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AURA/TINT HealthColor in conjunction with !BUMP

I'm looking for a way to disable the health aura provided by AURA/TINT while the token is sitting on the GM layer. Is there a simple fix for this?
1636085952
The Aaron
Roll20 Production Team
API Scripter
I have a modified version that does this, let me see if I can find it. 
I wish someone made health auras without the health auras part.  I just want the /fx that play when you adjust hps on tokens that it does.  If you disable the auras in the script it disables auras permenantly for all uses.  
The Aaron said: I have a modified version that does this, let me see if I can find it.  In the colour options for BUMP (green for visible, purple for not visible) is there a "no colour" option, or a colour code for no colour?
1636179495
The Aaron
Roll20 Production Team
API Scripter
I believe you. An use "transparent" to not have a color. I forgot to look for that modified version. I'll set myself a reminder...
DM Eddie said: I wish someone made health auras without the health auras part.  I just want the /fx that play when you adjust hps on tokens that it does.  If you disable the auras in the script it disables auras permenantly for all uses.   Your posts in this and other threads show a wish to use scripts in a slightly different way than the community members that initially wrote them intended. Especially when the requirements are to use a script, but without X, the  ‘Do it yourself’ might be a good one. I do that a lot myself. Download the scripts from roll20 apiscript hub, comment out the relevant lines and upload the adapted scripts. This approach gives you full control over what you use as decouples you from unexpected/unwanted changes. 
1636872931
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
That's how I got started.
1639422459

Edited 1639422491
Encountering a new issue with !BUMP in conjunction with AURA/TINT Health Colours. When I bump an object to GM layer it gets the proper Purple Aura. But if I MOVE the token while its on the GM layer, the aura turns green after the move. It appears this has something to do with AURA/TINT using the green aura for full health bars. If the health drops to half (AURA/TINT yellow), one quarter (orange), or final few hit points (red), the !BUMP aura will be the same associated colour. Is there a setting to prevent this cross-talk?