750 Years Ago, the 'Osterreich War' ended, with the Kingdom of Nova victorious over the combined forces of it's smaller neighbouring isles. The Nova Forces conscripted workers from the defeated peoples of what they now called 'The Servus Isles' to construct a huge, walled city on their home of 'Viventum' to serve as their new capital. After over 100 years, 'Regulus Nova' was completed. Since the end of the war, travel from the Servus Isles to Viventum has been forbidden. 2 Months ago, the King of Nova died, and the Crown has been passed to his son. One of his first decrees was to lift the ban on immigration. The World is changing, strange forces have begun to awaken, and people have noticed.&nbsp; You will play as characters making their way to the Isle of Viventum from one of the Servus Isles for the first time in their lives. DM Name: Darra Link to LFG Listing:&nbsp; <a href="https://app.roll20.net/lfg/listing/311760/the-walls-of-regulus-nova" rel="nofollow">https://app.roll20.net/lfg/listing/311760/the-walls-of-regulus-nova</a> Game Times: I'm quite flexible, so would depend on the players' preference. I am in the GMT timezone, so I wouldn't be able to start much later than Midnight GMT (7pm EST). Every week or 2 weeks ideally, but again, I'm flexible. Game Style: I have created a homebrew world and campaign over the past 18 Months, we would start a campaign from the beginning in this setting. My playstyle is around a 70/30 balance of Roleplay &amp; Story to Combat. I like to focus on story, world interaction, mystery and puzzles in my campaigns, but I also love designing challenging and interesting combat scenarios. The setting is classic Fantasy, with a story that includes serious themes of mystery and intrigue, but I also tend to lean towards light-hearted fun. A good mix I suppose. If a group prefers a different mix of RP/Combat or a more serious tone, I can easily adjust the sessions accordingly. Way We Play: I play using Discord Video Chat, D&amp;D Beyond for Character Sheets and Roll20 for Battlemaps and other visual elements such as World Maps and story props like letters, puzzles and artifacts. I have a degree in Graphic Design which I like to use to create visuals through Maps, props, custom encounter battlemaps etc. to try and increase player immersion and fun. I will post a link to some examples below. Number Searching For: 4-6 Players. Rate: $10 Per Person, Per Session. Additional Info: Once 3 Sessions have been payed for (Up front or week-by-week), I will talk to each player separately and work with them to write out an in-depth and detailed backstory for the character. This will allow for personal story arcs that can stem from events in their backstory, and interactions with characters from their past.&nbsp; Once 5 Sessions have been payed for, I will create a custom portrait of your character using modded Skyrim and Photoshop. I will link some examples below. Below are some examples of my visual and homebrew elements. A couple of Maps I made, some examples of my custom 'Character Portraits', and two examples of Homebrew Items I made specifically for an old campaign. I didn't include any battlemaps, puzzle elements or story items, in case they come up in the new campaign. <a href="https://imgur.com/a/saimcHX" rel="nofollow">https://imgur.com/a/saimcHX</a> If you're interested, contact me on Discord at:&nbsp; Darra#8755