
This is a major issue I'm competing with. Ever since the rather pointless change to tokens that made their "LOS" bounding box get larger with the token size being increased, players can now simply ram their token against a blocked wall to see clean through it. If I make the token very small (as in too small for good gameplay) this doesn't happen, but happens more and more often the larger it gets, starting right at the point of "regular" sized tokens. This never used to happen until this change, can we not just revert to how it was before? It used to work absolutely perfectly, and now it's become a nightmare for GMs to have to build maps with this in mind and include deadzones, overly thick walls, and ensure that players can't accidentally spoil themselves of what might be in the next room while playing normally. Already two of my players have accidentally done it and ruined a 'next room' surprise for themselves.