Encountering a new issue with !BUMP in conjunction with AURA/TINT Health Colours. When I bump an object to GM layer it gets the proper Purple Aura. But if I MOVE the token while its on the GM layer, the aura turns green after the move. It appears this has something to do with AURA/TINT using the green aura for full health bars. If the health drops to half (AURA/TINT yellow), one quarter (orange), or final few hit points (red), the !BUMP aura will be the same associated colour. Is there a setting to prevent this cross-talk?