoning Damage! If a Critical Hit add&nbsp; 5 &nbsp;more damage. a hit! &nbsp; Sirus: donk : Ebroibu Evia 's turn is done. Seros , it's now your turn! &nbsp; Sirus: eot : Round 6 Seros 's turn is done. Avery , it's now your turn! &nbsp; Sirus: eot : Avery 's turn is done. Juan , it's now your turn!
Juan the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Redbrand Veteran #09! Range: 80ft / 320ft Strike Hits an AC of&nbsp; 22 &nbsp;|&nbsp; 19 For&nbsp; 6 &nbsp;Hit Points of Piercing Damage! &nbsp; Dungeon Master (GM): a hit : Juan 's turn is done. &nbsp;Redbrand #10’s turn has begun! &nbsp; Dungeon Master (GM): 2 attacks Ebroibu Shortsword Redbrand Ruffian Attack: 16 &nbsp;|&nbsp; 15 Damage: &nbsp; 3 &nbsp;piercing Redbrand Veteran #10 Attacks: Ebroibu Evia! missed : &nbsp;Redbrand #10’s turn is done. &nbsp;Redbrand #09’s turn has begun! &nbsp; Dungeon Master (GM): Shortsword Redbrand Ruffian Attack: 6 &nbsp;|&nbsp; 20 Damage: &nbsp; 3 &nbsp;piercing Redbrand Veteran #09 Attacks: Ebroibu Evia! missed! : &nbsp;Redbrand #09’s turn is done. Marcuria , it's now your turn! &nbsp; Sirus: dash, eot. : Marcuria 's turn is done. Rolo , it's now your turn! &nbsp; ROLO: fire bolt 13 | 26 120 ft Fire Bolt&nbsp; (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Redbrand Veteran #10,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 12 &nbsp;+&nbsp; 11 Fire &nbsp; Sirus: the black blood axe is sentient. I wonder if it cares enough to warn Marcy against doing something that will very obviously kill her. or if it just craves blood &nbsp; Dungeon Master (GM): it hits for 12 &nbsp; ROLO: eot : Rolo 's turn is done. Hootaufia Taf , it's now your turn! &nbsp; Hootaufia Taf the Fighter, Attacks with the Warhammer (Two-Handed) (1.5ft) at Redbrand Veteran #10! Strike Hits an AC of&nbsp; 16 &nbsp;|&nbsp; 25 For&nbsp; 11 &nbsp;Hit Points of Bludgeoning Damage! If a Critical Hit add&nbsp; 7 &nbsp;more damage. a hit! : Hootaufia Taf 's turn is done. Marshall&nbsp; , it's now your turn! &nbsp; Sirus: eot : Marshall&nbsp; 's turn is done. Roqar , it's now your turn! Roqar 's turn is done. Ebroibu Evia , it's now your turn! &nbsp; Roqar: eot &nbsp; Dungeon Master (GM): Ebroibu Evia the Fighter, Attacks with the Warhammer (Two-Handed) (1.5ft) at Redbrand Veteran #10! Strike Hits an AC of&nbsp; 24 &nbsp;|&nbsp; 22 For&nbsp; 7 &nbsp;Hit Points of Bludgeoning Damage! If a Critical Hit add&nbsp; 2 &nbsp;more damage. &nbsp; It seems that Redbrand Veteran #10 is defeated! &nbsp; &nbsp; Sirus: Yeee dwarf! : Ebroibu Evia 's turn is done. Seros , it's now your turn! &nbsp; ROLO: nice &nbsp; Sirus: bonus action &nbsp; Seros: 23 | 9 60 feet Spiritual Weapon&nbsp; (+6) Seros Show Spell Description 11 Force SPELL SLOT LEVEL 21 OF 3 REMAINING &nbsp; Dungeon Master (GM): ok 2nd attacks and bonus actions now
Sirus: reaches 20 feet &nbsp; Dungeon Master (GM): a hit &nbsp; ROLO: no &nbsp; Sirus: Seros has a second attack &nbsp; Dungeon Master (GM): but others go before him yet so let's see juan you can fire a bolt oh no &nbsp; Sirus: ? &nbsp; Dungeon Master (GM): redbrand #09 gets an attack in on&nbsp; 2 &nbsp; Sirus: Actually Juan can no longer do bonus attacks He used both charges &nbsp; Dungeon Master (GM): Marcuria Shortsword Redbrand Ruffian Attack: 20 &nbsp;|&nbsp; 18 Damage: &nbsp; 5 &nbsp;piercing Redbrand Veteran #09 Attacks: Marcuria! &nbsp; Sirus: Pff. Juan's bonus attacks were coming from... &nbsp; Dungeon Master (GM): marcuria? anything from you? &nbsp; Juan Denero: War Priest Juan Denero Class: War Domain From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. &nbsp; Sirus: both spent, so that's dead until long rest and no nothing from Marcy She dashed &nbsp; Dungeon Master (GM): or Marshall? &nbsp; Sirus: yes &nbsp; Dungeon Master (GM): ebroibu can attack ok &nbsp; Marshall the Paladin, Attacks with the Magical +1 GREAT SWORD (6ft; Two-Handed) at Redbrand Veteran #09! Strike Hits an AC of&nbsp; 20 &nbsp;|&nbsp; 19 For&nbsp; 9 &nbsp;Hit Points of Slashing Damage! If a Critical Hit add&nbsp; 5 &nbsp;more damage. &nbsp; Dungeon Master (GM): a hit! &nbsp; Sirus: hit for 9 &nbsp; Dungeon Master (GM): Ebroibu Evia the Fighter, Attacks with the Warhammer (Two-Handed) (1.5ft) at Redbrand Veteran #09! Strike Hits an AC of&nbsp; 22 &nbsp;|&nbsp; 16 For&nbsp; 7 &nbsp;Hit Points of Bludgeoning Damage! If a Critical Hit add&nbsp; 4 &nbsp;more damage. 