Hello everyone. I'm late to the party but I just added MonsterHitDice to my game. Love the concept, I used to go in manually and change HP from the book's average. It seemed silly that the players always know or figure out exactly how many HP their enemies have (whenever all the HP are identical). The one drawback I'm having is when a monster/enemy just happens to roll really ridiculously low. It's going to happen, obviously, so then I find myself going back through all the tokens and trying to identify which ones are simply too low. It almost defeats the purpose of having !mhd roll them for me. Is there a way we could set a minimum "floor" for each die roll? For example, I'd be happy with setting something at maybe 35%, so if a die roll is not at least 35% of its potential maximum, it gets re-rolled. So in that case, a d8 that rolls 2 or less would get re-rolled, a d10 that rolls 3 or less would re-roll, a d12 that rolls 4 or less would re-roll, etc. I could imagine it being something we could add to each command of !mhd like maybe !mhd --min35 or something. I can imagine someone wanting to do the same but with a maximum instead of a minimum. Maybe there is some other script that already does this, or maybe we could tweak the original MHD to add this functionality. ???