I'm stuck with my wildshape macros, which I've been using a combination of rollable tokens and !Token-Mod to run. I'm trying to enable Low-Light Vision in UDL for different shapes but it doesn't seem to work [example below]. Any top tips? !token-mod --set currentside|4 !token-mod --set width|140 height|140 !token-mod --set light_multiplier|2