7 more off! &nbsp; Sirus: wam &nbsp; Dungeon Master (GM): now Seros with the spiritual weapon for 11 force damage &nbsp; Sirus: No? &nbsp; Dungeon Master (GM): yes &nbsp; Sirus: That was his move for his actual turn : Round 7 Seros 's turn is done. Avery , it's now your turn! &nbsp; Sirus: It was a bonus action so he still can do a regular attack &nbsp; Dungeon Master (GM): didn't you move and attack at first? this wound be his 2nd attack or bonus action now &nbsp; Sirus: I did regular move, no dash He still has an action For serros &nbsp; Dungeon Master (GM): ok, just do it then, if i see a mistake when i type up the summary i'll fix it &nbsp; Seros the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Redbrand Veteran #09! Range: 80ft / 320ft Strike Hits an AC of&nbsp; 7 &nbsp;|&nbsp; 24 For&nbsp; 7 &nbsp;Hit Points of Piercing Damage! &nbsp; Sirus: bleh &nbsp; Dungeon Master (GM): ok, Avery now &nbsp; Sirus: .....Actually uh that didn't happen as he doesn't seem to actually have a crossbow Or bolts. Despite having the macro for a crossbow &nbsp; Dungeon Master (GM): aye aye &nbsp; Sirus: eot &nbsp; Dungeon Master (GM): will need to find out from Otesst : Avery 's turn is done. Juan , it's now your turn!
Sirus: If he does, he didn't add it to the sheet. &nbsp; Juan the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Redbrand Veteran #09! Range: 80ft / 320ft Strike Hits an AC of&nbsp; 23 &nbsp;|&nbsp; 19 For&nbsp; 5 &nbsp;Hit Points of Piercing Damage! i hit the wrong damn button lol &nbsp; Dungeon Master (GM): ok ok so the bolt hits instead &nbsp; It seems that Redbrand Veteran #09 is defeated! &nbsp; Dungeon Master (GM): End of Combat! &nbsp; &nbsp; Sirus: ded &nbsp; ROLO: nice &nbsp; Sirus: One less pack of redguards. &nbsp; Marcuria the Human Barbarian Says: "You run, you just die tired..." &nbsp; ROLO: now where &nbsp; Sirus: I vote the eastern area say hi to a friend :p &nbsp; Roqar: Yes East &nbsp; ROLO: k do u want to take a short rest &nbsp; Sirus: I think we're good? check in here &nbsp; Juan : east yup &nbsp; Dungeon Master (GM): Glittering minerals in the ceiling of this large cavern catch the light and send it back to create the impression of a starry night sky. what are you guys doing here in this cavern? &nbsp; Roqar: Checking on Mormesk &nbsp; Sirus: yes &nbsp; Dungeon Master (GM): he's down the stairs in the next structure &nbsp; Sirus: ik, but we gotta be thorough So we check this room first Who knows, maybe captives are held in there ah yeah the spellforge room &nbsp; Dungeon Master (GM): the forge of spells room is now neat and orderly &nbsp; ROLO: dip your weopons in there &nbsp; Sirus: how about we check in on the spellforge again yeah See if it's still usable &nbsp; Dungeon Master (GM): however the plaster is still visibly scorched and burned off the masonry walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces that destroyed this area. &nbsp; Sirus: Do we need to do a check to use the Spellforge again? Or will it just work RNG depending &nbsp; ROLO: ican try mage hand my dagger &nbsp; Hootaufia Taf the Dwarf Fighter Says: "The spellforge seems to still partially work. It enhances weapons for about up to 12 hours" &nbsp; ROLO: to see if it works i will do my dagger with mage hand &nbsp; Dungeon Master (GM): ok, rolo so it becomes a +1 weapon for&nbsp; 9 &nbsp;hours &nbsp; ROLO: ty &nbsp; Sirus: Yeah ok. Maybe we'll do some more weapons then &nbsp; ROLO: i will use my mage had for them if need be brb &nbsp; Sirus: Avery's rapier and