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Help with Low-Light Vision

I'm stuck with my wildshape macros, which I've been using a combination of rollable tokens and !Token-Mod to run.  I'm trying to enable Low-Light Vision in UDL for different shapes but it doesn't seem to work [example below].  Any top tips? !token-mod --set currentside|4 !token-mod --set width|140 height|140 !token-mod --set light_multiplier|2
1635956317
David M.
Pro
API Scripter
If you're using UDL, it is currently bugged when set via api. See here  for latest word. They're aware of problem and are working on it, but no timeline right now.