
I’ve a few questions and figured that it would be best to ask’em
at one time.
Quick Project
Rundown- Setting up a system in Roll20 and taking it as far as I can
before upgrading my account. So everything is being built with out a Template/Character Sheet, so all values are being housed in Attributes.
(1) Macro Set up- Is there a
better or more efficient way that I’m missing?
I’ve written out
all of the macros. Almost all of them utilizing @{Selected|X} &
@{Target|Y} for each ability (Roughly 240 Class Abilities give or take) and
have them placed in Collections and then I have them grouped into
their respective classes in Collections via the queries. Then place the Query Macro from Collections into the character sheets. Macro Example (I'm in the middle of moving these into the Default Templates now) /em uses Back
Breaker Cost: 24 Stamina Attack Prof 14<
[[1d12!! + @{Selected|AtkProf}]] /em aims at
@{Target|Name} Accuracy [[1d12!! +
@{Selected|Accuracy}]] vs Dodge [[1d12!! + @{Target|Dodge}]] Physical Damage
[[1d12!! + @{Selected|RHPDmg} + @{Selected|Might} +10]] vs Toughness
[[1d12!! + @{Target|PDef} + @{Target|Toughness}]] [[d12cs>12]] if
successful Immobilize target for 2 Rounds
(2) Calling Nested
Macros via queries
Since Queries can’t
be called inside of another query, would it be possible to build it
the macros like I have in the example above into a Nested Macro and
have the query call it? Some abilities like Stances have different
levels that can be chosen, Chat Menus were suggested, but player
consensus was to keep them as buttons on their token. (3) Targeting
multiple enemies Is there a way to
target multiple enemies in an area? There’s a good number of AoE
abilities, and it would become a little cumbersome to run the macro
every time.
(4)Abilities
that affect Attributes This one I’m
figuring will probably only be possible using API scripting, but for
abilities that increase or decrease Attributes for x amount of rounds, is
there a way for it to change the values in Attributes or is it just
something that will have to be done manually?
(5)Group Initiative
at top of turn
Pure curiosity, is
there a way to reroll the initiative for everyone in the turn order? (6) Determining Degree of Success For things like Attacking and certain skill checks do opposing rolls, is there a way to set the Target's roll as the target score to determine a degree of success? Less than the roll resulting in a negative degree, equal being 0 and more resulting in a positive degree. Example: Things like Accuracy vs Dodge, Stealth vs Perception I appreciate any help, If I'm doing things in a dumb manner, please let me know! edit 1: Fixed Macro, edit 2: Tried to clarify things a bit, edit 3: Added question 6