Marcy's gauntlets. &nbsp; Dungeon Master (GM): Avery's Rapier:&nbsp; 9 &nbsp;hours Marcy's Gauntlets:&nbsp; 7 &nbsp;hours &nbsp; Sirus: nice nice nice. Well worth it &nbsp; Dungeon Master (GM): ok, what's next for the adventurers? &nbsp; Sirus: Like I said, we go make sure Mormesk hasn't been disturbed. Oh also, the dwarves can meet Mormesk I suppose. :p &nbsp; ROLO: back &nbsp; Dungeon Master (GM): ok, as you approach the structure the stench of death hits you like before &nbsp; Marcuria the Human Barbarian Says: "...Ugh....yeah...he's still here....oy..." &nbsp; Dungeon Master (GM): Dust, ash, walls blackened by fire, and heaps of debris beneath the sagging ceiling show that this room was damaged by a destructive blast. The furnishings—tables, chairs, bookshelves, beds—are charred or splintered, but otherwise well preserved. A scorched iron chest stands near the foot of one of the beds. &nbsp; Juan : a chest
Marcuria the Human Barbarian Glances to Ebroibu and Hootaufia and waves them over. &nbsp; Dungeon Master (GM): whom enters first? &nbsp; Sirus: Marcy but she's gonna briefly explain a thing to the dwarves first. &nbsp; Dungeon Master (GM): ok &nbsp; Marcuria the Human Barbarian Says: "You know, that spellforge's guardian the spectator, was relieved of duty by us passing for those he was guarding it for. As to Mormesk. We're on acquainted terms with him, you two...but uh he'll probably attack if you mess with his things. Just so you know..." &nbsp; Dungeon Master (GM): [[Ok, actually you released the Spectator that was guarding the actual Spellforge. Mormesk was trying to get to it and wanted you to get rid of the Spectator &nbsp; Mormesk the Wraith Says: "What is it you want here, my treasure is mine alone!" &nbsp; Juan : is mormesk a bad ass ooc &nbsp; Marcuria the Human Barbarian Says: "Checking in with you again. Maybe you remember us. Most of us at least. Seems like whoever made you trouble before came back. Took some captives. Don't suppose you know anything about that?" &nbsp; Sirus: I mean he butchered a fuckload of Nezznar's toadies So yes &nbsp; Juan : oh ok just asking so I dont get us killed lol &nbsp; Sirus: Yeah no don't attack Mormesk lawl &nbsp; Juan : I wont &nbsp; Mormesk the Wraith Says: "I know nothing. I do recall seeing some of you before yes. Whomever is in the caves now, I have seen dwarves, humans, a drow and spiders, they have stayed away from here" &nbsp; Marcuria the Human Barbarian Says: "Alright. Well, once we take them down, we'll probably be out of your hair. Take care, doing...whatever it is your eternal afterlife here entails." &nbsp; Mormesk the Wraith Says: "Be gone then! Before I hunger for your life!" what's next adventurers? &nbsp; Roqar: North or South? &nbsp; Sirus: north south is die &nbsp; Juan : north &nbsp; Marcuria the Human Barbarian Says: "(Almost kind of cute seeing him keep up that act after all of this.)" &nbsp; Sirus: Thinking that btw I guess now we move to the big chamber egh right I vote we go around &nbsp; ROLO: i wiill cast invisabilty on myself agian &nbsp; Sirus: So we don't have to risk taking a fall like an idiot &nbsp; ROLO: Invisibilty Illusion 2 Casting Time: &nbsp;1 action Range: &nbsp;Touch Target: &nbsp;Creature touched Components: &nbsp;V, S, M (An eyelash encased in gum arabic) Duration: &nbsp;Concentration&nbsp;Up to 1 hour Rolo touches Rolo, who becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell. At Higher Levels .&nbsp; When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. SPELL SAVE DC : 14 SPELL SLOT LEVEL 21 OF 3 REMAINING &nbsp; Dungeon Master (GM): ok, go do down the rope to get into that raven &nbsp; Sirus: ravine nah we're gonna take the long route around &nbsp; Avery the Half-Elf Bard Says: "Wait. Wait a moment." &nbsp; Marcuria the Human Barbarian Says: "What is it?" &nbsp; Avery the Half-Elf Bard Says: "An ounce of prevention. Here. Let me do what I can." &nbsp; Juan : how deep is the creek &nbsp; Avery: Protection from Poison Abjuration 2 Casting Time: &nbsp;1 action Range: &nbsp;Touch Target: &nbsp;A creature Components: &nbsp;V, S Duration: &nbsp;1 hour Avery touches Marcuria. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random. For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage. SPELL SAVE DC : 15 SPELL SLOT LEVEL 22 OF 3 REMAINING
