Victor B. said: Whoa, well first issue is the 30+ api you are running. At this point I have no idea what's going on. I can tell you in an < 10 api environment, what you are experiencing does not happen at all. No one using CM has encountered this, so please don't assume it's CM. Roll20AM is also running in all my games and has absolutely no relation to CM. You need to shut everything OFF. You've gone API overboard and they can bounce up against each other because there are absolutely no standards in this environment and no controls. Roll20 is very derelict in this. The worst aspects of shareware combined. They should have a checker to make sure that one command won't conflict with another but since we are all contributing for free? Why worry? Not our problem. Start introducing back, starting with CM, and you'll see it's working. Keep doing this, one API at a time, until it fails. Then look at the API causing the failure. There *could* be an issue with your init roller? Are you rolling every round, what are you rolling every round? Perhaps that's causing and issue but that's all I can see that might cause a CM issue. Shut everything off and start introducing back in. You might notice that some of these APIs are issuing the same command, which would cause one to step on the other. I appreciate your work immensely, but for the sake of getting it fixed: <a href="https://youtu.be/aWXb0WCs9v0" rel="nofollow">https://youtu.be/aWXb0WCs9v0</a> You will see when the error is occuring the rotating graphic is not rotating either even though its set to. Indeed turning off that setting fixes the problem so pushing a change to your script to disable that by default will indeed fix the problem for people like me. However, I think that the culprit of this problem started from something done THIS tuesday. Your change to the script to have rotating turn orders on by default was last tuesday as I never had it on myself till you changed the default state. It did not do this last week. I have people with physical dice, so when initiative is rolled they roll to get a turn set, then edit in manually every time. this never happened last week. It only started with this tuesdays patch. We had a full session where the rotation was happening and we could edit just fine. There are times where this bug does not replicate and its usually the very first time the turn order opens from a fresh api spin up. After that it begins to consistently fail. EDIT: As the above video shows, it infact is not a problem with too many scripts or an interaction between roll20AM and Cmaster. It is either a bug with roll20 or a bug with combat master at this point as the only script installed is combatmaster above and there are no extensions, and again, all 9 players reported having the inability to edit their initiatives when this was active in a live session.