The Frontier             The journey here was treacherous. You were told it would be difficult but the ocean stretched on for what seemed like forever. Food got scarce and there was even talk of mutiny out of desperation. But sure enough as The Priest told you, you came to The New World. You, along with the other 300 pilgrims survived the trip. You kissed the land and thanked the gods for your survival and arrival. It took three days to organize everybody on land. You brought nearly nothing as you all fled your homeland rife with foreign invasion, religious warfare, disease, and no opportunities. This new land was wild and full of strong tall trees, great powerful rivers, and tall rocky mountains. Food was plentiful! Fish, game, and wild fruits of all kinds and so many exotic plants! The beach was full of edible crustaceans’ and palm fruit.             The Priest lead the way, he told you of a great church the last group of pilgrims had constructed. Just a little bit ahead he told you; To the village he had constructed. Three days into the journey inward, after a rather large and bountiful feast the priest and 1/3 of your fellow pilgrims got violently ill with fever. Trudging forward at half your previous pace you had finally arrived!             The village was... small. Much smaller than you’d imagined it would be. There was only about 50 pilgrims whom survived from the last group so far. They had all built shacks near the waterside. Among them there seems to be little or no leadership and most look at you suspiciously despite you sharing a common homeland and purpose for coming to The New World.             The Priests church turned out to be only partially built. From what you gather, over time most of the workers have died off one by one. When the angry mob arrives where The Priest is resting to question him, it is discovered that he had already passed from the illness. Many of your sick companions followed. What you gather from the locals it their illness was due to eating toxic animal parts that are unknown to you.             This leaves just over 100 of your group remanding. With nothing but a partially built and hollow church to figure out how to survive. Attempting to return home back across the sea is not an option. Your only navigators died of the toxins and The Priest had a map book that seems to have gone missing... Slots Available: 0 of 4 slots taken System Used: Warhammer 4e Style: Voice for session, often there will be text for game planning between sessions via Discord. Session Duration: 3-5 Hours Schedule: Biweekly on Friday night or the weekend during the afternoon PST but right now I am flexible. Requirements: Discord, Working mic, and willing to connect to my Foundry Cost: 10$ per person per session