I use Excel or even database to get this information. If I can show them in a list, I can create Json so that the player can automatically fill in those fields. In fact, while a user can input values manually, I would like them to be able to input this "code" so that the token mounts for them automatically. For example, I tend to have systems with A LOT of spells in a long list. So, for each spell, the player just “copy” the code so that the token fills all fields automatically. This can be used for many things. Let's suppose I have a "shop" where in the form itself I can add or remove values, as well as change item descriptions. At some point the "item existed" in its default form, but it was changed in-game. With this token, I can just "click" on the token button to chat that item. There is no need to create notes on the outside if everything is on the file. Another example is a science fiction system or one that has many derivative fields. A single spell or attack can be overwhelming to place each field individually, with this code, just by, import and if necessary, later change some information. That's why I want to use this logic in the file. For example, I tend to have systems with A LOT of spells in a long list. So, for each spell, the player just "copy" the code so that the token fills all the fields automatically. There are no "ordinary systems" here, just personality systems that are crazy about themselves. Examples: <a href="https://imgur.com/a/3SyFNrr?fbclid=IwAR2OZ6B2H94SJjrR2ZIS5cAA5JdCx4cvJ8K4pFHciTiXxshwKL6HhILJy-o" rel="nofollow">https://imgur.com/a/3SyFNrr?fbclid=IwAR2OZ6B2H94SJjrR2ZIS5cAA5JdCx4cvJ8K4pFHciTiXxshwKL6HhILJy-o</a>