Dungeon Master (GM): A wide rift fills the eastern half of this cavern. A stream pours out of the west wall, then tumbles down into the rift and flows out again to the north. Several ropes are secured to iron stakes along on the western edge of the rift, leading down to the chasm floor. &nbsp; Sirus: Marcy gets poison resist &nbsp; Juan : ok &nbsp; Dungeon Master (GM): let's say about a foot deep for the creek. the ravine is a 20 ft drop &nbsp; Marcuria the Human Barbarian Says: "Alright. Let's try a pincer move. Some of you guys cross that creek, and come in from the other side. Rest of you, with me." &nbsp; Sirus: Once Roqar reaches the steps, Marcy will open the doors there &nbsp; Dungeon Master (GM): ok, it's quietly relayed that Roqar is at the bottom of the stairs &nbsp; Sirus: open door &nbsp; Juan : we will crush what ever is in here &nbsp; Sirus: What else. &nbsp; Dungeon Master (GM): Marcuria is greeted by two giant spiders! &nbsp; Sirus: Roqar and company need to make their move asap &nbsp; Dungeon Master (GM): see if she was surprised &nbsp; Marcuria Violezi: 12 | 17 PERCEPTION&nbsp; (3) Marcuria Violezi &nbsp; Sirus: 12 &nbsp; Dungeon Master (GM): it's that vs dex right? &nbsp; Sirus: Stealth specifically. &nbsp; Juan : roqar I will follow you i am not steathy 17 | 23 STEALTH&nbsp; (6) Juan Denero not bad &nbsp; Sirus: lol but you make it work anyways &nbsp; Juan : yup &nbsp; Dungeon Master (GM): it's dex vs wisdom <a href="https://thinkdm.org/2021/02/06/surprise-round/" rel="nofollow">https://thinkdm.org/2021/02/06/surprise-round/</a> &nbsp; Sirus: ....perception is fueled by wisdom tho....ech ok fine. Btw I feel like either of the spiders fucking up that roll should mean no surprise. &nbsp; Marcuria Violezi: 2 | 3 WISDOM&nbsp; (0) Marcuria Violezi &nbsp; Dungeon Master (GM): really no one is surprised as both sides are expecting the other &nbsp; Sirus: Yeah ok. Sure. Big perception, fucking zero wisdom good rolls just waiting to roll init &nbsp; Nezznar the Black Spider Says: "[Invisible (again)] I see we have visitors again. What is it you want here? The mine belongs to us now." &nbsp; Roqar: DM light up What Roqar sees &nbsp; Marshall the Human Paladin Says: "You get one chance to walk out peacefully and give back that which you took, before we take care of you the hard way." &nbsp; Dungeon Master (GM): ok, for some reason one of the baddies does not have his darn spells, dang it. &nbsp; Sirus: ouf &nbsp; Juan : he doesnt use them lol &nbsp; Dungeon Master (GM): need to check Phandelver module no he has them better check another one that one is still good &nbsp; Roqar: With the time, we can set this fight up then call it til next week &nbsp; Sirus: yeah looks like it The big showdown with Nezzy The one we could have done much earlier in the story :P &nbsp; ROLO: may i cast lightning bolt &nbsp; Sirus: That would murder the fuck out of Marcy. thx But maybe wait for a better moment &nbsp; ROLO: id move up &nbsp; Sirus: Maybe wait until next week &nbsp; ROLO: im invisable &nbsp; Dungeon Master (GM): oh good grief even in the phandelver module Glasstaff's spells are not listed &nbsp; Sirus: hurr Well think of it like this. You get two whole weeks to fix that. &nbsp; Dungeon Master (GM): Let's stop here then and do this battle next week. &nbsp; Sirus: Er, one week :P Yeah that sounds good &nbsp; Juan : sounds good &nbsp; ROLO: k ty have a good day all starven &nbsp; Dungeon Master (GM): ok, guys Thanks For Playing Today and See You All Next Saturday!!! &nbsp; Roqar: CYA &nbsp; Dungeon Master (GM): and i'm thirsty! bye!