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Need some help using DL on a moving map

I've created a maze that is 15x15 in it's entirety, but 3x3 sections of the maze rotate periodically as part of the puzzle - I am struggling to come up with a way to add walls to a map like this that is constantly rotating. Is there a way for me to assign DL walls to the 3x3 sections of the map individually and have them rotate along with that 3x3 section? 
I did something like this for a boss fight and wound up just doubling the size of the map space, setting up 4 quadrants of the same map rotated, with DL lines drawn for them and then I used a teleport pad set that I moved along with the players.  It was really tedious but I only did it for a combat encounter.  I also in retrospect realized that alot of it was work that wasn't necessary as ultimately the players I host for really just want a good solid story/TotM build up rather then watching patchy crappy web page graphics that rarely ever fire when you want them to and scripts that break left and right.  I've since moved back to a very simple setup and only lean on scripts for making things faster easier for repetitive things and not try to have the scripts be flashy and a crutch that I have to have to run.  
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Rotated (or scaled) DL lines can act very funny. I know there have been door scripts that do this sort of action, but I haven't tried one in years. You might have some luck with an old script called  Dynamic Light Recorder  , but be sure to grab the updated and tweaked code from here , which respects Token-mod transformations. I have no idea if the code interacts with Only legacy dynamic lighting or if it just changes the DL lines so that either system will respect the changes. I would suggest experimentation using a  Dummy Account  to verify the behavior for players.